video_core: fixed arithmetic overflow warnings & improved code style
- Fixed all warnings, for renderer_opengl items, which were indicating a possible incorrect behavior from integral promotion rules and types larger than those in which arithmetic is typically performed. - Added const for variables where possible and meaningful. - Added constexpr where possible.
This commit is contained in:
parent
6d64ecf359
commit
64e45b04e0
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@ -505,7 +505,7 @@ static void ConvertS8Z24ToZ24S8(std::vector<u8>& data, u32 width, u32 height) {
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S8Z24 input_pixel{};
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Z24S8 output_pixel{};
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const auto bpp{CachedSurface::GetGLBytesPerPixel(PixelFormat::S8Z24)};
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constexpr auto bpp{CachedSurface::GetGLBytesPerPixel(PixelFormat::S8Z24)};
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for (size_t y = 0; y < height; ++y) {
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for (size_t x = 0; x < width; ++x) {
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const size_t offset{bpp * (y * width + x)};
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@ -518,7 +518,7 @@ static void ConvertS8Z24ToZ24S8(std::vector<u8>& data, u32 width, u32 height) {
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}
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static void ConvertG8R8ToR8G8(std::vector<u8>& data, u32 width, u32 height) {
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const auto bpp{CachedSurface::GetGLBytesPerPixel(PixelFormat::G8R8U)};
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constexpr auto bpp{CachedSurface::GetGLBytesPerPixel(PixelFormat::G8R8U)};
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for (size_t y = 0; y < height; ++y) {
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for (size_t x = 0; x < width; ++x) {
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const size_t offset{bpp * (y * width + x)};
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@ -584,12 +584,13 @@ void CachedSurface::LoadGLBuffer() {
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UNREACHABLE();
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}
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gl_buffer.resize(params.depth * copy_size);
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gl_buffer.resize(static_cast<size_t>(params.depth) * copy_size);
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morton_to_gl_fns[static_cast<size_t>(params.pixel_format)](
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params.width, params.block_height, params.height, gl_buffer.data(), copy_size,
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params.addr);
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} else {
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const u8* const texture_src_data_end{texture_src_data + (params.depth * copy_size)};
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const u8* const texture_src_data_end{texture_src_data +
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(static_cast<size_t>(params.depth) * copy_size)};
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gl_buffer.assign(texture_src_data, texture_src_data_end);
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}
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@ -608,18 +609,20 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle
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MICROPROFILE_SCOPE(OpenGL_TextureUL);
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ASSERT(gl_buffer.size() ==
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params.width * params.height * GetGLBytesPerPixel(params.pixel_format) * params.depth);
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ASSERT(gl_buffer.size() == static_cast<size_t>(params.width) * params.height *
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GetGLBytesPerPixel(params.pixel_format) * params.depth);
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const auto& rect{params.GetRect()};
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// Load data from memory to the surface
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GLint x0 = static_cast<GLint>(rect.left);
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GLint y0 = static_cast<GLint>(rect.bottom);
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size_t buffer_offset = (y0 * params.width + x0) * GetGLBytesPerPixel(params.pixel_format);
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const GLint x0 = static_cast<GLint>(rect.left);
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const GLint y0 = static_cast<GLint>(rect.bottom);
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const size_t buffer_offset =
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static_cast<size_t>(static_cast<size_t>(y0) * params.width + static_cast<size_t>(x0)) *
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GetGLBytesPerPixel(params.pixel_format);
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const FormatTuple& tuple = GetFormatTuple(params.pixel_format, params.component_type);
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GLuint target_tex = texture.handle;
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const GLuint target_tex = texture.handle;
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OpenGLState cur_state = OpenGLState::GetCurState();
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const auto& old_tex = cur_state.texture_units[0];
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@ -13,8 +13,8 @@ namespace OpenGL {
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/// Gets the address for the specified shader stage program
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static VAddr GetShaderAddress(Maxwell::ShaderProgram program) {
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auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
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auto& shader_config = gpu.regs.shader_config[static_cast<size_t>(program)];
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const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
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const auto& shader_config = gpu.regs.shader_config[static_cast<size_t>(program)];
