Merge pull request #200 from Subv/bufferproducerfence
Make the fence handling in Vi a little less of a hack.
This commit is contained in:
commit
5babad5de5
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@ -17,6 +17,8 @@ u32 nvhost_ctrl::ioctl(Ioctl command, const std::vector<u8>& input, std::vector<
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switch (static_cast<IoctlCommand>(command.raw)) {
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case IoctlCommand::IocGetConfigCommand:
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return NvOsGetConfigU32(input, output);
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case IoctlCommand::IocCtrlEventWaitCommand:
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return IocCtrlEventWait(input, output);
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}
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UNIMPLEMENTED();
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return 0;
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@ -45,6 +47,18 @@ u32 nvhost_ctrl::NvOsGetConfigU32(const std::vector<u8>& input, std::vector<u8>&
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return 0;
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}
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u32 nvhost_ctrl::IocCtrlEventWait(const std::vector<u8>& input, std::vector<u8>& output) {
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IocCtrlEventWaitParams params{};
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std::memcpy(¶ms, input.data(), sizeof(params));
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LOG_WARNING(Service_NVDRV, "(STUBBED) called, syncpt_id=%u threshold=%u timeout=%d",
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params.syncpt_id, params.threshold, params.timeout);
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// TODO(Subv): Implement actual syncpt waiting.
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params.value = 0;
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std::memcpy(output.data(), ¶ms, sizeof(params));
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return 0;
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}
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} // namespace Devices
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} // namespace Nvidia
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} // namespace Service
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@ -31,6 +31,7 @@ private:
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IocModuleRegRDWRCommand = 0xC008010E,
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IocSyncptWaitexCommand = 0xC0100019,
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IocSyncptReadMaxCommand = 0xC008001A,
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IocCtrlEventWaitCommand = 0xC010001D,
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IocGetConfigCommand = 0xC183001B,
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};
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@ -41,7 +42,17 @@ private:
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};
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static_assert(sizeof(IocGetConfigParams) == 387, "IocGetConfigParams is incorrect size");
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struct IocCtrlEventWaitParams {
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u32_le syncpt_id;
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u32_le threshold;
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s32_le timeout;
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u32_le value;
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};
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static_assert(sizeof(IocCtrlEventWaitParams) == 16, "IocCtrlEventWaitParams is incorrect size");
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u32 NvOsGetConfigU32(const std::vector<u8>& input, std::vector<u8>& output);
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u32 IocCtrlEventWait(const std::vector<u8>& input, std::vector<u8>& output);
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};
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} // namespace Devices
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@ -103,11 +103,8 @@ u32 nvmap::IocFromId(const std::vector<u8>& input, std::vector<u8>& output) {
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[&](const auto& entry) { return entry.second->id == params.id; });
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ASSERT(itr != handles.end());
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// Make a new handle for the object
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u32 handle = next_handle++;
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handles[handle] = itr->second;
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params.handle = handle;
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// Return the existing handle instead of creating a new one.
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params.handle = itr->first;
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std::memcpy(output.data(), ¶ms, sizeof(params));
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return 0;
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@ -17,6 +17,13 @@ namespace Devices {
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class nvdevice;
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}
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struct IoctlFence {
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u32 id;
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u32 value;
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};
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static_assert(sizeof(IoctlFence) == 8, "IoctlFence has wrong size");
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class Module final {
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public:
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Module();
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@ -8,6 +8,7 @@
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#include "common/scope_exit.h"
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#include "core/core_timing.h"
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#include "core/hle/ipc_helpers.h"
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#include "core/hle/service/nvdrv/nvdrv.h"
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#include "core/hle/service/nvflinger/buffer_queue.h"
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#include "core/hle/service/vi/vi.h"
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#include "core/hle/service/vi/vi_m.h"
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@ -38,6 +39,7 @@ public:
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template <typename T>
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T Read() {
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ASSERT(read_index + sizeof(T) <= buffer.size());
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T val;
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std::memcpy(&val, buffer.data() + read_index, sizeof(T));
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read_index += sizeof(T);
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@ -47,6 +49,7 @@ public:
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template <typename T>
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T ReadUnaligned() {
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ASSERT(read_index + sizeof(T) <= buffer.size());
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T val;
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std::memcpy(&val, buffer.data() + read_index, sizeof(T));
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read_index += sizeof(T);
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@ -54,6 +57,7 @@ public:
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}
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std::vector<u8> ReadBlock(size_t length) {
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ASSERT(read_index + length <= buffer.size());
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const u8* const begin = buffer.data() + read_index;
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const u8* const end = begin + length;
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std::vector<u8> data(begin, end);
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@ -86,7 +90,18 @@ public:
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write_index = Common::AlignUp(write_index, 4);
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}
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template <typename T>
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void WriteObject(const T& val) {
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u32_le size = static_cast<u32>(sizeof(val));
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Write(size);
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// TODO(Subv): Support file descriptors.
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Write<u32_le>(0); // Fd count.
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Write(val);
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}
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void Deserialize() {
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ASSERT(buffer.size() > sizeof(Header));
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Header header{};
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std::memcpy(&header, buffer.data(), sizeof(Header));
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@ -262,10 +277,11 @@ public:
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Data data;
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};
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// TODO(bunnei): Remove this. When set to 1, games will think a fence is valid and boot further.
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// This will break libnx and potentially other apps that more stringently check this. This is here
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// purely as a convenience, and should go away once we implement fences.
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static constexpr u32 FENCE_HACK = 0;
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struct BufferProducerFence {
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u32 is_valid;
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std::array<Nvidia::IoctlFence, 4> fences;
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};
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static_assert(sizeof(BufferProducerFence) == 36, "BufferProducerFence has wrong size");
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class IGBPDequeueBufferResponseParcel : public Parcel {
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public:
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@ -274,20 +290,16 @@ public:
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protected:
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void SerializeData() override {
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// TODO(bunnei): Find out what this all means. Writing anything non-zero here breaks libnx.
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Write<u32>(0);
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Write<u32>(FENCE_HACK);
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Write<u32>(0);
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Write<u32>(0);
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Write<u32>(0);
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Write<u32>(0);
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Write<u32>(0);
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Write<u32>(0);
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Write<u32>(0);
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Write<u32>(0);
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Write<u32>(0);
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Write<u32>(0);
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Write<u32>(0);
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// TODO(Subv): Find out how this Fence is used.
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BufferProducerFence fence = {};
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fence.is_valid = 1;
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for (auto& fence_ : fence.fences)
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fence_.id = -1;
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Write(slot);
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Write<u32_le>(1);
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WriteObject(fence);
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Write<u32_le>(0);
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}
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u32_le slot;
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@ -316,11 +328,10 @@ public:
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protected:
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void SerializeData() override {
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// TODO(bunnei): Find out what this all means. Writing anything non-zero here breaks libnx.
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Write<u32_le>(0);
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Write<u32_le>(FENCE_HACK);
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Write<u32_le>(0);
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Write(buffer);
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// TODO(Subv): Figure out what this value means, writing non-zero here will make libnx try
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// to read an IGBPBuffer object from the parcel.
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Write<u32_le>(1);
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WriteObject(buffer);
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Write<u32_le>(0);
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}
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