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Merge pull request #3784 from ReinUsesLisp/shader-memory-util

shader/memory_util: Deduplicate code
This commit is contained in:
bunnei 2020-04-28 12:05:50 -04:00 committed by GitHub
commit 72b73d22ab
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GPG Key ID: 4AEE18F83AFDEB23
9 changed files with 153 additions and 159 deletions

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@ -124,6 +124,8 @@ add_library(video_core STATIC
shader/decode.cpp shader/decode.cpp
shader/expr.cpp shader/expr.cpp
shader/expr.h shader/expr.h
shader/memory_util.cpp
shader/memory_util.h
shader/node_helper.cpp shader/node_helper.cpp
shader/node_helper.h shader/node_helper.h
shader/node.h shader/node.h

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@ -10,8 +10,6 @@
#include <thread> #include <thread>
#include <unordered_set> #include <unordered_set>
#include <boost/functional/hash.hpp>
#include "common/alignment.h" #include "common/alignment.h"
#include "common/assert.h" #include "common/assert.h"
#include "common/logging/log.h" #include "common/logging/log.h"
@ -28,76 +26,26 @@
#include "video_core/renderer_opengl/gl_shader_disk_cache.h" #include "video_core/renderer_opengl/gl_shader_disk_cache.h"
#include "video_core/renderer_opengl/gl_state_tracker.h" #include "video_core/renderer_opengl/gl_state_tracker.h"
#include "video_core/renderer_opengl/utils.h" #include "video_core/renderer_opengl/utils.h"
#include "video_core/shader/memory_util.h"
#include "video_core/shader/registry.h" #include "video_core/shader/registry.h"
#include "video_core/shader/shader_ir.h" #include "video_core/shader/shader_ir.h"
namespace OpenGL { namespace OpenGL {
using Tegra::Engines::ShaderType; using Tegra::Engines::ShaderType;
using VideoCommon::Shader::GetShaderAddress;
using VideoCommon::Shader::GetShaderCode;
using VideoCommon::Shader::GetUniqueIdentifier;
using VideoCommon::Shader::KERNEL_MAIN_OFFSET;
using VideoCommon::Shader::ProgramCode; using VideoCommon::Shader::ProgramCode;
using VideoCommon::Shader::Registry; using VideoCommon::Shader::Registry;
using VideoCommon::Shader::ShaderIR; using VideoCommon::Shader::ShaderIR;
using VideoCommon::Shader::STAGE_MAIN_OFFSET;
namespace { namespace {
constexpr u32 STAGE_MAIN_OFFSET = 10;
constexpr u32 KERNEL_MAIN_OFFSET = 0;
constexpr VideoCommon::Shader::CompilerSettings COMPILER_SETTINGS{}; constexpr VideoCommon::Shader::CompilerSettings COMPILER_SETTINGS{};
/// Gets the address for the specified shader stage program
GPUVAddr GetShaderAddress(Core::System& system, Maxwell::ShaderProgram program) {
const auto& gpu{system.GPU().Maxwell3D()};
const auto& shader_config{gpu.regs.shader_config[static_cast<std::size_t>(program)]};
return gpu.regs.code_address.CodeAddress() + shader_config.offset;
}
/// Gets if the current instruction offset is a scheduler instruction
constexpr bool IsSchedInstruction(std::size_t offset, std::size_t main_offset) {
// Sched instructions appear once every 4 instructions.
constexpr std::size_t SchedPeriod = 4;
const std::size_t absolute_offset = offset - main_offset;
return (absolute_offset % SchedPeriod) == 0;
}
/// Calculates the size of a program stream
std::size_t CalculateProgramSize(const ProgramCode& program) {
constexpr std::size_t start_offset = 10;
// This is the encoded version of BRA that jumps to itself. All Nvidia
// shaders end with one.
