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video_core: Resolve more variable shadowing scenarios

Resolves variable shadowing scenarios up to the end of the OpenGL code
to make it nicer to review. The rest will be resolved in a following
commit.
This commit is contained in:
Lioncash 2020-12-04 14:39:12 -05:00
parent fad38ec6e8
commit 677a8b208d
42 changed files with 219 additions and 206 deletions

View File

@ -29,8 +29,8 @@
#include "video_core/memory_manager.h" #include "video_core/memory_manager.h"
namespace Tegra { namespace Tegra {
CDmaPusher::CDmaPusher(GPU& gpu) CDmaPusher::CDmaPusher(GPU& gpu_)
: gpu(gpu), nvdec_processor(std::make_shared<Nvdec>(gpu)), : gpu{gpu_}, nvdec_processor(std::make_shared<Nvdec>(gpu)),
vic_processor(std::make_unique<Vic>(gpu, nvdec_processor)), vic_processor(std::make_unique<Vic>(gpu, nvdec_processor)),
host1x_processor(std::make_unique<Host1x>(gpu)), host1x_processor(std::make_unique<Host1x>(gpu)),
nvdec_sync(std::make_unique<SyncptIncrManager>(gpu)), nvdec_sync(std::make_unique<SyncptIncrManager>(gpu)),
@ -100,11 +100,11 @@ void CDmaPusher::Step() {
} }
} }
void CDmaPusher::ExecuteCommand(u32 offset, u32 data) { void CDmaPusher::ExecuteCommand(u32 state_offset, u32 data) {
switch (current_class) { switch (current_class) {
case ChClassId::NvDec: case ChClassId::NvDec:
ThiStateWrite(nvdec_thi_state, offset, {data}); ThiStateWrite(nvdec_thi_state, state_offset, {data});
switch (static_cast<ThiMethod>(offset)) { switch (static_cast<ThiMethod>(state_offset)) {
case ThiMethod::IncSyncpt: { case ThiMethod::IncSyncpt: {
LOG_DEBUG(Service_NVDRV, "NVDEC Class IncSyncpt Method"); LOG_DEBUG(Service_NVDRV, "NVDEC Class IncSyncpt Method");
const auto syncpoint_id = static_cast<u32>(data & 0xFF); const auto syncpoint_id = static_cast<u32>(data & 0xFF);
@ -120,16 +120,16 @@ void CDmaPusher::ExecuteCommand(u32 offset, u32 data) {
case ThiMethod::SetMethod1: case ThiMethod::SetMethod1:
LOG_DEBUG(Service_NVDRV, "NVDEC method 0x{:X}", LOG_DEBUG(Service_NVDRV, "NVDEC method 0x{:X}",
static_cast<u32>(nvdec_thi_state.method_0)); static_cast<u32>(nvdec_thi_state.method_0));
nvdec_processor->ProcessMethod( nvdec_processor->ProcessMethod(static_cast<Nvdec::Method>(nvdec_thi_state.method_0),
static_cast<Tegra::Nvdec::Method>(nvdec_thi_state.method_0), {data}); {data});
break; break;
default: default:
break; break;
} }
break; break;
case ChClassId::GraphicsVic: case ChClassId::GraphicsVic:
ThiStateWrite(vic_thi_state, static_cast<u32>(offset), {data}); ThiStateWrite(vic_thi_state, static_cast<u32>(state_offset), {data});
switch (static_cast<ThiMethod>(offset)) { switch (static_cast<ThiMethod>(state_offset)) {
case ThiMethod::IncSyncpt: { case ThiMethod::IncSyncpt: {
LOG_DEBUG(Service_NVDRV, "VIC Class IncSyncpt Method"); LOG_DEBUG(Service_NVDRV, "VIC Class IncSyncpt Method");
const auto syncpoint_id = static_cast<u32>(data & 0xFF); const auto syncpoint_id = static_cast<u32>(data & 0xFF);
@ -145,8 +145,7 @@ void CDmaPusher::ExecuteCommand(u32 offset, u32 data) {
case ThiMethod::SetMethod1: case ThiMethod::SetMethod1:
LOG_DEBUG(Service_NVDRV, "VIC method 0x{:X}, Args=({})", LOG_DEBUG(Service_NVDRV, "VIC method 0x{:X}, Args=({})",
static_cast<u32>(vic_thi_state.method_0), data); static_cast<u32>(vic_thi_state.method_0), data);
vic_processor->ProcessMethod(static_cast<Tegra::Vic::Method>(vic_thi_state.method_0), vic_processor->ProcessMethod(static_cast<Vic::Method>(vic_thi_state.method_0), {data});
{data});
break; break;
default: default:
break; break;
@ -155,7 +154,7 @@ void CDmaPusher::ExecuteCommand(u32 offset, u32 data) {
case ChClassId::Host1x: case ChClassId::Host1x:
// This device is mainly for syncpoint synchronization // This device is mainly for syncpoint synchronization
LOG_DEBUG(Service_NVDRV, "Host1X Class Method"); LOG_DEBUG(Service_NVDRV, "Host1X Class Method");
host1x_processor->ProcessMethod(static_cast<Tegra::Host1x::Method>(offset), {data}); host1x_processor->ProcessMethod(static_cast<Host1x::Method>(state_offset), {data});
break; break;
default: default:
UNIMPLEMENTED_MSG("Current class not implemented {:X}", static_cast<u32>(current_class)); UNIMPLEMENTED_MSG("Current class not implemented {:X}", static_cast<u32>(current_class));
@ -163,9 +162,10 @@ void CDmaPusher::ExecuteCommand(u32 offset, u32 data) {
} }
} }
void CDmaPusher::ThiStateWrite(ThiRegisters& state, u32 offset, const std::vector<u32>& arguments) { void CDmaPusher::ThiStateWrite(ThiRegisters& state, u32 state_offset,
u8* const state_offset = reinterpret_cast<u8*>(&state) + sizeof(u32) * offset; const std::vector<u32>& arguments) {
std::memcpy(state_offset, arguments.data(), sizeof(u32) * arguments.size()); u8* const state_offset_ptr = reinterpret_cast<u8*>(&state) + sizeof(u32) * state_offset;
std::memcpy(state_offset_ptr, arguments.data(), sizeof(u32) * arguments.size());
} }
} // namespace Tegra } // namespace Tegra

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@ -68,8 +68,8 @@ struct ChCommand {
std::vector<u32> arguments; std::vector<u32> arguments;
}; };
using ChCommandHeaderList = std::vector<Tegra::ChCommandHeader>; using ChCommandHeaderList = std::vector<ChCommandHeader>;
using ChCommandList = std::vector<Tegra::ChCommand>; using ChCommandList = std::vector<ChCommand>;
struct ThiRegisters { struct ThiRegisters {
u32_le increment_syncpt{}; u32_le increment_syncpt{};
@ -96,7 +96,7 @@ enum class ThiMethod : u32 {
class CDmaPusher { class CDmaPusher {
public: public:
explicit CDmaPusher(GPU& gpu); explicit CDmaPusher(GPU& gpu_);
~CDmaPusher(); ~CDmaPusher();
/// Push NVDEC command buffer entries into queue /// Push NVDEC command buffer entries into queue
@ -109,17 +109,17 @@ public:
void Step(); void Step();
/// Invoke command class devices to execute the command based on the current state /// Invoke command class devices to execute the command based on the current state
void ExecuteCommand(u32 offset, u32 data); void ExecuteCommand(u32 state_offset, u32 data);
private: private:
/// Write arguments value to the ThiRegisters member at the specified offset /// Write arguments value to the ThiRegisters member at the specified offset
void ThiStateWrite(ThiRegisters& state, u32 offset, const std::vector<u32>& arguments); void ThiStateWrite(ThiRegisters& state, u32 state_offset, const std::vector<u32>& arguments);
GPU& gpu; GPU& gpu;
std::shared_ptr<Tegra::Nvdec> nvdec_processor; std::shared_ptr<Nvdec> nvdec_processor;
std::unique_ptr<Tegra::Vic> vic_processor; std::unique_ptr<Vic> vic_processor;
std::unique_ptr<Tegra::Host1x> host1x_processor; std::unique_ptr<Host1x> host1x_processor;
std::unique_ptr<SyncptIncrManager> nvdec_sync; std::unique_ptr<SyncptIncrManager> nvdec_sync;
std::unique_ptr<SyncptIncrManager> vic_sync; std::unique_ptr<SyncptIncrManager> vic_sync;
ChClassId current_class{}; ChClassId current_class{};

