yuzu-emu
/
yuzu-android
Archived
1
0
Fork 0

Loader: Refactored use of const.

This commit is contained in:
bunnei 2014-06-19 17:46:05 -04:00
parent a8c4648520
commit 62b444cd17
6 changed files with 19 additions and 20 deletions

View File

@ -342,7 +342,7 @@ bool ElfReader::LoadSymbols() {
namespace Loader {
/// AppLoader_ELF constructor
AppLoader_ELF::AppLoader_ELF(std::string& filename) : is_loaded(false) {
AppLoader_ELF::AppLoader_ELF(const std::string& filename) : is_loaded(false) {
this->filename = filename;
}
@ -356,7 +356,7 @@ AppLoader_ELF::~AppLoader_ELF() {
* @todo Move NCSD parsing out of here and create a separate function for loading these
* @return True on success, otherwise false
*/
const ResultStatus AppLoader_ELF::Load() {
ResultStatus AppLoader_ELF::Load() {
INFO_LOG(LOADER, "Loading ELF file %s...", filename.c_str());
if (is_loaded)

View File

@ -15,14 +15,14 @@ namespace Loader {
/// Loads an ELF/AXF file
class AppLoader_ELF : public AppLoader {
public:
AppLoader_ELF(std::string& filename);
AppLoader_ELF(const std::string& filename);
~AppLoader_ELF();
/**
* Load the bootable file
* @return ResultStatus result of function
*/
const ResultStatus Load();
ResultStatus Load();
private:
std::string filename;

View File

@ -18,7 +18,7 @@ namespace Loader {
* @todo (ShizZy) this function sucks... make it actually check file contents etc.
* @return FileType of file
*/
const FileType IdentifyFile(const std::string &filename) {
FileType IdentifyFile(const std::string &filename) {
if (filename.size() == 0) {
ERROR_LOG(LOADER, "invalid filename %s", filename.c_str());
return FileType::Error;
@ -45,7 +45,7 @@ const FileType IdentifyFile(const std::string &filename) {
* @param filename String filename of bootable file
* @return ResultStatus result of function
*/
const ResultStatus LoadFile(std::string& filename) {
ResultStatus LoadFile(const std::string& filename) {
INFO_LOG(LOADER, "Loading file %s...", filename.c_str());
switch (IdentifyFile(filename)) {

View File

@ -44,7 +44,7 @@ public:
* Load the application
* @return ResultStatus result of function
*/
virtual const ResultStatus Load() = 0;
virtual ResultStatus Load() = 0;
/**
* Get the code (typically .code section) of the application
@ -109,13 +109,13 @@ protected:
* @param filename String filename of bootable file
* @return FileType of file
*/
const FileType IdentifyFile(const std::string &filename);
FileType IdentifyFile(const std::string &filename);
/**
* Identifies and loads a bootable file
* @param filename String filename of bootable file
* @return ResultStatus result of function
*/
const ResultStatus LoadFile(std::string& filename);
ResultStatus LoadFile(const std::string& filename);
} // namespace

View File

@ -102,7 +102,7 @@ bool LZSS_Decompress(u8* compressed, u32 compressed_size, u8* decompressed, u32
// AppLoader_NCCH class
/// AppLoader_NCCH constructor
AppLoader_NCCH::AppLoader_NCCH(std::string& filename) {
AppLoader_NCCH::AppLoader_NCCH(const std::string& filename) {
this->filename = filename;
is_loaded = false;
is_compressed = false;
@ -119,7 +119,7 @@ AppLoader_NCCH::~AppLoader_NCCH() {
* Loads .code section into memory for booting
* @return ResultStatus result of function
*/
const ResultStatus AppLoader_NCCH::LoadExec() const {
ResultStatus AppLoader_NCCH::LoadExec() const {
if (!is_loaded)
return ResultStatus::ErrorNotLoaded;
@ -137,7 +137,7 @@ const ResultStatus AppLoader_NCCH::LoadExec() const {
* @param name Name of section to read out of NCCH file
* @param buffer Buffer to read section into.
*/
const ResultStatus AppLoader_NCCH::LoadSectionExeFS(File::IOFile& file, const char* name,
ResultStatus AppLoader_NCCH::LoadSectionExeFS(File::IOFile& file, const char* name,
std::vector<u8>& buffer) {
// Iterate through the ExeFs archive until we find the .code file...
@ -183,7 +183,7 @@ const ResultStatus AppLoader_NCCH::LoadSectionExeFS(File::IOFile& file, const ch
* @param file Handle to file to read from
* @return ResultStatus result of function
*/
const ResultStatus AppLoader_NCCH::LoadRomFS(File::IOFile& file) {
ResultStatus AppLoader_NCCH::LoadRomFS(File::IOFile& file) {
// Check if the NCCH has a RomFS...
if (ncch_header.romfs_offset != 0 && ncch_header.romfs_size != 0) {
u32 romfs_offset = ncch_offset + (ncch_header.romfs_offset * kBlockSize) + 0x1000;
@ -210,7 +210,7 @@ const ResultStatus AppLoader_NCCH::LoadRomFS(File::IOFile& file) {
* @todo Move NCSD parsing out of here and create a separate function for loading these
* @return True on success, otherwise false
*/
const ResultStatus AppLoader_NCCH::Load() {
ResultStatus AppLoader_NCCH::Load() {
INFO_LOG(LOADER, "Loading NCCH file %s...", filename.c_str());
if (is_loaded)

View File

@ -147,14 +147,14 @@ namespace Loader {
/// Loads an NCCH file (e.g. from a CCI, or the first NCCH in a CXI)
class AppLoader_NCCH : public AppLoader {
public:
AppLoader_NCCH(std::string& filename);
AppLoader_NCCH(const std::string& filename);
~AppLoader_NCCH();
/**
* Load the application
* @return ResultStatus result of function
*/
const ResultStatus Load();
ResultStatus Load();
private:
@ -165,21 +165,20 @@ private:
* @param buffer Buffer to read section into.
* @return ResultStatus result of function
*/
const ResultStatus LoadSectionExeFS(File::IOFile& file, const char* name,
std::vector<u8>& buffer);
ResultStatus LoadSectionExeFS(File::IOFile& file, const char* name, std::vector<u8>& buffer);
/**
* Reads RomFS of an NCCH file into AppLoader
* @param file Handle to file to read from
* @return ResultStatus result of function
*/
const ResultStatus LoadRomFS(File::IOFile& file);
ResultStatus LoadRomFS(File::IOFile& file);
/**
* Loads .code section into memory for booting
* @return ResultStatus result of function
*/
const ResultStatus LoadExec() const;
ResultStatus LoadExec() const;
std::string filename;
bool is_loaded;