constexpr u64 self_jumping_branch = 0xE2400FFFFF07000FULL;
constexpr u64 mask = 0xFFFFFFFFFF7FFFFFULL;
std::size_t offset = start_offset;
while (offset < program.size()) {
const u64 instruction = program[offset];
if (!IsSchedInstruction(offset, start_offset)) {
if ((instruction & mask) == self_jumping_branch) {
// End on Maxwell's "nop" instruction
break;
}
if (instruction == 0) {
break;
}
}
offset++;
}
// The last instruction is included in the program size
return std::min(offset + 1, program.size());
}
/// Gets the shader program code from memory for the specified address
ProgramCode GetShaderCode(Tegra::MemoryManager& memory_manager, const GPUVAddr gpu_addr,
const u8* host_ptr) {
ProgramCode code(VideoCommon::Shader::MAX_PROGRAM_LENGTH);
ASSERT_OR_EXECUTE(host_ptr != nullptr, {
std::fill(code.begin(), code.end(), 0);
return code;
});
memory_manager.ReadBlockUnsafe(gpu_addr, code.data(), code.size() * sizeof(u64));
code.resize(CalculateProgramSize(code));
return code;
}
/// Gets the shader type from a Maxwell program type /// Gets the shader type from a Maxwell program type
constexpr GLenum GetGLShaderType(ShaderType shader_type) { constexpr GLenum GetGLShaderType(ShaderType shader_type) {
switch (shader_type) { switch (shader_type) {
@ -114,17 +62,6 @@ constexpr GLenum GetGLShaderType(ShaderType shader_type) {
} }
} }
/// Hashes one (or two) program streams
u64 GetUniqueIdentifier(ShaderType shader_type, bool is_a, const ProgramCode& code,
const ProgramCode& code_b = {}) {
u64 unique_identifier = boost::hash_value(code);
if (is_a) {
// VertexA programs include two programs
boost::hash_combine(unique_identifier, boost::hash_value(code_b));
}
return unique_identifier;
}
constexpr const char* GetShaderTypeName(ShaderType shader_type) { constexpr const char* GetShaderTypeName(ShaderType shader_type) {
switch (shader_type) { switch (shader_type) {
case ShaderType::Vertex: case ShaderType::Vertex:
@ -456,11 +393,12 @@ Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
const auto host_ptr{memory_manager.GetPointer(address)}; const auto host_ptr{memory_manager.GetPointer(address)};
// No shader found - create a new one // No shader found - create a new one
ProgramCode code{GetShaderCode(memory_manager, address, host_ptr)}; ProgramCode code{GetShaderCode(memory_manager, address, host_ptr, false)};
ProgramCode code_b; ProgramCode code_b;
if (program == Maxwell::ShaderProgram::VertexA) { if (program == Maxwell::ShaderProgram::VertexA) {
const GPUVAddr address_b{GetShaderAddress(system, Maxwell::ShaderProgram::VertexB)}; const GPUVAddr address_b{GetShaderAddress(system, Maxwell::ShaderProgram::VertexB)};
code_b = GetShaderCode(memory_manager, address_b, memory_manager.GetPointer(address_b)); const u8* host_ptr_b = memory_manager.GetPointer(address_b);
code_b = GetShaderCode(memory_manager, address_b, host_ptr_b, false);
} }
const auto unique_identifier = GetUniqueIdentifier( const auto unique_identifier = GetUniqueIdentifier(
@ -498,7 +436,7 @@ Shader ShaderCacheOpenGL::GetComputeKernel(GPUVAddr code_addr) {
const auto host_ptr{memory_manager.GetPointer(code_addr)}; const auto host_ptr{memory_manager.GetPointer(code_addr)};
// No kernel found, create a new one // No kernel found, create a new one
auto code{GetShaderCode(memory_manager, code_addr, host_ptr)}; auto code{GetShaderCode(memory_manager, code_addr, host_ptr, true)};
const auto unique_identifier{GetUniqueIdentifier(ShaderType::Compute, false, code)}; const auto unique_identifier{GetUniqueIdentifier(ShaderType::Compute, false, code)};
