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yuzu/CMakeLists: Remove qt5_wrap_ui macro usage

We can simply enable CMAKE_AUTOUIC and let CMake take care of handling
the UI code generation for targets.

As part of letting CMake automatically handle the header file parsing,
we must not name includes with "ui_*" unless they're related to the
output of the Qt UIC compiler. Because of this, we need to rename
ui_settings, given it would conflict with this restriction.
This commit is contained in:
Lioncash 2019-07-29 16:06:33 -04:00
parent f601f25bcc
commit 5980aa1e51
16 changed files with 41 additions and 46 deletions

View File

@ -1,5 +1,6 @@
set(CMAKE_AUTOMOC ON)
set(CMAKE_AUTORCC ON)
set(CMAKE_AUTOUIC ON)
set(CMAKE_INCLUDE_CURRENT_DIR ON)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${PROJECT_SOURCE_DIR}/CMakeModules)
@ -7,6 +8,7 @@ add_executable(yuzu
Info.plist
about_dialog.cpp
about_dialog.h
aboutdialog.ui
applets/error.cpp
applets/error.h
applets/profile_select.cpp
@ -17,42 +19,59 @@ add_executable(yuzu
applets/web_browser.h
bootmanager.cpp
bootmanager.h
compatdb.ui
compatibility_list.cpp
compatibility_list.h
configuration/config.cpp
configuration/config.h
configuration/configure.ui
configuration/configure_audio.cpp
configuration/configure_audio.h
configuration/configure_audio.ui
configuration/configure_debug.cpp
configuration/configure_debug.h
configuration/configure_debug.ui
configuration/configure_dialog.cpp
configuration/configure_dialog.h
configuration/configure_gamelist.cpp
configuration/configure_gamelist.h
configuration/configure_gamelist.ui
configuration/configure_general.cpp
configuration/configure_general.h
configuration/configure_general.ui
configuration/configure_graphics.cpp
configuration/configure_graphics.h
configuration/configure_graphics.ui
configuration/configure_hotkeys.cpp
configuration/configure_hotkeys.h
configuration/configure_hotkeys.ui
configuration/configure_input.cpp
configuration/configure_input.h
configuration/configure_input.ui
configuration/configure_input_player.cpp
configuration/configure_input_player.h
configuration/configure_input_player.ui
configuration/configure_input_simple.cpp
configuration/configure_input_simple.h
configuration/configure_input_simple.ui
configuration/configure_mouse_advanced.cpp
configuration/configure_mouse_advanced.h
configuration/configure_profile_manager.cpp
configuration/configure_profile_manager.h
configuration/configure_system.cpp
configuration/configure_system.h
configuration/configure_mouse_advanced.ui
configuration/configure_per_general.cpp
configuration/configure_per_general.h
configuration/configure_per_general.ui
configuration/configure_profile_manager.cpp
configuration/configure_profile_manager.h
configuration/configure_profile_manager.ui
configuration/configure_system.cpp
configuration/configure_system.h
configuration/configure_system.ui
configuration/configure_touchscreen_advanced.cpp
configuration/configure_touchscreen_advanced.h
configuration/configure_touchscreen_advanced.ui
configuration/configure_web.cpp
configuration/configure_web.h
configuration/configure_web.ui
debugger/graphics/graphics_breakpoint_observer.cpp
debugger/graphics/graphics_breakpoint_observer.h
debugger/graphics/graphics_breakpoints.cpp
@ -72,12 +91,14 @@ add_executable(yuzu
game_list_worker.h
loading_screen.cpp
loading_screen.h
loading_screen.ui
hotkeys.cpp
hotkeys.h
main.cpp
main.h
ui_settings.cpp
ui_settings.h
main.ui
uisettings.cpp
uisettings.h
util/limitable_input_dialog.cpp
util/limitable_input_dialog.h
util/sequence_dialog/sequence_dialog.cpp
@ -89,44 +110,18 @@ add_executable(yuzu
yuzu.rc
)
set(UIS
aboutdialog.ui
configuration/configure.ui
configuration/configure_audio.ui
configuration/configure_debug.ui
configuration/configure_gamelist.ui
configuration/configure_general.ui
configuration/configure_graphics.ui
configuration/configure_hotkeys.ui
configuration/configure_input.ui
configuration/configure_input_player.ui
configuration/configure_input_simple.ui
configuration/configure_mouse_advanced.ui
configuration/configure_per_general.ui
configuration/configure_profile_manager.ui
configuration/configure_system.ui
configuration/configure_touchscreen_advanced.ui
configuration/configure_web.ui
compatdb.ui
loading_screen.ui
main.ui
)
file(GLOB COMPAT_LIST
${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.qrc
${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json)
file(GLOB_RECURSE ICONS ${PROJECT_SOURCE_DIR}/dist/icons/*)
file(GLOB_RECURSE THEMES ${PROJECT_SOURCE_DIR}/dist/qt_themes/*)
qt5_wrap_ui(UI_HDRS ${UIS})
target_sources(yuzu
PRIVATE
${COMPAT_LIST}
${ICONS}
${THEMES}
${UI_HDRS}
${UIS}
)
if (APPLE)

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@ -11,7 +11,7 @@
#include "core/hle/service/hid/controllers/npad.h"
#include "input_common/main.h"
#include "yuzu/configuration/config.h"
#include "yuzu/ui_settings.h"
#include "yuzu/uisettings.h"
Config::Config() {
// TODO: Don't hardcode the path; let the frontend decide where to put the config files.