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return *gpu.memory_manager.GpuToCpuAddress(gpu.regs.code_address.CodeAddress() +
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shader_config.offset);
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}
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@ -86,7 +86,7 @@ CachedShader::CachedShader(VAddr addr, Maxwell::ShaderProgram program_type)
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}
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GLuint CachedShader::GetProgramResourceIndex(const GLShader::ConstBufferEntry& buffer) {
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auto search{resource_cache.find(buffer.GetHash())};
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const auto search{resource_cache.find(buffer.GetHash())};
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if (search == resource_cache.end()) {
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const GLuint index{
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glGetProgramResourceIndex(program.handle, GL_UNIFORM_BLOCK, buffer.GetName().c_str())};
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@ -98,7 +98,7 @@ GLuint CachedShader::GetProgramResourceIndex(const GLShader::ConstBufferEntry& b
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}
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GLint CachedShader::GetUniformLocation(const GLShader::SamplerEntry& sampler) {
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auto search{uniform_cache.find(sampler.GetHash())};
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const auto search{uniform_cache.find(sampler.GetHash())};
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if (search == uniform_cache.end()) {
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const GLint index{glGetUniformLocation(program.handle, sampler.GetName().c_str())};
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uniform_cache[sampler.GetHash()] = index;
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@ -113,7 +113,7 @@ private:
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/// Scans a range of code for labels and determines the exit method.
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ExitMethod Scan(u32 begin, u32 end, std::set<u32>& labels) {
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auto [iter, inserted] =
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const auto [iter, inserted] =
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exit_method_map.emplace(std::make_pair(begin, end), ExitMethod::Undetermined);
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ExitMethod& exit_method = iter->second;
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if (!inserted)
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@ -131,22 +131,22 @@ private:
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if (instr.pred.pred_index == static_cast<u64>(Pred::UnusedIndex)) {
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return exit_method = ExitMethod::AlwaysEnd;
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} else {
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ExitMethod not_met = Scan(offset + 1, end, labels);
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const ExitMethod not_met = Scan(offset + 1, end, labels);
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return exit_method = ParallelExit(ExitMethod::AlwaysEnd, not_met);
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}
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}
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case OpCode::Id::BRA: {
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u32 target = offset + instr.bra.GetBranchTarget();
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const u32 target = offset + instr.bra.GetBranchTarget();
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labels.insert(target);
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ExitMethod no_jmp = Scan(offset + 1, end, labels);
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ExitMethod jmp = Scan(target, end, labels);
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const ExitMethod no_jmp = Scan(offset + 1, end, labels);
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const ExitMethod jmp = Scan(target, end, labels);
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return exit_method = ParallelExit(no_jmp, jmp);
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}
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case OpCode::Id::SSY: {
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// The SSY instruction uses a similar encoding as the BRA instruction.
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ASSERT_MSG(instr.bra.constant_buffer == 0,
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"Constant buffer SSY is not supported");
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u32 target = offset + instr.bra.GetBranchTarget();
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const u32 target = offset + instr.bra.GetBranchTarget();
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labels.insert(target);
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// Continue scanning for an exit method.
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break;
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@ -346,8 +346,8 @@ public:
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*/
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void SetRegisterToInputAttibute(const Register& reg, u64 elem, Attribute::Index attribute,
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const Tegra::Shader::IpaMode& input_mode) {
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std::string dest = GetRegisterAsFloat(reg);
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std::string src = GetInputAttribute(attribute, input_mode) + GetSwizzle(elem);
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const std::string dest = GetRegisterAsFloat(reg);
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const std::string src = GetInputAttribute(attribute, input_mode) + GetSwizzle(elem);
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shader.AddLine(dest + " = " + src + ';');
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}
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@ -359,8 +359,8 @@ public:
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* @param reg The register to use as the source value.
