yuzu-emu
/
yuzu-android
Archived
1
0
Fork 0

GLCache: Unify texture and framebuffer formats when converting to OpenGL.

This commit is contained in:
Subv 2018-04-18 13:54:10 -05:00
parent b2c1672e10
commit 5b3fab6766
2 changed files with 13 additions and 26 deletions

View File

@ -47,26 +47,20 @@ struct FormatTuple {
u32 compression_factor; u32 compression_factor;
}; };
static constexpr std::array<FormatTuple, 1> fb_format_tuples = {{
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, false, 1}, // RGBA8
}};
static constexpr std::array<FormatTuple, 2> tex_format_tuples = {{ static constexpr std::array<FormatTuple, 2> tex_format_tuples = {{
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, false, 1}, // ABGR8 {GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, false, 1}, // ABGR8
{GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, true, 16}, // DXT1 {GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, true, 16}, // DXT1
}}; }};
static const FormatTuple& GetFormatTuple(PixelFormat pixel_format) { static const FormatTuple& GetFormatTuple(PixelFormat pixel_format) {
using Tegra::Texture::ComponentType;
const SurfaceType type = SurfaceParams::GetFormatType(pixel_format); const SurfaceType type = SurfaceParams::GetFormatType(pixel_format);
if (type == SurfaceType::Color) { if (type == SurfaceType::ColorTexture) {
ASSERT(static_cast<size_t>(pixel_format) < fb_format_tuples.size()); ASSERT(static_cast<size_t>(pixel_format) < tex_format_tuples.size());
return fb_format_tuples[static_cast<unsigned int>(pixel_format)]; return tex_format_tuples[static_cast<unsigned int>(pixel_format)];
} else if (type == SurfaceType::Depth || type == SurfaceType::DepthStencil) { } else if (type == SurfaceType::Depth || type == SurfaceType::DepthStencil) {
// TODO(Subv): Implement depth formats // TODO(Subv): Implement depth formats
ASSERT_MSG(false, "Unimplemented"); ASSERT_MSG(false, "Unimplemented");
} else if (type == SurfaceType::Texture) {
ASSERT(static_cast<size_t>(pixel_format) < tex_format_tuples.size());
return tex_format_tuples[static_cast<unsigned int>(pixel_format)];
} }
UNREACHABLE(); UNREACHABLE();
@ -180,7 +174,7 @@ static bool BlitTextures(GLuint src_tex, const MathUtil::Rectangle<u32>& src_rec
u32 buffers = 0; u32 buffers = 0;
if (type == SurfaceType::Color || type == SurfaceType::Texture) { if (type == SurfaceType::ColorTexture) {
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, src_tex, glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, src_tex,
0); 0);
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
@ -658,7 +652,7 @@ void CachedSurface::DownloadGLTexture(const MathUtil::Rectangle<u32>& rect, GLui
state.draw.read_framebuffer = read_fb_handle; state.draw.read_framebuffer = read_fb_handle;
state.Apply(); state.Apply();
if (type == SurfaceType::Color || type == SurfaceType::Texture) { if (type == SurfaceType::ColorTexture) {
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
texture.handle, 0); texture.handle, 0);
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
@ -1300,7 +1294,6 @@ void RasterizerCacheOpenGL::InvalidateRegion(VAddr addr, u64 size, const Surface
const SurfaceInterval invalid_interval(addr, addr + size); const SurfaceInterval invalid_interval(addr, addr + size);
if (region_owner != nullptr) { if (region_owner != nullptr) {
ASSERT(region_owner->type != SurfaceType::Texture);
ASSERT(addr >= region_owner->addr && addr + size <= region_owner->end); ASSERT(addr >= region_owner->addr && addr + size <= region_owner->end);
// Surfaces can't have a gap // Surfaces can't have a gap
ASSERT(region_owner->width == region_owner->stride); ASSERT(region_owner->width == region_owner->stride);

View File

@ -58,12 +58,11 @@ struct SurfaceParams {
}; };
enum class SurfaceType { enum class SurfaceType {
Color = 0, ColorTexture = 0,
Texture = 1, Depth = 1,
Depth = 2, DepthStencil = 2,
DepthStencil = 3, Fill = 3,
Fill = 4, Invalid = 4,
Invalid = 5
}; };
static constexpr unsigned int GetFormatBpp(PixelFormat format) { static constexpr unsigned int GetFormatBpp(PixelFormat format) {
@ -131,8 +130,7 @@ struct SurfaceParams {
SurfaceType a_type = GetFormatType(pixel_format_a); SurfaceType a_type = GetFormatType(pixel_format_a);
SurfaceType b_type = GetFormatType(pixel_format_b); SurfaceType b_type = GetFormatType(pixel_format_b);
if ((a_type == SurfaceType::Color || a_type == SurfaceType::Texture) && if (a_type == SurfaceType::ColorTexture && b_type == SurfaceType::ColorTexture) {
(b_type == SurfaceType::Color || b_type == SurfaceType::Texture)) {
return true; return true;
} }
@ -148,12 +146,8 @@ struct SurfaceParams {
} }
static SurfaceType GetFormatType(PixelFormat pixel_format) { static SurfaceType GetFormatType(PixelFormat pixel_format) {
if ((unsigned int)pixel_format <= static_cast<unsigned int>(PixelFormat::ABGR8)) {
return SurfaceType::Color;
}
if ((unsigned int)pixel_format <= static_cast<unsigned int>(PixelFormat::DXT1)) { if ((unsigned int)pixel_format <= static_cast<unsigned int>(PixelFormat::DXT1)) {
return SurfaceType::Texture; return SurfaceType::ColorTexture;
} }
// TODO(Subv): Implement the other formats // TODO(Subv): Implement the other formats