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@ -233,7 +233,7 @@ constexpr std::array<s32, 254> map_lut{
} }
} // Anonymous namespace } // Anonymous namespace
VP9::VP9(GPU& gpu) : gpu(gpu) {} VP9::VP9(GPU& gpu_) : gpu{gpu_} {}
VP9::~VP9() = default; VP9::~VP9() = default;

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@ -108,7 +108,7 @@ private:
class VP9 { class VP9 {
public: public:
explicit VP9(GPU& gpu); explicit VP9(GPU& gpu_);
~VP9(); ~VP9();
VP9(const VP9&) = delete; VP9(const VP9&) = delete;

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@ -13,7 +13,7 @@
namespace Tegra { namespace Tegra {
DmaPusher::DmaPusher(Core::System& system, GPU& gpu) : gpu{gpu}, system{system} {} DmaPusher::DmaPusher(Core::System& system_, GPU& gpu_) : gpu{gpu_}, system{system_} {}
DmaPusher::~DmaPusher() = default; DmaPusher::~DmaPusher() = default;
@ -152,7 +152,12 @@ void DmaPusher::SetState(const CommandHeader& command_header) {
void DmaPusher::CallMethod(u32 argument) const { void DmaPusher::CallMethod(u32 argument) const {
if (dma_state.method < non_puller_methods) { if (dma_state.method < non_puller_methods) {
gpu.CallMethod({dma_state.method, argument, dma_state.subchannel, dma_state.method_count}); gpu.CallMethod(GPU::MethodCall{
dma_state.method,
argument,
dma_state.subchannel,
dma_state.method_count,
});
} else { } else {
subchannels[dma_state.subchannel]->CallMethod(dma_state.method, argument, subchannels[dma_state.subchannel]->CallMethod(dma_state.method, argument,
dma_state.is_last_call); dma_state.is_last_call);

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@ -87,11 +87,11 @@ inline CommandHeader BuildCommandHeader(BufferMethods method, u32 arg_count, Sub
struct CommandList final { struct CommandList final {
CommandList() = default; CommandList() = default;
explicit CommandList(std::size_t size) : command_lists(size) {} explicit CommandList(std::size_t size) : command_lists(size) {}
explicit CommandList(std::vector<Tegra::CommandHeader>&& prefetch_command_list) explicit CommandList(std::vector<CommandHeader>&& prefetch_command_list_)
: prefetch_command_list{std::move(prefetch_command_list)} {} : prefetch_command_list{std::move(prefetch_command_list_)} {}
std::vector<Tegra::CommandListHeader> command_lists; std::vector<CommandListHeader> command_lists;
std::vector<Tegra::CommandHeader> prefetch_command_list; std::vector<CommandHeader> prefetch_command_list;
}; };
/** /**
@ -103,7 +103,7 @@ struct CommandList final {
*/ */
class DmaPusher final { class DmaPusher final {
public: public:
explicit DmaPusher(Core::System& system, GPU& gpu); explicit DmaPusher(Core::System& system_, GPU& gpu_);
~DmaPusher(); ~DmaPusher();
void Push(CommandList&& entries) { void Push(CommandList&& entries) {
@ -112,7 +112,7 @@ public:
void DispatchCalls(); void DispatchCalls();
void BindSubchannel(Tegra::Engines::EngineInterface* engine, u32 subchannel_id) { void BindSubchannel(Engines::EngineInterface* engine, u32 subchannel_id) {
subchannels[subchannel_id] = engine; subchannels[subchannel_id] = engine;
} }
@ -145,7 +145,7 @@ private:
bool ib_enable{true}; ///< IB mode enabled bool ib_enable{true}; ///< IB mode enabled
std::array<Tegra::Engines::EngineInterface*, max_subchannels> subchannels{}; std::array<Engines::EngineInterface*, max_subchannels> subchannels{};
GPU& gpu; GPU& gpu;
Core::System& system; Core::System& system;

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@ -11,16 +11,16 @@
namespace Tegra::Engines::Upload { namespace Tegra::Engines::Upload {
State::State(MemoryManager& memory_manager, Registers& regs) State::State(MemoryManager& memory_manager_, Registers& regs_)
: regs{regs}, memory_manager{memory_manager} {} : regs{regs_}, memory_manager{memory_manager_} {}
State::~State() = default; State::~State() = default;
void State::ProcessExec(const bool is_linear) { void State::ProcessExec(const bool is_linear_) {
write_offset = 0; write_offset = 0;
copy_size = regs.line_length_in * regs.line_count; copy_size = regs.line_length_in * regs.line_count;
inner_buffer.resize(copy_size); inner_buffer.resize(copy_size);
this->is_linear = is_linear; is_linear = is_linear_;
} }
void State::ProcessData(const u32 data, const bool is_last_call) { void State::ProcessData(const u32 data, const bool is_last_call) {

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@ -54,10 +54,10 @@ struct Registers {
class State { class State {
public: public:
State(MemoryManager& memory_manager, Registers& regs); explicit State(MemoryManager& memory_manager_, Registers& regs_);
~State(); ~State();
void ProcessExec(bool is_linear); void ProcessExec(bool is_linear_);
void ProcessData(u32 data, bool is_last_call); void ProcessData(u32 data, bool is_last_call);
private: private:

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@ -14,8 +14,8 @@
namespace Tegra::Engines { namespace Tegra::Engines {
KeplerMemory::KeplerMemory(Core::System& system, MemoryManager& memory_manager) KeplerMemory::KeplerMemory(Core::System& system_, MemoryManager& memory_manager)
: system{system}, upload_state{memory_manager, regs.upload} {} : system{system_}, upload_state{memory_manager, regs.upload} {}
KeplerMemory::~KeplerMemory() = default; KeplerMemory::~KeplerMemory() = default;

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@ -35,7 +35,7 @@ namespace Tegra::Engines {
class KeplerMemory final : public EngineInterface { class KeplerMemory final : public EngineInterface {
public: public:
KeplerMemory(Core::System& system, MemoryManager& memory_manager); explicit KeplerMemory(Core::System& system_, MemoryManager& memory_manager);
~KeplerMemory(); ~KeplerMemory();
/// Write the value to the register identified by method. /// Write the value to the register identified by method.

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@ -16,8 +16,10 @@ namespace Tegra::Engines {
using namespace Texture; using namespace Texture;
MaxwellDMA::MaxwellDMA(Core::System& system, MemoryManager& memory_manager) MaxwellDMA::MaxwellDMA(Core::System& system_, MemoryManager& memory_manager_)
: system{system}, memory_manager{memory_manager} {} : system{system_}, memory_manager{memory_manager_} {}
MaxwellDMA::~MaxwellDMA() = default;
void MaxwellDMA::CallMethod(u32 method, u32 method_argument, bool is_last_call) { void MaxwellDMA::CallMethod(u32 method, u32 method_argument, bool is_last_call) {
ASSERT_MSG(method < NUM_REGS, "Invalid MaxwellDMA register"); ASSERT_MSG(method < NUM_REGS, "Invalid MaxwellDMA register");

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@ -185,8 +185,8 @@ public:
}; };
static_assert(sizeof(RemapConst) == 12); static_assert(sizeof(RemapConst) == 12);
explicit MaxwellDMA(Core::System& system, MemoryManager& memory_manager); explicit MaxwellDMA(Core::System& system_, MemoryManager& memory_manager_);
~MaxwellDMA() = default; ~MaxwellDMA();
/// Write the value to the register identified by method. /// Write the value to the register identified by method.
void CallMethod(u32 method, u32 method_argument, bool is_last_call) override; void CallMethod(u32 method, u32 method_argument, bool is_last_call) override;

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@ -17,11 +17,11 @@ namespace VideoCommon {
class FenceBase { class FenceBase {
public: public:
FenceBase(u32 payload, bool is_stubbed) explicit FenceBase(u32 payload_, bool is_stubbed_)
: address{}, payload{payload}, is_semaphore{false}, is_stubbed{is_stubbed} {} : address{}, payload{payload_}, is_semaphore{false}, is_stubbed{is_stubbed_} {}
FenceBase(GPUVAddr address, u32 payload, bool is_stubbed) explicit FenceBase(GPUVAddr address_, u32 payload_, bool is_stubbed_)
: address{address}, payload{payload}, is_semaphore{true}, is_stubbed{is_stubbed} {} : address{address_}, payload{payload_}, is_semaphore{true}, is_stubbed{is_stubbed_} {}
GPUVAddr GetAddress() const { GPUVAddr GetAddress() const {
return address; return address;