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*/
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void SetOutputAttributeToRegister(Attribute::Index attribute, u64 elem, const Register& reg) {
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std::string dest = GetOutputAttribute(attribute);
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std::string src = GetRegisterAsFloat(reg);
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const std::string dest = GetOutputAttribute(attribute);
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const std::string src = GetRegisterAsFloat(reg);
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if (!dest.empty()) {
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// Can happen with unknown/unimplemented output attributes, in which case we ignore the
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@ -393,8 +393,8 @@ public:
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GLSLRegister::Type type) {
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declr_const_buffers[cbuf_index].MarkAsUsedIndirect(cbuf_index, stage);
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std::string final_offset = fmt::format("({} + {})", index_str, offset / 4);
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std::string value = 'c' + std::to_string(cbuf_index) + '[' + final_offset + " / 4][" +
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const std::string final_offset = fmt::format("({} + {})", index_str, offset / 4);
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const std::string value = 'c' + std::to_string(cbuf_index) + '[' + final_offset + " / 4][" +
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final_offset + " % 4]";
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if (type == GLSLRegister::Type::Float) {
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@ -468,10 +468,10 @@ public:
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/// necessary.
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std::string AccessSampler(const Sampler& sampler, Tegra::Shader::TextureType type,
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bool is_array) {
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size_t offset = static_cast<size_t>(sampler.index.Value());
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const size_t offset = static_cast<size_t>(sampler.index.Value());
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// If this sampler has already been used, return the existing mapping.
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auto itr =
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const auto itr =
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std::find_if(used_samplers.begin(), used_samplers.end(),
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[&](const SamplerEntry& entry) { return entry.GetOffset() == offset; });
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@ -481,8 +481,8 @@ public:
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}
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// Otherwise create a new mapping for this sampler
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size_t next_index = used_samplers.size();
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SamplerEntry entry{stage, offset, next_index, type, is_array};
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const size_t next_index = used_samplers.size();
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const SamplerEntry entry{stage, offset, next_index, type, is_array};
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used_samplers.emplace_back(entry);
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return entry.GetName();
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}
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@ -699,7 +699,7 @@ private:
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};
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bool IsColorComponentOutputEnabled(u32 render_target, u32 component) const {
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u32 bit = render_target * 4 + component;
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const u32 bit = render_target * 4 + component;
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return enabled_color_outputs & (1 << bit);
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}
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};
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@ -707,7 +707,7 @@ private:
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/// Gets the Subroutine object corresponding to the specified address.
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const Subroutine& GetSubroutine(u32 begin, u32 end) const {
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auto iter = subroutines.find(Subroutine{begin, end, suffix});
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const auto iter = subroutines.find(Subroutine{begin, end, suffix});
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ASSERT(iter != subroutines.end());
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return *iter;
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}
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@ -752,7 +752,7 @@ private:
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// Can't assign to the constant predicate.
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ASSERT(pred != static_cast<u64>(Pred::UnusedIndex));
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std::string variable = 'p' + std::to_string(pred) + '_' + suffix;
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const std::string variable = 'p' + std::to_string(pred) + '_' + suffix;
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shader.AddLine(variable + " = " + value + ';');
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declr_predicates.insert(std::move(variable));
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}
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if (header.writes_depth) {
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// The depth output is always 2 registers after the last color output, and current_reg
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// already contains one past the last color register.
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shader.AddLine("gl_FragDepth = " + regs.GetRegisterAsFloat(current_reg + 1) + ';');
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shader.AddLine(
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"gl_FragDepth = " +
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regs.GetRegisterAsFloat(static_cast<Tegra::Shader::Register>(current_reg) + 1) +
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';');
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}
