network, yuzu: Improve variable naming and style consistency
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parent
6b5667dfa5
commit
6a2dcc8b3d
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@ -43,7 +43,7 @@ struct Room {
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RoomInformation information;
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std::string id;
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std::string verify_UID; ///< UID used for verification
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std::string verify_uid; ///< UID used for verification
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std::string ip;
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u32 net_version;
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bool has_password;
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@ -10,8 +10,8 @@
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namespace Network {
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RoomNetwork::RoomNetwork() {
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g_room = std::make_shared<Room>();
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g_room_member = std::make_shared<RoomMember>();
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m_room = std::make_shared<Room>();
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m_room_member = std::make_shared<RoomMember>();
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}
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bool RoomNetwork::Init() {
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@ -19,30 +19,30 @@ bool RoomNetwork::Init() {
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LOG_ERROR(Network, "Error initalizing ENet");
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return false;
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}
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g_room = std::make_shared<Room>();
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g_room_member = std::make_shared<RoomMember>();
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m_room = std::make_shared<Room>();
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m_room_member = std::make_shared<RoomMember>();
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LOG_DEBUG(Network, "initialized OK");
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return true;
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}
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std::weak_ptr<Room> RoomNetwork::GetRoom() {
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return g_room;
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return m_room;
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}
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std::weak_ptr<RoomMember> RoomNetwork::GetRoomMember() {
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return g_room_member;
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return m_room_member;
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}
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void RoomNetwork::Shutdown() {
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if (g_room_member) {
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if (g_room_member->IsConnected())
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g_room_member->Leave();
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g_room_member.reset();
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if (m_room_member) {
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if (m_room_member->IsConnected())
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m_room_member->Leave();
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m_room_member.reset();
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}
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if (g_room) {
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if (g_room->GetState() == Room::State::Open)
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g_room->Destroy();
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g_room.reset();
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if (m_room) {
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if (m_room->GetState() == Room::State::Open)
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m_room->Destroy();
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m_room.reset();
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}
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enet_deinitialize();
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LOG_DEBUG(Network, "shutdown OK");
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@ -27,8 +27,8 @@ public:
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void Shutdown();
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private:
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std::shared_ptr<RoomMember> g_room_member; ///< RoomMember (Client) for network games
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std::shared_ptr<Room> g_room; ///< Room (Server) for network games
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std::shared_ptr<RoomMember> m_room_member; ///< RoomMember (Client) for network games
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std::shared_ptr<Room> m_room; ///< Room (Server) for network games
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};
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} // namespace Network
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@ -29,8 +29,8 @@ public:
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std::atomic<State> state{State::Closed}; ///< Current state of the room.
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RoomInformation room_information; ///< Information about this room.
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std::string verify_UID; ///< A GUID which may be used for verfication.
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mutable std::mutex verify_UID_mutex; ///< Mutex for verify_UID
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std::string verify_uid; ///< A GUID which may be used for verfication.
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mutable std::mutex verify_uid_mutex; ///< Mutex for verify_uid
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std::string password; ///< The password required to connect to this room.
