nvnflinger: allow locking framerate during video playback
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9c6fc44a59
commit
6c34adb1de
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@ -47,12 +47,4 @@ AudioRenderer::ADSP::ADSP& AudioCore::GetADSP() {
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return *adsp;
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return *adsp;
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}
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}
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void AudioCore::SetNVDECActive(bool active) {
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nvdec_active = active;
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}
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bool AudioCore::IsNVDECActive() const {
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return nvdec_active;
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}
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} // namespace AudioCore
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} // namespace AudioCore
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@ -57,18 +57,6 @@ public:
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*/
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*/
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AudioRenderer::ADSP::ADSP& GetADSP();
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AudioRenderer::ADSP::ADSP& GetADSP();
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/**
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* Toggle NVDEC state, used to avoid stall in playback.
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*
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* @param active - Set true if nvdec is active, otherwise false.
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*/
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void SetNVDECActive(bool active);
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/**
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* Get NVDEC state.
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*/
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bool IsNVDECActive() const;
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private:
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private:
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/**
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/**
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* Create the sinks on startup.
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* Create the sinks on startup.
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@ -83,8 +71,6 @@ private:
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std::unique_ptr<Sink::Sink> input_sink;
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std::unique_ptr<Sink::Sink> input_sink;
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/// The ADSP in the sysmodule
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/// The ADSP in the sysmodule
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std::unique_ptr<AudioRenderer::ADSP::ADSP> adsp;
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std::unique_ptr<AudioRenderer::ADSP::ADSP> adsp;
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/// Is NVDec currently active?
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bool nvdec_active{false};
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};
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};
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} // namespace AudioCore
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} // namespace AudioCore
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@ -235,6 +235,7 @@ void RestoreGlobalState(bool is_powered_on) {
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values.bg_green.SetGlobal(true);
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values.bg_green.SetGlobal(true);
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values.bg_blue.SetGlobal(true);
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values.bg_blue.SetGlobal(true);
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values.enable_compute_pipelines.SetGlobal(true);
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values.enable_compute_pipelines.SetGlobal(true);
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values.use_video_framerate.SetGlobal(true);
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// System
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// System
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values.language_index.SetGlobal(true);
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values.language_index.SetGlobal(true);
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@ -482,6 +482,7 @@ struct Values {
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SwitchableSetting<AstcRecompression, true> astc_recompression{
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SwitchableSetting<AstcRecompression, true> astc_recompression{
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AstcRecompression::Uncompressed, AstcRecompression::Uncompressed, AstcRecompression::Bc3,
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AstcRecompression::Uncompressed, AstcRecompression::Uncompressed, AstcRecompression::Bc3,
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"astc_recompression"};
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"astc_recompression"};
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SwitchableSetting<bool> use_video_framerate{false, "use_video_framerate"};
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SwitchableSetting<u8> bg_red{0, "bg_red"};
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SwitchableSetting<u8> bg_red{0, "bg_red"};
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SwitchableSetting<u8> bg_green{0, "bg_green"};
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SwitchableSetting<u8> bg_green{0, "bg_green"};
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@ -216,6 +216,14 @@ struct System::Impl {
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}
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}
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}
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}
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void SetNVDECActive(bool is_nvdec_active) {
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nvdec_active = is_nvdec_active;
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}
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bool GetNVDECActive() {
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return nvdec_active;
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}
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void InitializeDebugger(System& system, u16 port) {
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void InitializeDebugger(System& system, u16 port) {
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debugger = std::make_unique<Debugger>(system, port);
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debugger = std::make_unique<Debugger>(system, port);
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}
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}
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@ -485,6 +493,8 @@ struct System::Impl {
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std::atomic_bool is_powered_on{};
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std::atomic_bool is_powered_on{};
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bool exit_lock = false;
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bool exit_lock = false;
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bool nvdec_active{};
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Reporter reporter;
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Reporter reporter;
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std::unique_ptr<Memory::CheatEngine> cheat_engine;
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std::unique_ptr<Memory::CheatEngine> cheat_engine;
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std::unique_ptr<Tools::Freezer> memory_freezer;
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std::unique_ptr<Tools::Freezer> memory_freezer;
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@ -594,6 +604,14 @@ void System::UnstallApplication() {
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impl->UnstallApplication();
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impl->UnstallApplication();
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}
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}
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void System::SetNVDECActive(bool is_nvdec_active) {
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impl->SetNVDECActive(is_nvdec_active);
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}
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bool System::GetNVDECActive() {
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return impl->GetNVDECActive();
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}
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void System::InitializeDebugger() {
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void System::InitializeDebugger() {
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impl->InitializeDebugger(*this, Settings::values.gdbstub_port.GetValue());
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impl->InitializeDebugger(*this, Settings::values.gdbstub_port.GetValue());
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}
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}
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@ -189,6 +189,9 @@ public:
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std::unique_lock<std::mutex> StallApplication();
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std::unique_lock<std::mutex> StallApplication();
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void UnstallApplication();
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void UnstallApplication();
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void SetNVDECActive(bool is_nvdec_active);
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[[nodiscard]] bool GetNVDECActive();
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/**
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/**
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* Initialize the debugger.
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* Initialize the debugger.