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}
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@ -1435,7 +1439,7 @@ private:
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if (instr.alu_integer.negate_b)
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op_b = "-(" + op_b + ')';
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std::string shift = std::to_string(instr.alu_integer.shift_amount.Value());
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const std::string shift = std::to_string(instr.alu_integer.shift_amount.Value());
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regs.SetRegisterToInteger(instr.gpr0, true, 0,
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"((" + op_a + " << " + shift + ") + " + op_b + ')', 1, 1);
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@ -1453,7 +1457,7 @@ private:
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case OpCode::Id::SEL_C:
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case OpCode::Id::SEL_R:
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case OpCode::Id::SEL_IMM: {
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std::string condition =
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const std::string condition =
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GetPredicateCondition(instr.sel.pred, instr.sel.neg_pred != 0);
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regs.SetRegisterToInteger(instr.gpr0, true, 0,
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'(' + condition + ") ? " + op_a + " : " + op_b, 1, 1);
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@ -1475,8 +1479,9 @@ private:
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case OpCode::Id::LOP3_C:
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case OpCode::Id::LOP3_R:
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case OpCode::Id::LOP3_IMM: {
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std::string op_c = regs.GetRegisterAsInteger(instr.gpr39);
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const std::string op_c = regs.GetRegisterAsInteger(instr.gpr39);
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std::string lut;
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if (opcode->GetId() == OpCode::Id::LOP3_R) {
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lut = '(' + std::to_string(instr.alu.lop3.GetImmLut28()) + ')';
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} else {
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@ -1491,9 +1496,9 @@ private:
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case OpCode::Id::IMNMX_IMM: {
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ASSERT_MSG(instr.imnmx.exchange == Tegra::Shader::IMinMaxExchange::None,
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"Unimplemented");
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std::string condition =
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const std::string condition =
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GetPredicateCondition(instr.imnmx.pred, instr.imnmx.negate_pred != 0);
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std::string parameters = op_a + ',' + op_b;
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const std::string parameters = op_a + ',' + op_b;
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regs.SetRegisterToInteger(instr.gpr0, instr.imnmx.is_signed, 0,
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'(' + condition + ") ? min(" + parameters + ") : max(" +
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parameters + ')',
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@ -1510,7 +1515,7 @@ private:
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break;
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}
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case OpCode::Type::Ffma: {
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std::string op_a = regs.GetRegisterAsFloat(instr.gpr8);
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const std::string op_a = regs.GetRegisterAsFloat(instr.gpr8);
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std::string op_b = instr.ffma.negate_b ? "-" : "";
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std::string op_c = instr.ffma.negate_c ? "-" : "";
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@ -1720,7 +1725,7 @@ private:
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shader.AddLine("uint index = (" + regs.GetRegisterAsInteger(instr.gpr8, 0, false) +
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" / 4) & (MAX_CONSTBUFFER_ELEMENTS - 1);");
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std::string op_a =
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const std::string op_a =
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regs.GetUniformIndirect(instr.cbuf36.index, instr.cbuf36.offset + 0, "index",
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GLSLRegister::Type::Float);
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@ -1730,7 +1735,7 @@ private:
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break;
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case Tegra::Shader::UniformType::Double: {
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std::string op_b =
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const std::string op_b =
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regs.GetUniformIndirect(instr.cbuf36.index, instr.cbuf36.offset + 4,
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"index", GLSLRegister::Type::Float);
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regs.SetRegisterToFloat(instr.gpr0, 0, op_a, 1, 1);
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switch (texture_type) {
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case Tegra::Shader::TextureType::Texture1D: {
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std::string x = regs.GetRegisterAsFloat(instr.gpr8);
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const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
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coord = "float coords = " + x + ';';
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break;
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}
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case Tegra::Shader::TextureType::Texture2D: {
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std::string x = regs.GetRegisterAsFloat(instr.gpr8);
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std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
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const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
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const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
