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Merge pull request #10145 from Kelebek1/code_size

Fix shader code resize to use word size rather than byte size
This commit is contained in:
liamwhite 2023-05-04 14:44:02 -04:00 committed by GitHub
commit 60d54d911e
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GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 16 additions and 10 deletions

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@ -228,14 +228,14 @@ const ShaderInfo* ShaderCache::MakeShaderInfo(GenericEnvironment& env, VAddr cpu
auto info = std::make_unique<ShaderInfo>();
if (const std::optional<u64> cached_hash{env.Analyze()}) {
info->unique_hash = *cached_hash;
info->size_bytes = env.CachedSize();
info->size_bytes = env.CachedSizeBytes();
} else {
// Slow path, not really hit on commercial games
// Build a control flow graph to get the real shader size
Shader::ObjectPool<Shader::Maxwell::Flow::Block> flow_block;
Shader::Maxwell::Flow::CFG cfg{env, flow_block, env.StartAddress()};
info->unique_hash = env.CalculateHash();
info->size_bytes = env.ReadSize();
info->size_bytes = env.ReadSizeBytes();
}
const size_t size_bytes{info->size_bytes};
const ShaderInfo* const result{info.get()};

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@ -170,15 +170,19 @@ std::optional<u64> GenericEnvironment::Analyze() {
void GenericEnvironment::SetCachedSize(size_t size_bytes) {
cached_lowest = start_address;
cached_highest = start_address + static_cast<u32>(size_bytes);
code.resize(CachedSize());
code.resize(CachedSizeWords());
gpu_memory->ReadBlock(program_base + cached_lowest, code.data(), code.size() * sizeof(u64));
}
size_t GenericEnvironment::CachedSize() const noexcept {
return cached_highest - cached_lowest + INST_SIZE;
size_t GenericEnvironment::CachedSizeWords() const noexcept {
return CachedSizeBytes() / INST_SIZE;
}
size_t GenericEnvironment::ReadSize() const noexcept {
size_t GenericEnvironment::CachedSizeBytes() const noexcept {
return static_cast<size_t>(cached_highest) - cached_lowest + INST_SIZE;
}
size_t GenericEnvironment::ReadSizeBytes() const noexcept {
return read_highest - read_lowest + INST_SIZE;
}
@ -187,7 +191,7 @@ bool GenericEnvironment::CanBeSerialized() const noexcept {
}
u64 GenericEnvironment::CalculateHash() const {
const size_t size{ReadSize()};
const size_t size{ReadSizeBytes()};
const auto data{std::make_unique<char[]>(size)};
gpu_memory->ReadBlock(program_base + read_lowest, data.get(), size);
return Common::CityHash64(data.get(), size);
@ -198,7 +202,7 @@ void GenericEnvironment::Dump(u64 hash) {
}
void GenericEnvironment::Serialize(std::ofstream& file) const {
const u64 code_size{static_cast<u64>(CachedSize())};
const u64 code_size{static_cast<u64>(CachedSizeBytes())};
const u64 num_texture_types{static_cast<u64>(texture_types.size())};
const u64 num_texture_pixel_formats{static_cast<u64>(texture_pixel_formats.size())};
const u64 num_cbuf_values{static_cast<u64>(cbuf_values.size())};

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@ -48,9 +48,11 @@ public:
void SetCachedSize(size_t size_bytes);
[[nodiscard]] size_t CachedSize() const noexcept;
[[nodiscard]] size_t CachedSizeWords() const noexcept;
[[nodiscard]] size_t ReadSize() const noexcept;
[[nodiscard]] size_t CachedSizeBytes() const noexcept;
[[nodiscard]] size_t ReadSizeBytes() const noexcept;
[[nodiscard]] bool CanBeSerialized() const noexcept;