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*/
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*/
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@ -69,7 +69,7 @@ NvResult nvhost_nvdec::Ioctl3(DeviceFD fd, Ioctl command, std::span<const u8> in
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void nvhost_nvdec::OnOpen(DeviceFD fd) {
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void nvhost_nvdec::OnOpen(DeviceFD fd) {
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LOG_INFO(Service_NVDRV, "NVDEC video stream started");
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LOG_INFO(Service_NVDRV, "NVDEC video stream started");
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system.AudioCore().SetNVDECActive(true);
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system.SetNVDECActive(true);
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}
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}
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void nvhost_nvdec::OnClose(DeviceFD fd) {
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void nvhost_nvdec::OnClose(DeviceFD fd) {
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@ -79,7 +79,7 @@ void nvhost_nvdec::OnClose(DeviceFD fd) {
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if (iter != host1x_file.fd_to_id.end()) {
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if (iter != host1x_file.fd_to_id.end()) {
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system.GPU().ClearCdmaInstance(iter->second);
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system.GPU().ClearCdmaInstance(iter->second);
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}
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}
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system.AudioCore().SetNVDECActive(false);
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system.SetNVDECActive(false);
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}
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}
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} // namespace Service::Nvidia::Devices
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} // namespace Service::Nvidia::Devices
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@ -324,6 +324,10 @@ s64 Nvnflinger::GetNextTicks() const {
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speed_scale = 0.01f;
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speed_scale = 0.01f;
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}
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}
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}
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}
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if (system.GetNVDECActive() && settings.use_video_framerate.GetValue()) {
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// Run at intended presentation rate during video playback.
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speed_scale = 1.f;
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}
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// As an extension, treat nonpositive swap interval as framerate multiplier.
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// As an extension, treat nonpositive swap interval as framerate multiplier.
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const f32 effective_fps = swap_interval <= 0 ? 120.f * static_cast<f32>(1 - swap_interval)
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const f32 effective_fps = swap_interval <= 0 ? 120.f * static_cast<f32>(1 - swap_interval)
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@ -42,6 +42,7 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
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Settings::values.use_vulkan_driver_pipeline_cache.GetValue());
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Settings::values.use_vulkan_driver_pipeline_cache.GetValue());
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ui->enable_compute_pipelines_checkbox->setChecked(
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ui->enable_compute_pipelines_checkbox->setChecked(
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Settings::values.enable_compute_pipelines.GetValue());
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Settings::values.enable_compute_pipelines.GetValue());
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ui->use_video_framerate_checkbox->setChecked(Settings::values.use_video_framerate.GetValue());
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if (Settings::IsConfiguringGlobal()) {
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if (Settings::IsConfiguringGlobal()) {
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ui->gpu_accuracy->setCurrentIndex(
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ui->gpu_accuracy->setCurrentIndex(
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@ -91,6 +92,8 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.enable_compute_pipelines,
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.enable_compute_pipelines,
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ui->enable_compute_pipelines_checkbox,
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ui->enable_compute_pipelines_checkbox,
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enable_compute_pipelines);
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enable_compute_pipelines);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_video_framerate,
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ui->use_video_framerate_checkbox, use_video_framerate);
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}
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}
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void ConfigureGraphicsAdvanced::changeEvent(QEvent* event) {
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void ConfigureGraphicsAdvanced::changeEvent(QEvent* event) {
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@ -125,6 +128,8 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
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Settings::values.max_anisotropy.UsingGlobal());
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Settings::values.max_anisotropy.UsingGlobal());
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ui->enable_compute_pipelines_checkbox->setEnabled(
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ui->enable_compute_pipelines_checkbox->setEnabled(
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Settings::values.enable_compute_pipelines.UsingGlobal());
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Settings::values.enable_compute_pipelines.UsingGlobal());
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ui->use_video_framerate_checkbox->setEnabled(
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Settings::values.use_video_framerate.UsingGlobal());
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return;
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return;
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}
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}
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@ -149,6 +154,9 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
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ConfigurationShared::SetColoredTristate(ui->enable_compute_pipelines_checkbox,
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ConfigurationShared::SetColoredTristate(ui->enable_compute_pipelines_checkbox,
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Settings::values.enable_compute_pipelines,
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Settings::values.enable_compute_pipelines,
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enable_compute_pipelines);
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enable_compute_pipelines);
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ConfigurationShared::SetColoredTristate(ui->use_video_framerate_checkbox,
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Settings::values.use_video_framerate,
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use_video_framerate);
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ConfigurationShared::SetColoredComboBox(
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ConfigurationShared::SetColoredComboBox(
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ui->gpu_accuracy, ui->label_gpu_accuracy,
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ui->gpu_accuracy, ui->label_gpu_accuracy,
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static_cast<int>(Settings::values.gpu_accuracy.GetValue(true)));
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static_cast<int>(Settings::values.gpu_accuracy.GetValue(true)));
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@ -47,6 +47,7 @@ private:
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ConfigurationShared::CheckState use_fast_gpu_time;
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ConfigurationShared::CheckState use_fast_gpu_time;
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ConfigurationShared::CheckState use_vulkan_driver_pipeline_cache;
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ConfigurationShared::CheckState use_vulkan_driver_pipeline_cache;
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ConfigurationShared::CheckState enable_compute_pipelines;
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ConfigurationShared::CheckState enable_compute_pipelines;
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ConfigurationShared::CheckState use_video_framerate;
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const Core::System& system;
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const Core::System& system;
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};
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};
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@ -191,6 +191,16 @@ Compute pipelines are always enabled on all other drivers.</string>
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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<item>
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<widget class="QCheckBox" name="use_video_framerate_checkbox">
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<property name="toolTip">
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<string>Run the game at normal speed during video playback, even when the framerate is unlocked.</string>
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</property>
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<property name="text">
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<string>Sync to framerate of video playback</string>
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</property>
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</widget>
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</item>
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<item>
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<item>
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<widget class="QWidget" name="af_layout" native="true">
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<widget class="QWidget" name="af_layout" native="true">
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<layout class="QHBoxLayout" name="horizontalLayout_1">
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<layout class="QHBoxLayout" name="horizontalLayout_1">
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