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coord = "vec2 coords = vec2(" + x + ", " + y + ");";
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break;
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}
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@ -1776,8 +1781,8 @@ private:
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UNREACHABLE();
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// Fallback to interpreting as a 2D texture for now
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std::string x = regs.GetRegisterAsFloat(instr.gpr8);
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std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
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const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
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const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
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coord = "vec2 coords = vec2(" + x + ", " + y + ");";
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texture_type = Tegra::Shader::TextureType::Texture2D;
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}
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@ -1811,13 +1816,13 @@ private:
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switch (texture_type) {
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case Tegra::Shader::TextureType::Texture2D: {
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if (is_array) {
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std::string index = regs.GetRegisterAsInteger(instr.gpr8);
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std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
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std::string y = regs.GetRegisterAsFloat(instr.gpr20);
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const std::string index = regs.GetRegisterAsInteger(instr.gpr8);
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const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
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const std::string y = regs.GetRegisterAsFloat(instr.gpr20);
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coord = "vec3 coords = vec3(" + x + ", " + y + ", " + index + ");";
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} else {
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std::string x = regs.GetRegisterAsFloat(instr.gpr8);
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std::string y = regs.GetRegisterAsFloat(instr.gpr20);
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const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
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const std::string y = regs.GetRegisterAsFloat(instr.gpr20);
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coord = "vec2 coords = vec2(" + x + ", " + y + ");";
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}
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break;
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@ -1828,8 +1833,8 @@ private:
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UNREACHABLE();
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// Fallback to interpreting as a 2D texture for now
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std::string x = regs.GetRegisterAsFloat(instr.gpr8);
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std::string y = regs.GetRegisterAsFloat(instr.gpr20);
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const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
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const std::string y = regs.GetRegisterAsFloat(instr.gpr20);
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coord = "vec2 coords = vec2(" + x + ", " + y + ");";
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texture_type = Tegra::Shader::TextureType::Texture2D;
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is_array = false;
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@ -1850,8 +1855,8 @@ private:
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LOG_CRITICAL(HW_GPU, "Unhandled 2d array texture");
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UNREACHABLE();
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} else {
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std::string x = regs.GetRegisterAsInteger(instr.gpr8);
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std::string y = regs.GetRegisterAsInteger(instr.gpr20);
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const std::string x = regs.GetRegisterAsInteger(instr.gpr8);
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const std::string y = regs.GetRegisterAsInteger(instr.gpr20);
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coord = "ivec2 coords = ivec2(" + x + ", " + y + ");";
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}
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break;
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|
@ -1874,8 +1879,8 @@ private:
|
|||
|
||||
switch (instr.tld4.texture_type) {
|
||||
case Tegra::Shader::TextureType::Texture2D: {
|
||||
std::string x = regs.GetRegisterAsFloat(instr.gpr8);
|
||||
std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
|
||||
const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
|
||||
const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
|
||||
coord = "vec2 coords = vec2(" + x + ", " + y + ");";
|
||||
break;
|
||||
}
|
||||
|
@ -1959,12 +1964,12 @@ private:
|
|||
// We can't use the constant predicate as destination.
|
||||
ASSERT(instr.fsetp.pred3 != static_cast<u64>(Pred::UnusedIndex));
|
||||
|
||||
std::string second_pred =
|
||||
const std::string second_pred =
|
||||
GetPredicateCondition(instr.fsetp.pred39, instr.fsetp.neg_pred != 0);
|
||||
|
||||
std::string combiner = GetPredicateCombiner(instr.fsetp.op);
|
||||
const std::string combiner = GetPredicateCombiner(instr.fsetp.op);
|
||||
|
||||
std::string predicate = GetPredicateComparison(instr.fsetp.cond, op_a, op_b);
|
||||
const std::string predicate = GetPredicateComparison(instr.fsetp.cond, op_a, op_b);
|
||||
// Set the primary predicate to the result of Predicate OP SecondPredicate
|
||||
SetPredicate(instr.fsetp.pred3,
|
||||
'(' + predicate + ") " + combiner + " (" + second_pred + ')');
|
||||
|
@ -1978,7 +1983,8 @@ private:
|
|||
break;
|
||||
}
|
||||
case OpCode::Type::IntegerSetPredicate: {
|
||||
std::string op_a = regs.GetRegisterAsInteger(instr.gpr8, 0, instr.isetp.is_signed);
|
||||
const std::string op_a =
|
||||
regs.GetRegisterAsInteger(instr.gpr8, 0, instr.isetp.is_signed);
|
||||
std::string op_b;
|
||||
|
||||
if (instr.is_b_imm) {
|
||||
|
@ -1995,12 +2001,12 @@ private:
|
|||
// We can't use the constant predicate as destination.