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@ -232,8 +232,12 @@ void GPU::CallMultiMethod(u32 method, u32 subchannel, const u32* base_start, u32
CallEngineMultiMethod(method, subchannel, base_start, amount, methods_pending); CallEngineMultiMethod(method, subchannel, base_start, amount, methods_pending);
} else { } else {
for (std::size_t i = 0; i < amount; i++) { for (std::size_t i = 0; i < amount; i++) {
CallPullerMethod( CallPullerMethod(MethodCall{
{method, base_start[i], subchannel, methods_pending - static_cast<u32>(i)}); method,
base_start[i],
subchannel,
methods_pending - static_cast<u32>(i),
});
} }
} }
} }

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@ -149,16 +149,16 @@ public:
u32 subchannel{}; u32 subchannel{};
u32 method_count{}; u32 method_count{};
MethodCall(u32 method, u32 argument, u32 subchannel = 0, u32 method_count = 0) explicit MethodCall(u32 method_, u32 argument_, u32 subchannel_ = 0, u32 method_count_ = 0)
: method(method), argument(argument), subchannel(subchannel), : method(method_), argument(argument_), subchannel(subchannel_),
method_count(method_count) {} method_count(method_count_) {}
[[nodiscard]] bool IsLastCall() const { [[nodiscard]] bool IsLastCall() const {
return method_count <= 1; return method_count <= 1;
} }
}; };
explicit GPU(Core::System& system, bool is_async, bool use_nvdec); explicit GPU(Core::System& system_, bool is_async_, bool use_nvdec_);
virtual ~GPU(); virtual ~GPU();
/// Binds a renderer to the GPU. /// Binds a renderer to the GPU.
@ -414,8 +414,8 @@ private:
std::condition_variable sync_cv; std::condition_variable sync_cv;
struct FlushRequest { struct FlushRequest {
FlushRequest(u64 fence, VAddr addr, std::size_t size) explicit FlushRequest(u64 fence_, VAddr addr_, std::size_t size_)
: fence{fence}, addr{addr}, size{size} {} : fence{fence_}, addr{addr_}, size{size_} {}
u64 fence; u64 fence;
VAddr addr; VAddr addr;
std::size_t size; std::size_t size;

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@ -10,8 +10,8 @@
namespace VideoCommon { namespace VideoCommon {
GPUAsynch::GPUAsynch(Core::System& system, bool use_nvdec) GPUAsynch::GPUAsynch(Core::System& system_, bool use_nvdec_)
: GPU{system, true, use_nvdec}, gpu_thread{system} {} : GPU{system_, true, use_nvdec_}, gpu_thread{system_} {}
GPUAsynch::~GPUAsynch() = default; GPUAsynch::~GPUAsynch() = default;

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@ -20,7 +20,7 @@ namespace VideoCommon {
/// Implementation of GPU interface that runs the GPU asynchronously /// Implementation of GPU interface that runs the GPU asynchronously
class GPUAsynch final : public Tegra::GPU { class GPUAsynch final : public Tegra::GPU {
public: public:
explicit GPUAsynch(Core::System& system, bool use_nvdec); explicit GPUAsynch(Core::System& system_, bool use_nvdec_);
~GPUAsynch() override; ~GPUAsynch() override;
void Start() override; void Start() override;

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@ -7,7 +7,7 @@
namespace VideoCommon { namespace VideoCommon {
GPUSynch::GPUSynch(Core::System& system, bool use_nvdec) : GPU{system, false, use_nvdec} {} GPUSynch::GPUSynch(Core::System& system_, bool use_nvdec_) : GPU{system_, false, use_nvdec_} {}
GPUSynch::~GPUSynch() = default; GPUSynch::~GPUSynch() = default;

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@ -19,7 +19,7 @@ namespace VideoCommon {
/// Implementation of GPU interface that runs the GPU synchronously /// Implementation of GPU interface that runs the GPU synchronously
class GPUSynch final : public Tegra::GPU { class GPUSynch final : public Tegra::GPU {
public: public:
explicit GPUSynch(Core::System& system, bool use_nvdec); explicit GPUSynch(Core::System& system_, bool use_nvdec_);
~GPUSynch() override; ~GPUSynch() override;
void Start() override; void Start() override;

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@ -39,23 +39,23 @@ static void RunThread(Core::System& system, VideoCore::RendererBase& renderer,
CommandDataContainer next; CommandDataContainer next;
while (state.is_running) { while (state.is_running) {
next = state.queue.PopWait(); next = state.queue.PopWait();
if (const auto submit_list = std::get_if<SubmitListCommand>(&next.data)) { if (auto* submit_list = std::get_if<SubmitListCommand>(&next.data)) {
dma_pusher.Push(std::move(submit_list->entries)); dma_pusher.Push(std::move(submit_list->entries));
dma_pusher.DispatchCalls(); dma_pusher.DispatchCalls();
} else if (const auto command_list = std::get_if<SubmitChCommandEntries>(&next.data)) { } else if (auto* command_list = std::get_if<SubmitChCommandEntries>(&next.data)) {
// NVDEC // NVDEC
cdma_pusher.Push(std::move(command_list->entries)); cdma_pusher.Push(std::move(command_list->entries));
cdma_pusher.DispatchCalls(); cdma_pusher.DispatchCalls();
} else if (const auto data = std::get_if<SwapBuffersCommand>(&next.data)) { } else if (const auto* data = std::get_if<SwapBuffersCommand>(&next.data)) {
renderer.SwapBuffers(data->framebuffer ? &*data->framebuffer : nullptr); renderer.SwapBuffers(data->framebuffer ? &*data->framebuffer : nullptr);
} else if (std::holds_alternative<OnCommandListEndCommand>(next.data)) { } else if (std::holds_alternative<OnCommandListEndCommand>(next.data)) {
renderer.Rasterizer().ReleaseFences(); renderer.Rasterizer().ReleaseFences();
} else if (std::holds_alternative<GPUTickCommand>(next.data)) { } else if (std::holds_alternative<GPUTickCommand>(next.data)) {
system.GPU().TickWork(); system.GPU().TickWork();
} else if (const auto data = std::get_if<FlushRegionCommand>(&next.data)) { } else if (const auto* flush = std::get_if<FlushRegionCommand>(&next.data)) {
renderer.Rasterizer().FlushRegion(data->addr, data->size); renderer.Rasterizer().FlushRegion(flush->addr, flush->size);
} else if (const auto data = std::get_if<InvalidateRegionCommand>(&next.data)) { } else if (const auto* invalidate = std::get_if<InvalidateRegionCommand>(&next.data)) {
renderer.Rasterizer().OnCPUWrite(data->addr, data->size); renderer.Rasterizer().OnCPUWrite(invalidate->addr, invalidate->size);
} else if (std::holds_alternative<EndProcessingCommand>(next.data)) { } else if (std::holds_alternative<EndProcessingCommand>(next.data)) {
return; return;
} else { } else {
@ -65,7 +65,7 @@ static void RunThread(Core::System& system, VideoCore::RendererBase& renderer,
} }
} }
ThreadManager::ThreadManager(Core::System& system) : system{system} {} ThreadManager::ThreadManager(Core::System& system_) : system{system_} {}
ThreadManager::~ThreadManager() { ThreadManager::~ThreadManager() {
if (!thread.joinable()) { if (!thread.joinable()) {