const ShaderParameters params{system, disk_cache, device, const ShaderParameters params{system, disk_cache, device,

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@ -27,12 +27,18 @@
#include "video_core/renderer_vulkan/vk_update_descriptor.h" #include "video_core/renderer_vulkan/vk_update_descriptor.h"
#include "video_core/renderer_vulkan/wrapper.h" #include "video_core/renderer_vulkan/wrapper.h"
#include "video_core/shader/compiler_settings.h" #include "video_core/shader/compiler_settings.h"
#include "video_core/shader/memory_util.h"
namespace Vulkan { namespace Vulkan {
MICROPROFILE_DECLARE(Vulkan_PipelineCache); MICROPROFILE_DECLARE(Vulkan_PipelineCache);
using Tegra::Engines::ShaderType; using Tegra::Engines::ShaderType;
using VideoCommon::Shader::GetShaderAddress;
using VideoCommon::Shader::GetShaderCode;
using VideoCommon::Shader::KERNEL_MAIN_OFFSET;
using VideoCommon::Shader::ProgramCode;
using VideoCommon::Shader::STAGE_MAIN_OFFSET;
namespace { namespace {
@ -45,60 +51,6 @@ constexpr VkDescriptorType STORAGE_IMAGE = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
constexpr VideoCommon::Shader::CompilerSettings compiler_settings{ constexpr VideoCommon::Shader::CompilerSettings compiler_settings{
VideoCommon::Shader::CompileDepth::FullDecompile}; VideoCommon::Shader::CompileDepth::FullDecompile};
/// Gets the address for the specified shader stage program
GPUVAddr GetShaderAddress(Core::System& system, Maxwell::ShaderProgram program) {
const auto& gpu{system.GPU().Maxwell3D()};
const auto& shader_config{gpu.regs.shader_config[static_cast<std::size_t>(program)]};
return gpu.regs.code_address.CodeAddress() + shader_config.offset;
}
/// Gets if the current instruction offset is a scheduler instruction
constexpr bool IsSchedInstruction(std::size_t offset, std::size_t main_offset) {
// Sched instructions appear once every 4 instructions.
constexpr std::size_t SchedPeriod = 4;
const std::size_t absolute_offset = offset - main_offset;
return (absolute_offset % SchedPeriod) == 0;
}
/// Calculates the size of a program stream
std::size_t CalculateProgramSize(const ProgramCode& program, bool is_compute) {
const std::size_t start_offset = is_compute ? 0 : 10;
// This is the encoded version of BRA that jumps to itself. All Nvidia
// shaders end with one.
constexpr u64 self_jumping_branch = 0xE2400FFFFF07000FULL;
constexpr u64 mask = 0xFFFFFFFFFF7FFFFFULL;
std::size_t offset = start_offset;
while (offset < program.size()) {
const u64 instruction = program[offset];
if (!IsSchedInstruction(offset, start_offset)) {
if ((instruction & mask) == self_jumping_branch) {
// End on Maxwell's "nop" instruction
break;
}
if (instruction == 0) {
break;
}
}
++offset;
}
// The last instruction is included in the program size
return std::min(offset + 1, program.size());
}
/// Gets the shader program code from memory for the specified address
ProgramCode GetShaderCode(Tegra::MemoryManager& memory_manager, const GPUVAddr gpu_addr,
const u8* host_ptr, bool is_compute) {
ProgramCode program_code(VideoCommon::Shader::MAX_PROGRAM_LENGTH);
ASSERT_OR_EXECUTE(host_ptr != nullptr, {
std::fill(program_code.begin(), program_code.end(), 0);
return program_code;
});
memory_manager.ReadBlockUnsafe(gpu_addr, program_code.data(),
program_code.size() * sizeof(u64));
program_code.resize(CalculateProgramSize(program_code, is_compute));
return program_code;
}
constexpr std::size_t GetStageFromProgram(std::size_t program) { constexpr std::size_t GetStageFromProgram(std::size_t program) {