|
||||
ASSERT(instr.isetp.pred3 != static_cast<u64>(Pred::UnusedIndex));
|
||||
|
||||
std::string second_pred =
|
||||
const std::string second_pred =
|
||||
GetPredicateCondition(instr.isetp.pred39, instr.isetp.neg_pred != 0);
|
||||
|
||||
std::string combiner = GetPredicateCombiner(instr.isetp.op);
|
||||
const std::string combiner = GetPredicateCombiner(instr.isetp.op);
|
||||
|
||||
std::string predicate = GetPredicateComparison(instr.isetp.cond, op_a, op_b);
|
||||
const std::string predicate = GetPredicateComparison(instr.isetp.cond, op_a, op_b);
|
||||
// Set the primary predicate to the result of Predicate OP SecondPredicate
|
||||
SetPredicate(instr.isetp.pred3,
|
||||
'(' + predicate + ") " + combiner + " (" + second_pred + ')');
|
||||
|
@ -2014,20 +2020,20 @@ private:
|
|||
break;
|
||||
}
|
||||
case OpCode::Type::PredicateSetPredicate: {
|
||||
std::string op_a =
|
||||
const std::string op_a =
|
||||
GetPredicateCondition(instr.psetp.pred12, instr.psetp.neg_pred12 != 0);
|
||||
std::string op_b =
|
||||
const std::string op_b =
|
||||
GetPredicateCondition(instr.psetp.pred29, instr.psetp.neg_pred29 != 0);
|
||||
|
||||
// We can't use the constant predicate as destination.
|
||||
ASSERT(instr.psetp.pred3 != static_cast<u64>(Pred::UnusedIndex));
|
||||
|
||||
std::string second_pred =
|
||||
const std::string second_pred =
|
||||
GetPredicateCondition(instr.psetp.pred39, instr.psetp.neg_pred39 != 0);
|
||||
|
||||
std::string combiner = GetPredicateCombiner(instr.psetp.op);
|
||||
const std::string combiner = GetPredicateCombiner(instr.psetp.op);
|
||||
|
||||
std::string predicate =
|
||||
const std::string predicate =
|
||||
'(' + op_a + ") " + GetPredicateCombiner(instr.psetp.cond) + " (" + op_b + ')';
|
||||
|
||||
// Set the primary predicate to the result of Predicate OP SecondPredicate
|
||||
|
@ -2053,7 +2059,7 @@ private:
|
|||
std::string op_b = instr.fset.neg_b ? "-" : "";
|
||||
|
||||
if (instr.is_b_imm) {
|
||||
std::string imm = GetImmediate19(instr);
|
||||
const std::string imm = GetImmediate19(instr);
|
||||
if (instr.fset.neg_imm)
|
||||
op_b += "(-" + imm + ')';
|
||||
else
|
||||
|
@ -2073,12 +2079,13 @@ private:
|
|||
|
||||
// The fset instruction sets a register to 1.0 or -1 (depending on the bf bit) if the
|
||||
// condition is true, and to 0 otherwise.
|
||||
std::string second_pred =
|
||||
const std::string second_pred =
|
||||
GetPredicateCondition(instr.fset.pred39, instr.fset.neg_pred != 0);
|
||||
|
||||
std::string combiner = GetPredicateCombiner(instr.fset.op);
|
||||
const std::string combiner = GetPredicateCombiner(instr.fset.op);
|
||||
|
||||
std::string predicate = "((" + GetPredicateComparison(instr.fset.cond, op_a, op_b) +
|
||||
const std::string predicate = "((" +
|
||||
GetPredicateComparison(instr.fset.cond, op_a, op_b) +
|
||||
") " + combiner + " (" + second_pred + "))";
|
||||
|
||||
if (instr.fset.bf) {
|
||||
|
@ -2090,7 +2097,7 @@ private:
|
|||
break;
|
||||
}
|
||||
case OpCode::Type::IntegerSet: {
|
||||
std::string op_a = regs.GetRegisterAsInteger(instr.gpr8, 0, instr.iset.is_signed);
|
||||
const std::string op_a = regs.GetRegisterAsInteger(instr.gpr8, 0, instr.iset.is_signed);
|
||||
|
||||
std::string op_b;
|
||||
|
||||
|
@ -2107,12 +2114,13 @@ private:
|
|||
|
||||
// The iset instruction sets a register to 1.0 or -1 (depending on the bf bit) if the
|
||||
// condition is true, and to 0 otherwise.
