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GPUTHread: Remove async reads from Normal Accuracy.

This commit is contained in:
Fernando Sahmkow 2021-06-07 02:04:35 +02:00 committed by Markus Wick
parent 7b0d8bd1fb
commit 588ab44470
1 changed files with 6 additions and 18 deletions

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@ -99,25 +99,13 @@ void ThreadManager::FlushRegion(VAddr addr, u64 size) {
PushCommand(FlushRegionCommand(addr, size)); PushCommand(FlushRegionCommand(addr, size));
return; return;
} }
if (!Settings::IsGPULevelExtreme()) {
// Asynchronous GPU mode return;
switch (Settings::values.gpu_accuracy.GetValue()) {
case Settings::GPUAccuracy::Normal:
PushCommand(FlushRegionCommand(addr, size));
break;
case Settings::GPUAccuracy::High:
// TODO(bunnei): Is this right? Preserving existing behavior for now
break;
case Settings::GPUAccuracy::Extreme: {
auto& gpu = system.GPU();
u64 fence = gpu.RequestFlush(addr, size);
PushCommand(GPUTickCommand(), true);
ASSERT(fence <= gpu.CurrentFlushRequestFence());
break;
}
default:
UNIMPLEMENTED_MSG("Unsupported gpu_accuracy {}", Settings::values.gpu_accuracy.GetValue());
} }
auto& gpu = system.GPU();
u64 fence = gpu.RequestFlush(addr, size);
PushCommand(GPUTickCommand(), true);
ASSERT(fence <= gpu.CurrentFlushRequestFence());
} }
void ThreadManager::InvalidateRegion(VAddr addr, u64 size) { void ThreadManager::InvalidateRegion(VAddr addr, u64 size) {