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@ -369,8 +369,8 @@ void Room::RoomImpl::HandleJoinRequest(const ENetEvent* event) {
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std::string uid;
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{
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std::lock_guard lock(verify_UID_mutex);
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uid = verify_UID;
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std::lock_guard lock(verify_uid_mutex);
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uid = verify_uid;
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}
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member.user_data = verify_backend->LoadUserData(uid, token);
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@ -1056,8 +1056,8 @@ const RoomInformation& Room::GetRoomInformation() const {
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}
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std::string Room::GetVerifyUID() const {
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std::lock_guard lock(room_impl->verify_UID_mutex);
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return room_impl->verify_UID;
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std::lock_guard lock(room_impl->verify_uid_mutex);
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return room_impl->verify_uid;
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}
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Room::BanList Room::GetBanList() const {
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@ -1086,8 +1086,8 @@ bool Room::HasPassword() const {
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}
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void Room::SetVerifyUID(const std::string& uid) {
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std::lock_guard lock(room_impl->verify_UID_mutex);
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room_impl->verify_UID = uid;
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std::lock_guard lock(room_impl->verify_uid_mutex);
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room_impl->verify_uid = uid;
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}
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void Room::Destroy() {
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@ -416,8 +416,9 @@ void RoomMember::RoomMemberImpl::Disconnect() {
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room_information.member_slots = 0;
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room_information.name.clear();
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if (!server)
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if (!server) {
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return;
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}
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enet_peer_disconnect(server, 0);
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ENetEvent event;
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@ -483,8 +484,9 @@ template <typename T>
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void RoomMember::RoomMemberImpl::Invoke(const T& data) {
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std::lock_guard lock(callback_mutex);
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CallbackSet<T> callback_set = callbacks.Get<T>();
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for (auto const& callback : callback_set)
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for (auto const& callback : callback_set) {
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(*callback)(data);
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}
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}
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template <typename T>
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@ -10,7 +10,7 @@ Backend::~Backend() = default;
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NullBackend::~NullBackend() = default;
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UserData NullBackend::LoadUserData([[maybe_unused]] const std::string& verify_UID,
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UserData NullBackend::LoadUserData([[maybe_unused]] const std::string& verify_uid,
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[[maybe_unused]] const std::string& token) {
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return {};
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}
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@ -25,11 +25,11 @@ public:
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/**
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* Verifies the given token and loads the information into a UserData struct.
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* @param verify_UID A GUID that may be used for verification.
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* @param verify_uid A GUID that may be used for verification.
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* @param token A token that contains user data and verification data. The format and content is
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* decided by backends.
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*/
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virtual UserData LoadUserData(const std::string& verify_UID, const std::string& token) = 0;
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virtual UserData LoadUserData(const std::string& verify_uid, const std::string& token) = 0;
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};
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/**
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@ -40,7 +40,7 @@ class NullBackend final : public Backend {
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public:
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~NullBackend();
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UserData LoadUserData(const std::string& verify_UID, const std::string& token) override;
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UserData LoadUserData(const std::string& verify_uid, const std::string& token) override;
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};
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} // namespace Network::VerifyUser
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@ -54,7 +54,7 @@ static void to_json(nlohmann::json& json, const Room& room) {
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}
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static void from_json(const nlohmann::json& json, Room& room) {
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room.verify_UID = json.at("externalGuid").get<std::string>();
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room.verify_uid = json.at("externalGuid").get<std::string>();
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room.ip = json.at("address").get<std::string>();
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room.information.name = json.at("name").get<std::string>();
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try {
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@ -116,7 +116,7 @@ WebService::WebResult RoomJson::Register() {
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auto reply_json = nlohmann::json::parse(result.returned_data);
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room = reply_json.get<AnnounceMultiplayerRoom::Room>();
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room_id = reply_json.at("id").get<std::string>();
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return WebService::WebResult{WebService::WebResult::Code::Success, "", room.verify_UID};
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return WebService::WebResult{WebService::WebResult::Code::Success, "", room.verify_uid};
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}
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void RoomJson::ClearPlayers() {
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@ -35,9 +35,9 @@ std::string GetPublicKey(const std::string& host) {
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VerifyUserJWT::VerifyUserJWT(const std::string& host) : pub_key(GetPublicKey(host)) {}