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@ -32,30 +32,30 @@ struct EndProcessingCommand final {};
/// Command to signal to the GPU thread that a command list is ready for processing /// Command to signal to the GPU thread that a command list is ready for processing
struct SubmitListCommand final { struct SubmitListCommand final {
explicit SubmitListCommand(Tegra::CommandList&& entries) : entries{std::move(entries)} {} explicit SubmitListCommand(Tegra::CommandList&& entries_) : entries{std::move(entries_)} {}
Tegra::CommandList entries; Tegra::CommandList entries;
}; };
/// Command to signal to the GPU thread that a cdma command list is ready for processing /// Command to signal to the GPU thread that a cdma command list is ready for processing
struct SubmitChCommandEntries final { struct SubmitChCommandEntries final {
explicit SubmitChCommandEntries(Tegra::ChCommandHeaderList&& entries) explicit SubmitChCommandEntries(Tegra::ChCommandHeaderList&& entries_)
: entries{std::move(entries)} {} : entries{std::move(entries_)} {}
Tegra::ChCommandHeaderList entries; Tegra::ChCommandHeaderList entries;
}; };
/// Command to signal to the GPU thread that a swap buffers is pending /// Command to signal to the GPU thread that a swap buffers is pending
struct SwapBuffersCommand final { struct SwapBuffersCommand final {
explicit SwapBuffersCommand(std::optional<const Tegra::FramebufferConfig> framebuffer) explicit SwapBuffersCommand(std::optional<const Tegra::FramebufferConfig> framebuffer_)
: framebuffer{std::move(framebuffer)} {} : framebuffer{std::move(framebuffer_)} {}
std::optional<Tegra::FramebufferConfig> framebuffer; std::optional<Tegra::FramebufferConfig> framebuffer;
}; };
/// Command to signal to the GPU thread to flush a region /// Command to signal to the GPU thread to flush a region
struct FlushRegionCommand final { struct FlushRegionCommand final {
explicit constexpr FlushRegionCommand(VAddr addr, u64 size) : addr{addr}, size{size} {} explicit constexpr FlushRegionCommand(VAddr addr_, u64 size_) : addr{addr_}, size{size_} {}
VAddr addr; VAddr addr;
u64 size; u64 size;
@ -63,7 +63,7 @@ struct FlushRegionCommand final {
/// Command to signal to the GPU thread to invalidate a region /// Command to signal to the GPU thread to invalidate a region
struct InvalidateRegionCommand final { struct InvalidateRegionCommand final {
explicit constexpr InvalidateRegionCommand(VAddr addr, u64 size) : addr{addr}, size{size} {} explicit constexpr InvalidateRegionCommand(VAddr addr_, u64 size_) : addr{addr_}, size{size_} {}
VAddr addr; VAddr addr;
u64 size; u64 size;
@ -71,8 +71,8 @@ struct InvalidateRegionCommand final {
/// Command to signal to the GPU thread to flush and invalidate a region /// Command to signal to the GPU thread to flush and invalidate a region
struct FlushAndInvalidateRegionCommand final { struct FlushAndInvalidateRegionCommand final {
explicit constexpr FlushAndInvalidateRegionCommand(VAddr addr, u64 size) explicit constexpr FlushAndInvalidateRegionCommand(VAddr addr_, u64 size_)
: addr{addr}, size{size} {} : addr{addr_}, size{size_} {}
VAddr addr; VAddr addr;
u64 size; u64 size;
@ -92,8 +92,8 @@ using CommandData =
struct CommandDataContainer { struct CommandDataContainer {
CommandDataContainer() = default; CommandDataContainer() = default;
CommandDataContainer(CommandData&& data, u64 next_fence) explicit CommandDataContainer(CommandData&& data_, u64 next_fence_)
: data{std::move(data)}, fence{next_fence} {} : data{std::move(data_)}, fence{next_fence_} {}
CommandData data; CommandData data;
u64 fence{}; u64 fence{};
@ -112,7 +112,7 @@ struct SynchState final {
/// Class used to manage the GPU thread /// Class used to manage the GPU thread
class ThreadManager final { class ThreadManager final {
public: public:
explicit ThreadManager(Core::System& system); explicit ThreadManager(Core::System& system_);
~ThreadManager(); ~ThreadManager();
/// Creates and starts the GPU thread. /// Creates and starts the GPU thread.
@ -146,7 +146,6 @@ private:
/// Pushes a command to be executed by the GPU thread /// Pushes a command to be executed by the GPU thread
u64 PushCommand(CommandData&& command_data); u64 PushCommand(CommandData&& command_data);
private:
SynchState state; SynchState state;
Core::System& system; Core::System& system;
std::thread thread; std::thread thread;

View File

@ -19,8 +19,8 @@ namespace VideoCore {
class GuestDriverProfile { class GuestDriverProfile {
public: public:
explicit GuestDriverProfile() = default; explicit GuestDriverProfile() = default;
explicit GuestDriverProfile(std::optional<u32> texture_handler_size) explicit GuestDriverProfile(std::optional<u32> texture_handler_size_)
: texture_handler_size{texture_handler_size} {} : texture_handler_size{texture_handler_size_} {}
void DeduceTextureHandlerSize(std::vector<u32> bound_offsets); void DeduceTextureHandlerSize(std::vector<u32> bound_offsets);

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@ -85,7 +85,7 @@ constexpr std::array<std::pair<u64, HLEFunction>, 3> hle_funcs{{
{0x0217920100488FF7, &HLE_0217920100488FF7}, {0x0217920100488FF7, &HLE_0217920100488FF7},
}}; }};
HLEMacro::HLEMacro(Engines::Maxwell3D& maxwell3d) : maxwell3d(maxwell3d) {} HLEMacro::HLEMacro(Engines::Maxwell3D& maxwell3d_) : maxwell3d{maxwell3d_} {}
HLEMacro::~HLEMacro() = default; HLEMacro::~HLEMacro() = default;
std::optional<std::unique_ptr<CachedMacro>> HLEMacro::GetHLEProgram(u64 hash) const { std::optional<std::unique_ptr<CachedMacro>> HLEMacro::GetHLEProgram(u64 hash) const {
@ -99,8 +99,8 @@ std::optional<std::unique_ptr<CachedMacro>> HLEMacro::GetHLEProgram(u64 hash) co
HLEMacroImpl::~HLEMacroImpl() = default; HLEMacroImpl::~HLEMacroImpl() = default;
HLEMacroImpl::HLEMacroImpl(Engines::Maxwell3D& maxwell3d, HLEFunction func) HLEMacroImpl::HLEMacroImpl(Engines::Maxwell3D& maxwell3d_, HLEFunction func_)
: maxwell3d(maxwell3d), func(func) {} : maxwell3d{maxwell3d_}, func{func_} {}
void HLEMacroImpl::Execute(const std::vector<u32>& parameters, u32 method) { void HLEMacroImpl::Execute(const std::vector<u32>& parameters, u32 method) {
func(maxwell3d, parameters); func(maxwell3d, parameters);

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@ -20,7 +20,7 @@ using HLEFunction = void (*)(Engines::Maxwell3D& maxwell3d, const std::vector<u3
class HLEMacro { class HLEMacro {
public: public:
explicit HLEMacro(Engines::Maxwell3D& maxwell3d); explicit HLEMacro(Engines::Maxwell3D& maxwell3d_);
~HLEMacro(); ~HLEMacro();
std::optional<std::unique_ptr<CachedMacro>> GetHLEProgram(u64 hash) const; std::optional<std::unique_ptr<CachedMacro>> GetHLEProgram(u64 hash) const;

View File

@ -11,29 +11,29 @@
MICROPROFILE_DEFINE(MacroInterp, "GPU", "Execute macro interpreter", MP_RGB(128, 128, 192)); MICROPROFILE_DEFINE(MacroInterp, "GPU", "Execute macro interpreter", MP_RGB(128, 128, 192));
namespace Tegra { namespace Tegra {
MacroInterpreter::MacroInterpreter(Engines::Maxwell3D& maxwell3d) MacroInterpreter::MacroInterpreter(Engines::Maxwell3D& maxwell3d_)
: MacroEngine::MacroEngine(maxwell3d), maxwell3d(maxwell3d) {} : MacroEngine{maxwell3d_}, maxwell3d{maxwell3d_} {}
std::unique_ptr<CachedMacro> MacroInterpreter::Compile(const std::vector<u32>& code) { std::unique_ptr<CachedMacro> MacroInterpreter::Compile(const std::vector<u32>& code) {
return std::make_unique<MacroInterpreterImpl>(maxwell3d, code); return std::make_unique<MacroInterpreterImpl>(maxwell3d, code);
} }
MacroInterpreterImpl::MacroInterpreterImpl(Engines::Maxwell3D& maxwell3d, MacroInterpreterImpl::MacroInterpreterImpl(Engines::Maxwell3D& maxwell3d_,
const std::vector<u32>& code) const std::vector<u32>& code_)
: maxwell3d(maxwell3d), code(code) {} : maxwell3d{maxwell3d_}, code{code_} {}
void MacroInterpreterImpl::Execute(const std::vector<u32>& parameters, u32 method) { void MacroInterpreterImpl::Execute(const std::vector<u32>& params, u32 method) {
MICROPROFILE_SCOPE(MacroInterp); MICROPROFILE_SCOPE(MacroInterp);
Reset(); Reset();
registers[1] = parameters[0]; registers[1] = params[0];
num_parameters = parameters.size(); num_parameters = params.size();
if (num_parameters > parameters_capacity) { if (num_parameters > parameters_capacity) {
parameters_capacity = num_parameters; parameters_capacity = num_parameters;
this->parameters = std::make_unique<u32[]>(num_parameters); parameters = std::make_unique<u32[]>(num_parameters);
} }
std::memcpy(this->parameters.get(), parameters.data(), num_parameters * sizeof(u32)); std::memcpy(parameters.get(), params.data(), num_parameters * sizeof(u32));
// Execute the code until we hit an exit condition. // Execute the code until we hit an exit condition.
bool keep_executing = true; bool keep_executing = true;

