common: use SetThreadDescription API for thread names
This commit is contained in:
parent
85a89ca3e3
commit
59b62c6507
|
@ -11,6 +11,7 @@
|
|||
#include <mach/mach.h>
|
||||
#elif defined(_WIN32)
|
||||
#include <windows.h>
|
||||
#include "common/string_util.h"
|
||||
#else
|
||||
#if defined(__Bitrig__) || defined(__DragonFly__) || defined(__FreeBSD__) || defined(__OpenBSD__)
|
||||
#include <pthread_np.h>
|
||||
|
@ -82,29 +83,8 @@ void SetCurrentThreadPriority(ThreadPriority new_priority) {
|
|||
#ifdef _MSC_VER
|
||||
|
||||
// Sets the debugger-visible name of the current thread.
|
||||
// Uses trick documented in:
|
||||
// https://docs.microsoft.com/en-us/visualstudio/debugger/how-to-set-a-thread-name-in-native-code
|
||||
void SetCurrentThreadName(const char* name) {
|
||||
static const DWORD MS_VC_EXCEPTION = 0x406D1388;
|
||||
|
||||
#pragma pack(push, 8)
|
||||
struct THREADNAME_INFO {
|
||||
DWORD dwType; // must be 0x1000
|
||||
LPCSTR szName; // pointer to name (in user addr space)
|
||||
DWORD dwThreadID; // thread ID (-1=caller thread)
|
||||
DWORD dwFlags; // reserved for future use, must be zero
|
||||
} info;
|
||||
#pragma pack(pop)
|
||||
|
||||
info.dwType = 0x1000;
|
||||
info.szName = name;
|
||||
info.dwThreadID = std::numeric_limits<DWORD>::max();
|
||||
info.dwFlags = 0;
|
||||
|
||||
__try {
|
||||
RaiseException(MS_VC_EXCEPTION, 0, sizeof(info) / sizeof(ULONG_PTR), (ULONG_PTR*)&info);
|
||||
} __except (EXCEPTION_CONTINUE_EXECUTION) {
|
||||
}
|
||||
SetThreadDescription(GetCurrentThread(), UTF8ToUTF16W(name).data());
|
||||
}
|
||||
|
||||
#else // !MSVC_VER, so must be POSIX threads
|
||||
|
|
Reference in New Issue