gl_shader_decompiler: Fix SetOutputAttributeToRegister empty check.
This commit is contained in:
parent
cb3c50eacc
commit
639ebb39f6
|
@ -356,13 +356,13 @@ public:
|
||||||
* @param reg The register to use as the source value.
|
* @param reg The register to use as the source value.
|
||||||
*/
|
*/
|
||||||
void SetOutputAttributeToRegister(Attribute::Index attribute, u64 elem, const Register& reg) {
|
void SetOutputAttributeToRegister(Attribute::Index attribute, u64 elem, const Register& reg) {
|
||||||
std::string dest = GetOutputAttribute(attribute) + GetSwizzle(elem);
|
std::string dest = GetOutputAttribute(attribute);
|
||||||
std::string src = GetRegisterAsFloat(reg);
|
std::string src = GetRegisterAsFloat(reg);
|
||||||
|
|
||||||
if (!dest.empty()) {
|
if (!dest.empty()) {
|
||||||
// Can happen with unknown/unimplemented output attributes, in which case we ignore the
|
// Can happen with unknown/unimplemented output attributes, in which case we ignore the
|
||||||
// instruction for now.
|
// instruction for now.
|
||||||
shader.AddLine(dest + " = " + src + ';');
|
shader.AddLine(dest + GetSwizzle(elem) + " = " + src + ';');
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Reference in New Issue