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Merge pull request #810 from Subv/r16

GPU: Implemented the R16 and R16F texture formats.
This commit is contained in:
bunnei 2018-07-24 17:41:02 -07:00 committed by GitHub
commit 5d4ad999cf
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GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 32 additions and 5 deletions

View File

@ -111,6 +111,8 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form
{GL_RGBA32F, GL_RGBA, GL_FLOAT, ComponentType::Float, false}, // RGBA32F
{GL_RG32F, GL_RG, GL_FLOAT, ComponentType::Float, false}, // RG32F
{GL_R32F, GL_RED, GL_FLOAT, ComponentType::Float, false}, // R32F
{GL_R16F, GL_RED, GL_HALF_FLOAT, ComponentType::Float, false}, // R16F
{GL_R16, GL_RED, GL_UNSIGNED_SHORT, ComponentType::UNorm, false}, // R16UNORM
// DepthStencil formats
{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm,
@ -204,7 +206,8 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
MortonCopy<true, PixelFormat::BC7U>, MortonCopy<true, PixelFormat::ASTC_2D_4X4>,
MortonCopy<true, PixelFormat::G8R8>, MortonCopy<true, PixelFormat::BGRA8>,
MortonCopy<true, PixelFormat::RGBA32F>, MortonCopy<true, PixelFormat::RG32F>,
MortonCopy<true, PixelFormat::R32F>, MortonCopy<true, PixelFormat::Z24S8>,
MortonCopy<true, PixelFormat::R32F>, MortonCopy<true, PixelFormat::R16F>,
MortonCopy<true, PixelFormat::R16UNORM>, MortonCopy<true, PixelFormat::Z24S8>,
MortonCopy<true, PixelFormat::S8Z24>, MortonCopy<true, PixelFormat::Z32F>,
MortonCopy<true, PixelFormat::Z16>,
};
@ -232,6 +235,8 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
MortonCopy<false, PixelFormat::RGBA32F>,
MortonCopy<false, PixelFormat::RG32F>,
MortonCopy<false, PixelFormat::R32F>,
MortonCopy<false, PixelFormat::R16F>,
MortonCopy<false, PixelFormat::R16UNORM>,
MortonCopy<false, PixelFormat::Z24S8>,
MortonCopy<false, PixelFormat::S8Z24>,
MortonCopy<false, PixelFormat::Z32F>,

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@ -41,14 +41,16 @@ struct SurfaceParams {
RGBA32F = 16,
RG32F = 17,
R32F = 18,
R16F = 19,
R16UNORM = 20,
MaxColorFormat,
// DepthStencil formats
Z24S8 = 19,
S8Z24 = 20,
Z32F = 21,
Z16 = 22,
Z24S8 = 21,
S8Z24 = 22,
Z32F = 23,
Z16 = 24,
MaxDepthStencilFormat,
@ -105,6 +107,8 @@ struct SurfaceParams {
1, // RGBA32F
1, // RG32F
1, // R32F
1, // R16F
1, // R16UNORM
1, // Z24S8
1, // S8Z24
1, // Z32F
@ -139,6 +143,8 @@ struct SurfaceParams {
128, // RGBA32F
64, // RG32F
32, // R32F
16, // R16F
16, // R16UNORM
32, // Z24S8
32, // S8Z24
32, // Z32F
@ -226,6 +232,16 @@ struct SurfaceParams {
UNREACHABLE();
case Tegra::Texture::TextureFormat::R32_G32:
return PixelFormat::RG32F;
case Tegra::Texture::TextureFormat::R16:
switch (component_type) {
case Tegra::Texture::ComponentType::FLOAT:
return PixelFormat::R16F;
case Tegra::Texture::ComponentType::UNORM:
return PixelFormat::R16UNORM;
}
LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}",
static_cast<u32>(component_type));
UNREACHABLE();
case Tegra::Texture::TextureFormat::R32:
return PixelFormat::R32F;
case Tegra::Texture::TextureFormat::DXT1:
@ -290,6 +306,9 @@ struct SurfaceParams {
return Tegra::Texture::TextureFormat::R32_G32;
case PixelFormat::R32F:
return Tegra::Texture::TextureFormat::R32;
case PixelFormat::R16F:
case PixelFormat::R16UNORM:
return Tegra::Texture::TextureFormat::R16;
default:
LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
UNREACHABLE();

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@ -66,6 +66,7 @@ u32 BytesPerPixel(TextureFormat format) {
case TextureFormat::A1B5G5R5:
case TextureFormat::B5G6R5:
case TextureFormat::G8R8:
case TextureFormat::R16:
return 2;
case TextureFormat::R8:
return 1;
@ -123,6 +124,7 @@ std::vector<u8> UnswizzleTexture(VAddr address, TextureFormat format, u32 width,
case TextureFormat::R32_G32_B32_A32:
case TextureFormat::R32_G32:
case TextureFormat::R32:
case TextureFormat::R16:
case TextureFormat::BF10GF11RF11:
case TextureFormat::ASTC_2D_4X4:
CopySwizzledData(width, height, bytes_per_pixel, bytes_per_pixel, data,
@ -181,6 +183,7 @@ std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat
case TextureFormat::R32_G32_B32_A32:
case TextureFormat::R32_G32:
case TextureFormat::R32:
case TextureFormat::R16:
// TODO(Subv): For the time being just forward the same data without any decoding.
rgba_data = texture_data;
break;