View File

@ -12,7 +12,7 @@
#include "ui_configure_debug.h"
#include "yuzu/configuration/configure_debug.h"
#include "yuzu/debugger/console.h"
#include "yuzu/ui_settings.h"
#include "yuzu/uisettings.h"
ConfigureDebug::ConfigureDebug(QWidget* parent) : QWidget(parent), ui(new Ui::ConfigureDebug) {
ui->setupUi(this);

View File

@ -9,7 +9,7 @@
#include "core/settings.h"
#include "ui_configure_gamelist.h"
#include "yuzu/configuration/configure_gamelist.h"
#include "yuzu/ui_settings.h"
#include "yuzu/uisettings.h"
namespace {
constexpr std::array default_icon_sizes{

View File

@ -6,7 +6,7 @@
#include "core/settings.h"
#include "ui_configure_general.h"
#include "yuzu/configuration/configure_general.h"
#include "yuzu/ui_settings.h"
#include "yuzu/uisettings.h"
ConfigureGeneral::ConfigureGeneral(QWidget* parent)
: QWidget(parent), ui(new Ui::ConfigureGeneral) {

View File

@ -9,7 +9,7 @@
#include "yuzu/configuration/configure_input.h"
#include "yuzu/configuration/configure_input_player.h"
#include "yuzu/configuration/configure_input_simple.h"
#include "yuzu/ui_settings.h"
#include "yuzu/uisettings.h"
namespace {

View File

@ -23,7 +23,7 @@
#include "yuzu/configuration/config.h"
#include "yuzu/configuration/configure_input.h"
#include "yuzu/configuration/configure_per_general.h"
#include "yuzu/ui_settings.h"
#include "yuzu/uisettings.h"
#include "yuzu/util/util.h"
ConfigurePerGameGeneral::ConfigurePerGameGeneral(QWidget* parent, u64 title_id)

View File

@ -9,7 +9,7 @@
#include "core/telemetry_session.h"
#include "ui_configure_web.h"
#include "yuzu/configuration/configure_web.h"
#include "yuzu/ui_settings.h"
#include "yuzu/uisettings.h"
ConfigureWeb::ConfigureWeb(QWidget* parent)
: QWidget(parent), ui(std::make_unique<Ui::ConfigureWeb>()) {

View File

@ -10,7 +10,7 @@
#include "common/logging/backend.h"
#include "yuzu/debugger/console.h"
#include "yuzu/ui_settings.h"
#include "yuzu/uisettings.h"
namespace Debugger {
void ToggleConsole() {

View File

@ -23,7 +23,7 @@
#include "yuzu/game_list_p.h"
#include "yuzu/game_list_worker.h"
#include "yuzu/main.h"
#include "yuzu/ui_settings.h"
#include "yuzu/uisettings.h"
GameListSearchField::KeyReleaseEater::KeyReleaseEater(GameList* gamelist) : gamelist{gamelist} {}

View File

@ -19,7 +19,7 @@
#include "common/common_types.h"
#include "common/logging/log.h"
#include "common/string_util.h"
#include "yuzu/ui_settings.h"
#include "yuzu/uisettings.h"
#include "yuzu/util/util.h"
/**

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@ -29,7 +29,7 @@
#include "yuzu/game_list.h"
#include "yuzu/game_list_p.h"
#include "yuzu/game_list_worker.h"
#include "yuzu/ui_settings.h"
#include "yuzu/uisettings.h"
namespace {

View File

@ -7,7 +7,7 @@
#include <QTreeWidgetItem>
#include <QtGlobal>
#include "yuzu/hotkeys.h"
#include "yuzu/ui_settings.h"
#include "yuzu/uisettings.h"
HotkeyRegistry::HotkeyRegistry() = default;
HotkeyRegistry::~HotkeyRegistry() = default;

View File

@ -100,7 +100,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
#include "yuzu/hotkeys.h"
#include "yuzu/loading_screen.h"
#include "yuzu/main.h"
#include "yuzu/ui_settings.h"
#include "yuzu/uisettings.h"
#ifdef USE_DISCORD_PRESENCE
#include "yuzu/discord_impl.h"

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@ -2,7 +2,7 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "ui_settings.h"
#include "yuzu/uisettings.h"
namespace UISettings {