|
||||
std::string second_pred =
|
||||
const std::string second_pred =
|
||||
GetPredicateCondition(instr.iset.pred39, instr.iset.neg_pred != 0);
|
||||
|
||||
std::string combiner = GetPredicateCombiner(instr.iset.op);
|
||||
const std::string combiner = GetPredicateCombiner(instr.iset.op);
|
||||
|
||||
std::string predicate = "((" + GetPredicateComparison(instr.iset.cond, op_a, op_b) +
|
||||
const std::string predicate = "((" +
|
||||
GetPredicateComparison(instr.iset.cond, op_a, op_b) +
|
||||
") " + combiner + " (" + second_pred + "))";
|
||||
|
||||
if (instr.iset.bf) {
|
||||
|
@ -2263,7 +2271,7 @@ private:
|
|||
case OpCode::Id::BRA: {
|
||||
ASSERT_MSG(instr.bra.constant_buffer == 0,
|
||||
"BRA with constant buffers are not implemented");
|
||||
u32 target = offset + instr.bra.GetBranchTarget();
|
||||
const u32 target = offset + instr.bra.GetBranchTarget();
|
||||
shader.AddLine("{ jmp_to = " + std::to_string(target) + "u; break; }");
|
||||
break;
|
||||
}
|
||||
|
@ -2287,7 +2295,7 @@ private:
|
|||
// has a similar structure to the BRA opcode.
|
||||
ASSERT_MSG(instr.bra.constant_buffer == 0, "Constant buffer SSY is not supported");
|
||||
|
||||
u32 target = offset + instr.bra.GetBranchTarget();
|
||||
const u32 target = offset + instr.bra.GetBranchTarget();
|
||||
EmitPushToSSYStack(target);
|
||||
break;
|
||||
}
|
||||
|
@ -2381,10 +2389,10 @@ private:
|
|||
shader.AddLine("case " + std::to_string(label) + "u: {");
|
||||
++shader.scope;
|
||||
|
||||
auto next_it = labels.lower_bound(label + 1);
|
||||
u32 next_label = next_it == labels.end() ? subroutine.end : *next_it;
|
||||
const auto next_it = labels.lower_bound(label + 1);
|
||||
const u32 next_label = next_it == labels.end() ? subroutine.end : *next_it;
|
||||
|
||||
u32 compile_end = CompileRange(label, next_label);
|
||||
const u32 compile_end = CompileRange(label, next_label);
|
||||
if (compile_end > next_label && compile_end != PROGRAM_END) {
|
||||
// This happens only when there is a label inside a IF/LOOP block
|
||||
shader.AddLine(" jmp_to = " + std::to_string(compile_end) + "u; break; }");
|
||||
|
@ -2447,7 +2455,8 @@ boost::optional<ProgramResult> DecompileProgram(const ProgramCode& program_code,
|
|||
Maxwell3D::Regs::ShaderStage stage,
|
||||
const std::string& suffix) {
|
||||
try {
|
||||
auto subroutines = ControlFlowAnalyzer(program_code, main_offset, suffix).GetSubroutines();
|
||||
const auto subroutines =
|
||||
ControlFlowAnalyzer(program_code, main_offset, suffix).GetSubroutines();
|
||||
GLSLGenerator generator(subroutines, program_code, main_offset, stage, suffix);
|
||||
return ProgramResult{generator.GetShaderCode(), generator.GetEntries()};
|
||||
} catch (const DecompileFail& exception) {
|
||||
|
|
|
@ -25,7 +25,7 @@ GLuint LoadShader(const char* source, GLenum type) {
|
|||
default:
|
||||
UNREACHABLE();
|
||||
}
|
||||
GLuint shader_id = glCreateShader(type);
|
||||
const GLuint shader_id = glCreateShader(type);
|
||||
glShaderSource(shader_id, 1, &source, nullptr);
|
||||
LOG_DEBUG(Render_OpenGL, "Compiling {} shader...", debug_type);
|
||||
glCompileShader(shader_id);
|
||||
|
|
|
@ -29,7 +29,7 @@ OGLStreamBuffer::OGLStreamBuffer(GLenum target, GLsizeiptr size, bool prefer_coh
|
|||
if (GLAD_GL_ARB_buffer_storage) {
|
||||
persistent = true;
|
||||
coherent = prefer_coherent;
|
||||
GLbitfield flags =
|
||||
const GLbitfield flags =
|
||||
GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | (coherent ? GL_MAP_COHERENT_BIT : 0);
|
||||
glBufferStorage(gl_target, allocate_size, nullptr, flags);
|
||||
mapped_ptr = static_cast<u8*>(glMapBufferRange(
|
||||
|
|
Reference in New Issue