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@ -17,7 +17,7 @@ class Maxwell3D;
class MacroInterpreter final : public MacroEngine { class MacroInterpreter final : public MacroEngine {
public: public:
explicit MacroInterpreter(Engines::Maxwell3D& maxwell3d); explicit MacroInterpreter(Engines::Maxwell3D& maxwell3d_);
protected: protected:
std::unique_ptr<CachedMacro> Compile(const std::vector<u32>& code) override; std::unique_ptr<CachedMacro> Compile(const std::vector<u32>& code) override;
@ -28,8 +28,8 @@ private:
class MacroInterpreterImpl : public CachedMacro { class MacroInterpreterImpl : public CachedMacro {
public: public:
MacroInterpreterImpl(Engines::Maxwell3D& maxwell3d, const std::vector<u32>& code); explicit MacroInterpreterImpl(Engines::Maxwell3D& maxwell3d_, const std::vector<u32>& code_);
void Execute(const std::vector<u32>& parameters, u32 method) override; void Execute(const std::vector<u32>& params, u32 method) override;
private: private:
/// Resets the execution engine state, zeroing registers, etc. /// Resets the execution engine state, zeroing registers, etc.
@ -38,7 +38,7 @@ private:
/** /**
* Executes a single macro instruction located at the current program counter. Returns whether * Executes a single macro instruction located at the current program counter. Returns whether
* the interpreter should keep running. * the interpreter should keep running.
* @param offset Offset to start execution at. *
* @param is_delay_slot Whether the current step is being executed due to a delay slot in a * @param is_delay_slot Whether the current step is being executed due to a delay slot in a
* previous instruction. * previous instruction.
*/ */

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@ -28,15 +28,15 @@ static const std::bitset<32> PERSISTENT_REGISTERS = Common::X64::BuildRegSet({
BRANCH_HOLDER, BRANCH_HOLDER,
}); });
MacroJITx64::MacroJITx64(Engines::Maxwell3D& maxwell3d) MacroJITx64::MacroJITx64(Engines::Maxwell3D& maxwell3d_)
: MacroEngine::MacroEngine(maxwell3d), maxwell3d(maxwell3d) {} : MacroEngine{maxwell3d_}, maxwell3d{maxwell3d_} {}
std::unique_ptr<CachedMacro> MacroJITx64::Compile(const std::vector<u32>& code) { std::unique_ptr<CachedMacro> MacroJITx64::Compile(const std::vector<u32>& code) {
return std::make_unique<MacroJITx64Impl>(maxwell3d, code); return std::make_unique<MacroJITx64Impl>(maxwell3d, code);
} }
MacroJITx64Impl::MacroJITx64Impl(Engines::Maxwell3D& maxwell3d, const std::vector<u32>& code) MacroJITx64Impl::MacroJITx64Impl(Engines::Maxwell3D& maxwell3d_, const std::vector<u32>& code_)
: Xbyak::CodeGenerator(MAX_CODE_SIZE), code(code), maxwell3d(maxwell3d) { : CodeGenerator{MAX_CODE_SIZE}, code{code_}, maxwell3d{maxwell3d_} {
Compile(); Compile();
} }
@ -553,15 +553,15 @@ Xbyak::Reg32 MacroJITx64Impl::Compile_GetRegister(u32 index, Xbyak::Reg32 dst) {
} }
void MacroJITx64Impl::Compile_ProcessResult(Macro::ResultOperation operation, u32 reg) { void MacroJITx64Impl::Compile_ProcessResult(Macro::ResultOperation operation, u32 reg) {
const auto SetRegister = [this](u32 reg, const Xbyak::Reg32& result) { const auto SetRegister = [this](u32 reg_index, const Xbyak::Reg32& result) {
// Register 0 is supposed to always return 0. NOP is implemented as a store to the zero // Register 0 is supposed to always return 0. NOP is implemented as a store to the zero
// register. // register.
if (reg == 0) { if (reg_index == 0) {
return; return;
} }
mov(dword[STATE + offsetof(JITState, registers) + reg * sizeof(u32)], result); mov(dword[STATE + offsetof(JITState, registers) + reg_index * sizeof(u32)], result);
}; };
const auto SetMethodAddress = [this](const Xbyak::Reg32& reg) { mov(METHOD_ADDRESS, reg); }; const auto SetMethodAddress = [this](const Xbyak::Reg32& reg32) { mov(METHOD_ADDRESS, reg32); };
switch (operation) { switch (operation) {
case Macro::ResultOperation::IgnoreAndFetch: case Macro::ResultOperation::IgnoreAndFetch:

View File

@ -23,7 +23,7 @@ constexpr size_t MAX_CODE_SIZE = 0x10000;
class MacroJITx64 final : public MacroEngine { class MacroJITx64 final : public MacroEngine {
public: public:
explicit MacroJITx64(Engines::Maxwell3D& maxwell3d); explicit MacroJITx64(Engines::Maxwell3D& maxwell3d_);
protected: protected:
std::unique_ptr<CachedMacro> Compile(const std::vector<u32>& code) override; std::unique_ptr<CachedMacro> Compile(const std::vector<u32>& code) override;
@ -34,7 +34,7 @@ private:
class MacroJITx64Impl : public Xbyak::CodeGenerator, public CachedMacro { class MacroJITx64Impl : public Xbyak::CodeGenerator, public CachedMacro {
public: public:
MacroJITx64Impl(Engines::Maxwell3D& maxwell3d, const std::vector<u32>& code); explicit MacroJITx64Impl(Engines::Maxwell3D& maxwell3d_, const std::vector<u32>& code_);
~MacroJITx64Impl(); ~MacroJITx64Impl();
void Execute(const std::vector<u32>& parameters, u32 method) override; void Execute(const std::vector<u32>& parameters, u32 method) override;

View File

@ -28,7 +28,7 @@ public:
}; };
constexpr PageEntry() = default; constexpr PageEntry() = default;
constexpr PageEntry(State state) : state{state} {} constexpr PageEntry(State state_) : state{state_} {}
constexpr PageEntry(VAddr addr) : state{static_cast<State>(addr >> ShiftBits)} {} constexpr PageEntry(VAddr addr) : state{static_cast<State>(addr >> ShiftBits)} {}
[[nodiscard]] constexpr bool IsUnmapped() const { [[nodiscard]] constexpr bool IsUnmapped() const {
@ -68,7 +68,7 @@ static_assert(sizeof(PageEntry) == 4, "PageEntry is too large");
class MemoryManager final { class MemoryManager final {
public: public:
explicit MemoryManager(Core::System& system); explicit MemoryManager(Core::System& system_);
~MemoryManager(); ~MemoryManager();
/// Binds a renderer to the memory manager. /// Binds a renderer to the memory manager.

