yuzu-emu
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yuzu-android
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Hide progress bar on Prepare step

This commit is contained in:
James Rowe 2019-01-20 15:09:14 -07:00
parent e8bd6b1fcc
commit 63783db1b3
1 changed files with 8 additions and 7 deletions

View File

@ -46,12 +46,8 @@ LoadingScreen::LoadingScreen(QWidget* parent)
progressbar_style = { progressbar_style = {
{VideoCore::LoadCallbackStage::Prepare, {VideoCore::LoadCallbackStage::Prepare,
R"( R"(
QProgressBar { QProgressBar {}
background-color: black; QProgressBar::chunk {})"},
}
QProgressBar::chunk {
background-color: white;
})"},
{VideoCore::LoadCallbackStage::Raw, {VideoCore::LoadCallbackStage::Raw,
R"( R"(
QProgressBar { QProgressBar {
@ -114,7 +110,7 @@ void LoadingScreen::Prepare(Loader::AppLoader& loader) {
ui->logo->setPixmap(map); ui->logo->setPixmap(map);
} }
OnLoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 100); OnLoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0);
} }
void LoadingScreen::OnLoadProgress(VideoCore::LoadCallbackStage stage, std::size_t value, void LoadingScreen::OnLoadProgress(VideoCore::LoadCallbackStage stage, std::size_t value,
@ -124,6 +120,11 @@ void LoadingScreen::OnLoadProgress(VideoCore::LoadCallbackStage stage, std::size
// reset the timer if the stage changes // reset the timer if the stage changes
if (stage != previous_stage) { if (stage != previous_stage) {
ui->progress_bar->setStyleSheet(progressbar_style[stage]); ui->progress_bar->setStyleSheet(progressbar_style[stage]);
if (stage == VideoCore::LoadCallbackStage::Prepare) {
ui->progress_bar->hide();
} else {
ui->progress_bar->show();
}
previous_stage = stage; previous_stage = stage;
// reset back to fast shader compiling since the stage changed // reset back to fast shader compiling since the stage changed
slow_shader_compile_start = false; slow_shader_compile_start = false;