yuzu-emu
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yuzu-android
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change file path encoding to Local8bit()

to support non-latin characters
This commit is contained in:
wwylele 2015-10-20 20:58:23 +03:00
parent 7411aed5c7
commit 6e57389172
2 changed files with 5 additions and 5 deletions

View File

@ -80,7 +80,7 @@ void GameList::DonePopulating()
void GameList::PopulateAsync(const QString& dir_path, bool deep_scan)
{
if (!FileUtil::Exists(dir_path.toStdString()) || !FileUtil::IsDirectory(dir_path.toStdString())) {
LOG_ERROR(Frontend, "Could not find game list folder at %s", dir_path.toLatin1().data());
LOG_ERROR(Frontend, "Could not find game list folder at %s", dir_path.toLocal8Bit().data());
return;
}

View File

@ -355,7 +355,7 @@ void GMainWindow::UpdateRecentFiles() {
}
void GMainWindow::OnGameListLoadFile(QString game_path) {
BootGame(game_path.toLatin1().data());
BootGame(game_path.toLocal8Bit().data());
}
void GMainWindow::OnMenuLoadFile() {
@ -367,7 +367,7 @@ void GMainWindow::OnMenuLoadFile() {
settings.setValue("romsPath", QFileInfo(filename).path());
StoreRecentFile(filename);
BootGame(filename.toLatin1().data());
BootGame(filename.toLocal8Bit().data());
}
}
@ -379,7 +379,7 @@ void GMainWindow::OnMenuLoadSymbolMap() {
if (!filename.isEmpty()) {
settings.setValue("symbolsPath", QFileInfo(filename).path());
LoadSymbolMap(filename.toLatin1().data());
LoadSymbolMap(filename.toLocal8Bit().data());
}
}
@ -400,7 +400,7 @@ void GMainWindow::OnMenuRecentFile() {
QString filename = action->data().toString();
QFileInfo file_info(filename);
if (file_info.exists()) {
BootGame(filename.toLatin1().data());
BootGame(filename.toLocal8Bit().data());
StoreRecentFile(filename); // Put the filename on top of the list
} else {
// Display an error message and remove the file from the list.