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@ -187,8 +187,8 @@ std::string TextureType(const MetaTexture& meta) {
class ARBDecompiler final { class ARBDecompiler final {
public: public:
explicit ARBDecompiler(const Device& device, const ShaderIR& ir, const Registry& registry, explicit ARBDecompiler(const Device& device_, const ShaderIR& ir_, const Registry& registry_,
ShaderType stage, std::string_view identifier); ShaderType stage_, std::string_view identifier);
std::string Code() const { std::string Code() const {
return shader_source; return shader_source;
@ -802,9 +802,9 @@ private:
}; };
}; };
ARBDecompiler::ARBDecompiler(const Device& device, const ShaderIR& ir, const Registry& registry, ARBDecompiler::ARBDecompiler(const Device& device_, const ShaderIR& ir_, const Registry& registry_,
ShaderType stage, std::string_view identifier) ShaderType stage_, std::string_view identifier)
: device{device}, ir{ir}, registry{registry}, stage{stage} { : device{device_}, ir{ir_}, registry{registry_}, stage{stage_} {
DefineGlobalMemory(); DefineGlobalMemory();
AddLine("TEMP RC;"); AddLine("TEMP RC;");
@ -1134,44 +1134,44 @@ void ARBDecompiler::VisitAST(const ASTNode& node) {
for (ASTNode current = ast->nodes.GetFirst(); current; current = current->GetNext()) { for (ASTNode current = ast->nodes.GetFirst(); current; current = current->GetNext()) {
VisitAST(current); VisitAST(current);
} }
} else if (const auto ast = std::get_if<ASTIfThen>(&*node->GetInnerData())) { } else if (const auto if_then = std::get_if<ASTIfThen>(&*node->GetInnerData())) {
const std::string condition = VisitExpression(ast->condition); const std::string condition = VisitExpression(if_then->condition);
ResetTemporaries(); ResetTemporaries();
AddLine("MOVC.U RC.x, {};", condition); AddLine("MOVC.U RC.x, {};", condition);
AddLine("IF NE.x;"); AddLine("IF NE.x;");
for (ASTNode current = ast->nodes.GetFirst(); current; current = current->GetNext()) { for (ASTNode current = if_then->nodes.GetFirst(); current; current = current->GetNext()) {
VisitAST(current); VisitAST(current);
} }
AddLine("ENDIF;"); AddLine("ENDIF;");
} else if (const auto ast = std::get_if<ASTIfElse>(&*node->GetInnerData())) { } else if (const auto if_else = std::get_if<ASTIfElse>(&*node->GetInnerData())) {
AddLine("ELSE;"); AddLine("ELSE;");
for (ASTNode current = ast->nodes.GetFirst(); current; current = current->GetNext()) { for (ASTNode current = if_else->nodes.GetFirst(); current; current = current->GetNext()) {
VisitAST(current); VisitAST(current);
} }
} else if (const auto ast = std::get_if<ASTBlockDecoded>(&*node->GetInnerData())) { } else if (const auto decoded = std::get_if<ASTBlockDecoded>(&*node->GetInnerData())) {
VisitBlock(ast->nodes); VisitBlock(decoded->nodes);
} else if (const auto ast = std::get_if<ASTVarSet>(&*node->GetInnerData())) { } else if (const auto var_set = std::get_if<ASTVarSet>(&*node->GetInnerData())) {
AddLine("MOV.U F{}, {};", ast->index, VisitExpression(ast->condition)); AddLine("MOV.U F{}, {};", var_set->index, VisitExpression(var_set->condition));
ResetTemporaries(); ResetTemporaries();
} else if (const auto ast = std::get_if<ASTDoWhile>(&*node->GetInnerData())) { } else if (const auto do_while = std::get_if<ASTDoWhile>(&*node->GetInnerData())) {
const std::string condition = VisitExpression(ast->condition); const std::string condition = VisitExpression(do_while->condition);
ResetTemporaries(); ResetTemporaries();
AddLine("REP;"); AddLine("REP;");
for (ASTNode current = ast->nodes.GetFirst(); current; current = current->GetNext()) { for (ASTNode current = do_while->nodes.GetFirst(); current; current = current->GetNext()) {
VisitAST(current); VisitAST(current);
} }
AddLine("MOVC.U RC.x, {};", condition); AddLine("MOVC.U RC.x, {};", condition);
AddLine("BRK (NE.x);"); AddLine("BRK (NE.x);");
AddLine("ENDREP;"); AddLine("ENDREP;");
} else if (const auto ast = std::get_if<ASTReturn>(&*node->GetInnerData())) { } else if (const auto ast_return = std::get_if<ASTReturn>(&*node->GetInnerData())) {
const bool is_true = ExprIsTrue(ast->condition); const bool is_true = ExprIsTrue(ast_return->condition);
if (!is_true) { if (!is_true) {
AddLine("MOVC.U RC.x, {};", VisitExpression(ast->condition)); AddLine("MOVC.U RC.x, {};", VisitExpression(ast_return->condition));
AddLine("IF NE.x;"); AddLine("IF NE.x;");
ResetTemporaries(); ResetTemporaries();
} }
if (ast->kills) { if (ast_return->kills) {
AddLine("KIL TR;"); AddLine("KIL TR;");
} else { } else {
Exit(); Exit();
@ -1179,11 +1179,11 @@ void ARBDecompiler::VisitAST(const ASTNode& node) {
if (!is_true) { if (!is_true) {
AddLine("ENDIF;"); AddLine("ENDIF;");
} }
} else if (const auto ast = std::get_if<ASTBreak>(&*node->GetInnerData())) { } else if (const auto ast_break = std::get_if<ASTBreak>(&*node->GetInnerData())) {
if (ExprIsTrue(ast->condition)) { if (ExprIsTrue(ast_break->condition)) {
AddLine("BRK;"); AddLine("BRK;");
} else { } else {
AddLine("MOVC.U RC.x, {};", VisitExpression(ast->condition)); AddLine("MOVC.U RC.x, {};", VisitExpression(ast_break->condition));
AddLine("BRK (NE.x);"); AddLine("BRK (NE.x);");
ResetTemporaries(); ResetTemporaries();
} }

View File

@ -11,10 +11,10 @@
namespace OpenGL { namespace OpenGL {
GLInnerFence::GLInnerFence(u32 payload, bool is_stubbed) : FenceBase(payload, is_stubbed) {} GLInnerFence::GLInnerFence(u32 payload_, bool is_stubbed_) : FenceBase{payload_, is_stubbed_} {}
GLInnerFence::GLInnerFence(GPUVAddr address, u32 payload, bool is_stubbed) GLInnerFence::GLInnerFence(GPUVAddr address_, u32 payload_, bool is_stubbed_)
: FenceBase(address, payload, is_stubbed) {} : FenceBase{address_, payload_, is_stubbed_} {}
GLInnerFence::~GLInnerFence() = default; GLInnerFence::~GLInnerFence() = default;
@ -45,10 +45,10 @@ void GLInnerFence::Wait() {
glClientWaitSync(sync_object.handle, 0, GL_TIMEOUT_IGNORED); glClientWaitSync(sync_object.handle, 0, GL_TIMEOUT_IGNORED);
} }
FenceManagerOpenGL::FenceManagerOpenGL(VideoCore::RasterizerInterface& rasterizer, Tegra::GPU& gpu, FenceManagerOpenGL::FenceManagerOpenGL(VideoCore::RasterizerInterface& rasterizer_,
TextureCacheOpenGL& texture_cache, Tegra::GPU& gpu_, TextureCacheOpenGL& texture_cache_,
OGLBufferCache& buffer_cache, QueryCache& query_cache) OGLBufferCache& buffer_cache_, QueryCache& query_cache_)
: GenericFenceManager{rasterizer, gpu, texture_cache, buffer_cache, query_cache} {} : GenericFenceManager{rasterizer_, gpu_, texture_cache_, buffer_cache_, query_cache_} {}
Fence FenceManagerOpenGL::CreateFence(u32 value, bool is_stubbed) { Fence FenceManagerOpenGL::CreateFence(u32 value, bool is_stubbed) {
return std::make_shared<GLInnerFence>(value, is_stubbed); return std::make_shared<GLInnerFence>(value, is_stubbed);

View File

@ -17,8 +17,8 @@ namespace OpenGL {
class GLInnerFence : public VideoCommon::FenceBase { class GLInnerFence : public VideoCommon::FenceBase {
public: public:
GLInnerFence(u32 payload, bool is_stubbed); explicit GLInnerFence(u32 payload_, bool is_stubbed_);
GLInnerFence(GPUVAddr address, u32 payload, bool is_stubbed); explicit GLInnerFence(GPUVAddr address_, u32 payload_, bool is_stubbed_);
~GLInnerFence(); ~GLInnerFence();
void Queue(); void Queue();
@ -37,9 +37,9 @@ using GenericFenceManager =
class FenceManagerOpenGL final : public GenericFenceManager { class FenceManagerOpenGL final : public GenericFenceManager {
public: public:
explicit FenceManagerOpenGL(VideoCore::RasterizerInterface& rasterizer, Tegra::GPU& gpu, explicit FenceManagerOpenGL(VideoCore::RasterizerInterface& rasterizer_, Tegra::GPU& gpu_,
TextureCacheOpenGL& texture_cache, OGLBufferCache& buffer_cache, TextureCacheOpenGL& texture_cache_, OGLBufferCache& buffer_cache_,
QueryCache& query_cache); QueryCache& query_cache_);
protected: protected:
Fence CreateFence(u32 value, bool is_stubbed) override; Fence CreateFence(u32 value, bool is_stubbed) override;