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Network::VerifyUser::UserData VerifyUserJWT::LoadUserData(const std::string& verify_UID,
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Network::VerifyUser::UserData VerifyUserJWT::LoadUserData(const std::string& verify_uid,
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const std::string& token) {
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const std::string audience = fmt::format("external-{}", verify_UID);
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const std::string audience = fmt::format("external-{}", verify_uid);
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using namespace jwt::params;
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std::error_code error;
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auto decoded =
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@ -17,7 +17,7 @@ public:
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VerifyUserJWT(const std::string& host);
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~VerifyUserJWT() = default;
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Network::VerifyUser::UserData LoadUserData(const std::string& verify_UID,
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Network::VerifyUser::UserData LoadUserData(const std::string& verify_uid,
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const std::string& token) override;
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private:
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@ -163,7 +163,7 @@ void HostRoomWindow::Host() {
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// Start the announce session if they chose Public
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if (is_public) {
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if (auto session = announce_multiplayer_session.lock()) {
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// Register the room first to ensure verify_UID is present when we connect
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// Register the room first to ensure verify_uid is present when we connect
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WebService::WebResult result = session->Register();
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if (result.result_code != WebService::WebResult::Code::Success) {
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QMessageBox::warning(
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@ -149,11 +149,11 @@ void Lobby::OnJoinRoom(const QModelIndex& source) {
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const std::string ip =
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proxy->data(connection_index, LobbyItemHost::HostIPRole).toString().toStdString();
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int port = proxy->data(connection_index, LobbyItemHost::HostPortRole).toInt();
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const std::string verify_UID =
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const std::string verify_uid =
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proxy->data(connection_index, LobbyItemHost::HostVerifyUIDRole).toString().toStdString();
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// attempt to connect in a different thread
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QFuture<void> f = QtConcurrent::run([nickname, ip, port, password, verify_UID, this] {
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QFuture<void> f = QtConcurrent::run([nickname, ip, port, password, verify_uid, this] {
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std::string token;
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#ifdef ENABLE_WEB_SERVICE
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if (!Settings::values.yuzu_username.GetValue().empty() &&
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@ -161,7 +161,7 @@ void Lobby::OnJoinRoom(const QModelIndex& source) {
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WebService::Client client(Settings::values.web_api_url.GetValue(),
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Settings::values.yuzu_username.GetValue(),
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Settings::values.yuzu_token.GetValue());
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token = client.GetExternalJWT(verify_UID).returned_data;
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token = client.GetExternalJWT(verify_uid).returned_data;
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if (token.empty()) {
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LOG_ERROR(WebService, "Could not get external JWT, verification may fail");
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} else {
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@ -239,7 +239,7 @@ void Lobby::OnRefreshLobby() {
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smdh_icon),
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new LobbyItemHost(QString::fromStdString(room.information.host_username),
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QString::fromStdString(room.ip), room.information.port,
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QString::fromStdString(room.verify_UID)),
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QString::fromStdString(room.verify_uid)),
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new LobbyItemMemberList(members, room.information.member_slots),
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});
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model->appendRow(row);
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@ -123,11 +123,11 @@ public:
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static const int HostVerifyUIDRole = Qt::UserRole + 4;
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LobbyItemHost() = default;
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explicit LobbyItemHost(QString username, QString ip, u16 port, QString verify_UID) {
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explicit LobbyItemHost(QString username, QString ip, u16 port, QString verify_uid) {
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setData(username, HostUsernameRole);
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setData(ip, HostIPRole);
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setData(port, HostPortRole);
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setData(verify_UID, HostVerifyUIDRole);
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setData(verify_uid, HostVerifyUIDRole);
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}
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QVariant data(int role) const override {
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@ -98,14 +98,18 @@ void MultiplayerState::retranslateUi() {
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status_text->setText(tr("Not Connected"));
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}
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if (lobby)
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if (lobby) {
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lobby->RetranslateUi();
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if (host_room)
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}
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if (host_room) {
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host_room->RetranslateUi();
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if (client_room)
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}
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if (client_room) {
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client_room->RetranslateUi();
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if (direct_connect)
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}
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if (direct_connect) {
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direct_connect->RetranslateUi();
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}
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}
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void MultiplayerState::OnNetworkStateChanged(const Network::RoomMember::State& state) {
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