gl_texture_cache: Use local variables to simplify DownloadTexture
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@ -253,14 +253,12 @@ void CachedSurface::DownloadTexture(std::vector<u8>& staging_buffer) {
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glPixelStorei(GL_PACK_ALIGNMENT, std::min(8U, params.GetRowAlignment(level)));
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glPixelStorei(GL_PACK_ROW_LENGTH, static_cast<GLint>(params.GetMipWidth(level)));
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const std::size_t mip_offset = params.GetHostMipmapLevelOffset(level);
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u8* const mip_data = staging_buffer.data() + mip_offset;
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const GLsizei size = static_cast<GLsizei>(params.GetHostMipmapSize(level));
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if (is_compressed) {
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glGetCompressedTextureImage(texture.handle, level,
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static_cast<GLsizei>(params.GetHostMipmapSize(level)),
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staging_buffer.data() + mip_offset);
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glGetCompressedTextureImage(texture.handle, level, size, mip_data);
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} else {
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glGetTextureImage(texture.handle, level, format, type,
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static_cast<GLsizei>(params.GetHostMipmapSize(level)),
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staging_buffer.data() + mip_offset);
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glGetTextureImage(texture.handle, level, format, type, size, mip_data);
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}
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}
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}
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