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@ -59,10 +59,10 @@ bool QueryCache::AnyCommandQueued() const noexcept {
return gl_rasterizer.AnyCommandQueued(); return gl_rasterizer.AnyCommandQueued();
} }
HostCounter::HostCounter(QueryCache& cache, std::shared_ptr<HostCounter> dependency, HostCounter::HostCounter(QueryCache& cache_, std::shared_ptr<HostCounter> dependency,
VideoCore::QueryType type) VideoCore::QueryType type_)
: VideoCommon::HostCounterBase<QueryCache, HostCounter>{std::move(dependency)}, cache{cache}, : HostCounterBase<QueryCache, HostCounter>{std::move(dependency)}, cache{cache_}, type{type_},
type{type}, query{cache.AllocateQuery(type)} { query{cache.AllocateQuery(type)} {
glBeginQuery(GetTarget(type), query.handle); glBeginQuery(GetTarget(type), query.handle);
} }
@ -86,13 +86,14 @@ u64 HostCounter::BlockingQuery() const {
return static_cast<u64>(value); return static_cast<u64>(value);
} }
CachedQuery::CachedQuery(QueryCache& cache, VideoCore::QueryType type, VAddr cpu_addr, u8* host_ptr) CachedQuery::CachedQuery(QueryCache& cache_, VideoCore::QueryType type_, VAddr cpu_addr,
: VideoCommon::CachedQueryBase<HostCounter>{cpu_addr, host_ptr}, cache{&cache}, type{type} {} u8* host_ptr)
: CachedQueryBase<HostCounter>{cpu_addr, host_ptr}, cache{&cache_}, type{type_} {}
CachedQuery::~CachedQuery() = default; CachedQuery::~CachedQuery() = default;
CachedQuery::CachedQuery(CachedQuery&& rhs) noexcept CachedQuery::CachedQuery(CachedQuery&& rhs) noexcept
: VideoCommon::CachedQueryBase<HostCounter>(std::move(rhs)), cache{rhs.cache}, type{rhs.type} {} : CachedQueryBase<HostCounter>(std::move(rhs)), cache{rhs.cache}, type{rhs.type} {}
CachedQuery& CachedQuery::operator=(CachedQuery&& rhs) noexcept { CachedQuery& CachedQuery::operator=(CachedQuery&& rhs) noexcept {
cache = rhs.cache; cache = rhs.cache;

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@ -46,8 +46,8 @@ private:
class HostCounter final : public VideoCommon::HostCounterBase<QueryCache, HostCounter> { class HostCounter final : public VideoCommon::HostCounterBase<QueryCache, HostCounter> {
public: public:
explicit HostCounter(QueryCache& cache, std::shared_ptr<HostCounter> dependency, explicit HostCounter(QueryCache& cache_, std::shared_ptr<HostCounter> dependency,
VideoCore::QueryType type); VideoCore::QueryType type_);
~HostCounter(); ~HostCounter();
void EndQuery(); void EndQuery();
@ -62,7 +62,7 @@ private:
class CachedQuery final : public VideoCommon::CachedQueryBase<HostCounter> { class CachedQuery final : public VideoCommon::CachedQueryBase<HostCounter> {
public: public:
explicit CachedQuery(QueryCache& cache, VideoCore::QueryType type, VAddr cpu_addr, explicit CachedQuery(QueryCache& cache_, VideoCore::QueryType type_, VAddr cpu_addr,
u8* host_ptr); u8* host_ptr);
~CachedQuery() override; ~CachedQuery() override;

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@ -198,10 +198,10 @@ ProgramSharedPtr BuildShader(const Device& device, ShaderType shader_type, u64 u
return program; return program;
} }
Shader::Shader(std::shared_ptr<VideoCommon::Shader::Registry> registry_, ShaderEntries entries_, Shader::Shader(std::shared_ptr<Registry> registry_, ShaderEntries entries_,
ProgramSharedPtr program_, bool is_built) ProgramSharedPtr program_, bool is_built_)
: registry{std::move(registry_)}, entries{std::move(entries_)}, program{std::move(program_)}, : registry{std::move(registry_)}, entries{std::move(entries_)}, program{std::move(program_)},
is_built(is_built) { is_built{is_built_} {
handle = program->assembly_program.handle; handle = program->assembly_program.handle;
if (handle == 0) { if (handle == 0) {
handle = program->source_program.handle; handle = program->source_program.handle;

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@ -108,7 +108,7 @@ public:
private: private:
explicit Shader(std::shared_ptr<VideoCommon::Shader::Registry> registry, ShaderEntries entries, explicit Shader(std::shared_ptr<VideoCommon::Shader::Registry> registry, ShaderEntries entries,
ProgramSharedPtr program, bool is_built = true); ProgramSharedPtr program, bool is_built_ = true);
std::shared_ptr<VideoCommon::Shader::Registry> registry; std::shared_ptr<VideoCommon::Shader::Registry> registry;
ShaderEntries entries; ShaderEntries entries;

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@ -131,7 +131,7 @@ private:
class Expression final { class Expression final {
public: public:
Expression(std::string code, Type type) : code{std::move(code)}, type{type} { Expression(std::string code_, Type type_) : code{std::move(code_)}, type{type_} {
ASSERT(type != Type::Void); ASSERT(type != Type::Void);
} }
Expression() : type{Type::Void} {} Expression() : type{Type::Void} {}
@ -148,8 +148,8 @@ public:
ASSERT(type == Type::Void); ASSERT(type == Type::Void);
} }
std::string As(Type type) const { std::string As(Type type_) const {
switch (type) { switch (type_) {
case Type::Bool: case Type::Bool:
return AsBool(); return AsBool();
case Type::Bool2: case Type::Bool2:
@ -418,11 +418,12 @@ struct GenericVaryingDescription {
class GLSLDecompiler final { class GLSLDecompiler final {
public: public:
explicit GLSLDecompiler(const Device& device, const ShaderIR& ir, const Registry& registry, explicit GLSLDecompiler(const Device& device_, const ShaderIR& ir_, const Registry& registry_,
ShaderType stage, std::string_view identifier, std::string_view suffix) ShaderType stage_, std::string_view identifier_,
: device{device}, ir{ir}, registry{registry}, stage{stage}, identifier{identifier}, std::string_view suffix_)
suffix{suffix}, header{ir.GetHeader()}, use_unified_uniforms{ : device{device_}, ir{ir_}, registry{registry_}, stage{stage_}, identifier{identifier_},
UseUnifiedUniforms(device, ir, stage)} { suffix{suffix_}, header{ir.GetHeader()}, use_unified_uniforms{
UseUnifiedUniforms(device_, ir_, stage_)} {
if (stage != ShaderType::Compute) { if (stage != ShaderType::Compute) {
transform_feedback = BuildTransformFeedback(registry.GetGraphicsInfo()); transform_feedback = BuildTransformFeedback(registry.GetGraphicsInfo());
} }
@ -777,16 +778,16 @@ private:
name = "gs_" + name + "[]"; name = "gs_" + name + "[]";
} }
std::string suffix; std::string suffix_;
if (stage == ShaderType::Fragment) { if (stage == ShaderType::Fragment) {
const auto input_mode{header.ps.GetPixelImap(location)}; const auto input_mode{header.ps.GetPixelImap(location)};
if (input_mode == PixelImap::Unused) { if (input_mode == PixelImap::Unused) {
return; return;
} }
suffix = GetInputFlags(input_mode); suffix_ = GetInputFlags(input_mode);
} }
code.AddLine("layout (location = {}) {} in vec4 {};", location, suffix, name); code.AddLine("layout (location = {}) {} in vec4 {};", location, suffix_, name);
} }
void DeclareOutputAttributes() { void DeclareOutputAttributes() {
@ -2100,13 +2101,13 @@ private:
const auto type = meta.sampler.is_shadow ? Type::Float : Type::Int; const auto type = meta.sampler.is_shadow ? Type::Float : Type::Int;
const bool separate_dc = meta.sampler.is_shadow; const bool separate_dc = meta.sampler.is_shadow;
std::vector<TextureIR> ir; std::vector<TextureIR> ir_;
if (meta.sampler.is_shadow) { if (meta.sampler.is_shadow) {
ir = {TextureOffset{}}; ir_ = {TextureOffset{}};
} else { } else {
ir = {TextureOffset{}, TextureArgument{type, meta.component}}; ir_ = {TextureOffset{}, TextureArgument{type, meta.component}};
} }
return {GenerateTexture(operation, "Gather", ir, separate_dc) + GetSwizzle(meta.element), return {GenerateTexture(operation, "Gather", ir_, separate_dc) + GetSwizzle(meta.element),
Type::Float}; Type::Float};
} }
@ -2801,7 +2802,7 @@ std::string GetFlowVariable(u32 index) {
class ExprDecompiler { class ExprDecompiler {
public: public:
explicit ExprDecompiler(GLSLDecompiler& decomp) : decomp{decomp} {} explicit ExprDecompiler(GLSLDecompiler& decomp_) : decomp{decomp_} {}
void operator()(const ExprAnd& expr) { void operator()(const ExprAnd& expr) {
inner += '('; inner += '(';
@ -2856,7 +2857,7 @@ private:
class ASTDecompiler { class ASTDecompiler {
public: public:
explicit ASTDecompiler(GLSLDecompiler& decomp) : decomp{decomp} {} explicit ASTDecompiler(GLSLDecompiler& decomp_) : decomp{decomp_} {}
void operator()(const ASTProgram& ast) { void operator()(const ASTProgram& ast) {
ASTNode current = ast.nodes.GetFirst(); ASTNode current = ast.nodes.GetFirst();

