core/hid: Increment shake force
With the current settings 2p mode in pokemon let's go wasn't showing up. By making the shake more violent we can make it appear without any effort using the keyboard
This commit is contained in:
parent
eb7197eb47
commit
5ce5432830
|
@ -114,7 +114,7 @@ Common::Input::MotionStatus TransformToMotion(const Common::Input::CallbackStatu
|
|||
if (TransformToButton(callback).value) {
|
||||
std::random_device device;
|
||||
std::mt19937 gen(device());
|
||||
std::uniform_int_distribution<s16> distribution(-1000, 1000);
|
||||
std::uniform_int_distribution<s16> distribution(-5000, 5000);
|
||||
status.accel.x.raw_value = static_cast<f32>(distribution(gen)) * 0.001f;
|
||||
status.accel.y.raw_value = static_cast<f32>(distribution(gen)) * 0.001f;
|
||||
status.accel.z.raw_value = static_cast<f32>(distribution(gen)) * 0.001f;
|
||||
|
|
Reference in New Issue