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@ -25,8 +25,8 @@ using ImageEntry = VideoCommon::Shader::Image;
class ConstBufferEntry : public VideoCommon::Shader::ConstBuffer { class ConstBufferEntry : public VideoCommon::Shader::ConstBuffer {
public: public:
explicit ConstBufferEntry(u32 max_offset, bool is_indirect, u32 index) explicit ConstBufferEntry(u32 max_offset, bool is_indirect, u32 index_)
: VideoCommon::Shader::ConstBuffer{max_offset, is_indirect}, index{index} {} : ConstBuffer{max_offset, is_indirect}, index{index_} {}
u32 GetIndex() const { u32 GetIndex() const {
return index; return index;
@ -37,10 +37,10 @@ private:
}; };
struct GlobalMemoryEntry { struct GlobalMemoryEntry {
constexpr explicit GlobalMemoryEntry(u32 cbuf_index, u32 cbuf_offset, bool is_read, constexpr explicit GlobalMemoryEntry(u32 cbuf_index_, u32 cbuf_offset_, bool is_read_,
bool is_written) bool is_written_)
: cbuf_index{cbuf_index}, cbuf_offset{cbuf_offset}, is_read{is_read}, is_written{ : cbuf_index{cbuf_index_}, cbuf_offset{cbuf_offset_}, is_read{is_read_}, is_written{
is_written} {} is_written_} {}
u32 cbuf_index = 0; u32 cbuf_index = 0;
u32 cbuf_offset = 0; u32 cbuf_offset = 0;

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@ -258,9 +258,9 @@ constexpr u32 EncodeSwizzle(SwizzleSource x_source, SwizzleSource y_source, Swiz
} // Anonymous namespace } // Anonymous namespace
CachedSurface::CachedSurface(const GPUVAddr gpu_addr, const SurfaceParams& params, CachedSurface::CachedSurface(const GPUVAddr gpu_addr_, const SurfaceParams& params_,
bool is_astc_supported) bool is_astc_supported_)
: VideoCommon::SurfaceBase<View>(gpu_addr, params, is_astc_supported) { : SurfaceBase<View>{gpu_addr_, params_, is_astc_supported_} {
if (is_converted) { if (is_converted) {
internal_format = params.srgb_conversion ? GL_SRGB8_ALPHA8 : GL_RGBA8; internal_format = params.srgb_conversion ? GL_SRGB8_ALPHA8 : GL_RGBA8;
format = GL_RGBA; format = GL_RGBA;
@ -419,11 +419,11 @@ View CachedSurface::CreateViewInner(const ViewParams& view_key, const bool is_pr
return view; return view;
} }
CachedSurfaceView::CachedSurfaceView(CachedSurface& surface, const ViewParams& params, CachedSurfaceView::CachedSurfaceView(CachedSurface& surface_, const ViewParams& params_,
bool is_proxy) bool is_proxy_)
: VideoCommon::ViewBase(params), surface{surface}, format{surface.internal_format}, : ViewBase{params_}, surface{surface_}, format{surface_.internal_format},
target{GetTextureTarget(params.target)}, is_proxy{is_proxy} { target{GetTextureTarget(params_.target)}, is_proxy{is_proxy_} {
if (!is_proxy) { if (!is_proxy_) {
main_view = CreateTextureView(); main_view = CreateTextureView();
} }
} }
@ -493,13 +493,13 @@ GLuint CachedSurfaceView::GetTexture(SwizzleSource x_source, SwizzleSource y_sou
std::array swizzle{x_source, y_source, z_source, w_source}; std::array swizzle{x_source, y_source, z_source, w_source};
switch (const PixelFormat format = GetSurfaceParams().pixel_format) { switch (const PixelFormat pixel_format = GetSurfaceParams().pixel_format) {
case PixelFormat::D24_UNORM_S8_UINT: case PixelFormat::D24_UNORM_S8_UINT:
case PixelFormat::D32_FLOAT_S8_UINT: case PixelFormat::D32_FLOAT_S8_UINT:
case PixelFormat::S8_UINT_D24_UNORM: case PixelFormat::S8_UINT_D24_UNORM:
UNIMPLEMENTED_IF(x_source != SwizzleSource::R && x_source != SwizzleSource::G); UNIMPLEMENTED_IF(x_source != SwizzleSource::R && x_source != SwizzleSource::G);
glTextureParameteri(view.handle, GL_DEPTH_STENCIL_TEXTURE_MODE, glTextureParameteri(view.handle, GL_DEPTH_STENCIL_TEXTURE_MODE,
GetComponent(format, x_source == SwizzleSource::R)); GetComponent(pixel_format, x_source == SwizzleSource::R));
// Make sure we sample the first component // Make sure we sample the first component
std::transform(swizzle.begin(), swizzle.end(), swizzle.begin(), [](SwizzleSource value) { std::transform(swizzle.begin(), swizzle.end(), swizzle.begin(), [](SwizzleSource value) {

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@ -37,7 +37,8 @@ class CachedSurface final : public VideoCommon::SurfaceBase<View> {
friend CachedSurfaceView; friend CachedSurfaceView;
public: public:
explicit CachedSurface(GPUVAddr gpu_addr, const SurfaceParams& params, bool is_astc_supported); explicit CachedSurface(GPUVAddr gpu_addr_, const SurfaceParams& params_,
bool is_astc_supported_);
~CachedSurface(); ~CachedSurface();
void UploadTexture(const std::vector<u8>& staging_buffer) override; void UploadTexture(const std::vector<u8>& staging_buffer) override;
@ -77,7 +78,7 @@ private:
class CachedSurfaceView final : public VideoCommon::ViewBase { class CachedSurfaceView final : public VideoCommon::ViewBase {
public: public:
explicit CachedSurfaceView(CachedSurface& surface, const ViewParams& params, bool is_proxy); explicit CachedSurfaceView(CachedSurface& surface_, const ViewParams& params_, bool is_proxy_);
~CachedSurfaceView(); ~CachedSurfaceView();
/// @brief Attaches this texture view to the currently bound fb_target framebuffer /// @brief Attaches this texture view to the currently bound fb_target framebuffer

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@ -17,8 +17,8 @@ struct CommandPool::Pool {
vk::CommandBuffers cmdbufs; vk::CommandBuffers cmdbufs;
}; };
CommandPool::CommandPool(MasterSemaphore& master_semaphore, const VKDevice& device) CommandPool::CommandPool(MasterSemaphore& master_semaphore, const VKDevice& device_)
: ResourcePool(master_semaphore, COMMAND_BUFFER_POOL_SIZE), device{device} {} : ResourcePool(master_semaphore, COMMAND_BUFFER_POOL_SIZE), device{device_} {}
CommandPool::~CommandPool() = default; CommandPool::~CommandPool() = default;

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@ -17,7 +17,7 @@ class VKDevice;
class CommandPool final : public ResourcePool { class CommandPool final : public ResourcePool {
public: public:
explicit CommandPool(MasterSemaphore& master_semaphore, const VKDevice& device); explicit CommandPool(MasterSemaphore& master_semaphore, const VKDevice& device_);
~CommandPool() override; ~CommandPool() override;
void Allocate(size_t begin, size_t end) override; void Allocate(size_t begin, size_t end) override;