return program == 0 ? 0 : program - 1; return program == 0 ? 0 : program - 1;
} }
@ -230,9 +182,9 @@ std::array<Shader, Maxwell::MaxShaderProgram> VKPipelineCache::GetShaders() {
const auto host_ptr{memory_manager.GetPointer(program_addr)}; const auto host_ptr{memory_manager.GetPointer(program_addr)};
// No shader found - create a new one // No shader found - create a new one
constexpr u32 stage_offset = 10; constexpr u32 stage_offset = STAGE_MAIN_OFFSET;
const auto stage = static_cast<Tegra::Engines::ShaderType>(index == 0 ? 0 : index - 1); const auto stage = static_cast<Tegra::Engines::ShaderType>(index == 0 ? 0 : index - 1);
auto code = GetShaderCode(memory_manager, program_addr, host_ptr, false); ProgramCode code = GetShaderCode(memory_manager, program_addr, host_ptr, false);
shader = std::make_shared<CachedShader>(system, stage, program_addr, *cpu_addr, shader = std::make_shared<CachedShader>(system, stage, program_addr, *cpu_addr,
std::move(code), stage_offset); std::move(code), stage_offset);
@ -288,11 +240,10 @@ VKComputePipeline& VKPipelineCache::GetComputePipeline(const ComputePipelineCach
// No shader found - create a new one // No shader found - create a new one
const auto host_ptr = memory_manager.GetPointer(program_addr); const auto host_ptr = memory_manager.GetPointer(program_addr);
auto code = GetShaderCode(memory_manager, program_addr, host_ptr, true); ProgramCode code = GetShaderCode(memory_manager, program_addr, host_ptr, true);
constexpr u32 kernel_main_offset = 0;
shader = std::make_shared<CachedShader>(system, Tegra::Engines::ShaderType::Compute, shader = std::make_shared<CachedShader>(system, Tegra::Engines::ShaderType::Compute,
program_addr, *cpu_addr, std::move(code), program_addr, *cpu_addr, std::move(code),
kernel_main_offset); KERNEL_MAIN_OFFSET);
if (cpu_addr) { if (cpu_addr) {
Register(shader); Register(shader);
} else { } else {

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@ -24,6 +24,7 @@
#include "video_core/renderer_vulkan/vk_resource_manager.h" #include "video_core/renderer_vulkan/vk_resource_manager.h"
#include "video_core/renderer_vulkan/vk_shader_decompiler.h" #include "video_core/renderer_vulkan/vk_shader_decompiler.h"
#include "video_core/renderer_vulkan/wrapper.h" #include "video_core/renderer_vulkan/wrapper.h"
#include "video_core/shader/memory_util.h"
#include "video_core/shader/registry.h" #include "video_core/shader/registry.h"
#include "video_core/shader/shader_ir.h" #include "video_core/shader/shader_ir.h"
#include "video_core/surface.h" #include "video_core/surface.h"
@ -46,8 +47,6 @@ class CachedShader;
using Shader = std::shared_ptr<CachedShader>; using Shader = std::shared_ptr<CachedShader>;
using Maxwell = Tegra::Engines::Maxwell3D::Regs; using Maxwell = Tegra::Engines::Maxwell3D::Regs;
using ProgramCode = std::vector<u64>;
struct GraphicsPipelineCacheKey { struct GraphicsPipelineCacheKey {
FixedPipelineState fixed_state; FixedPipelineState fixed_state;
RenderPassParams renderpass_params; RenderPassParams renderpass_params;
@ -108,7 +107,8 @@ namespace Vulkan {
class CachedShader final : public RasterizerCacheObject { class CachedShader final : public RasterizerCacheObject {
public: public:
explicit CachedShader(Core::System& system, Tegra::Engines::ShaderType stage, GPUVAddr gpu_addr, explicit CachedShader(Core::System& system, Tegra::Engines::ShaderType stage, GPUVAddr gpu_addr,
VAddr cpu_addr, ProgramCode program_code, u32 main_offset); VAddr cpu_addr, VideoCommon::Shader::ProgramCode program_code,
u32 main_offset);
~CachedShader(); ~CachedShader();
GPUVAddr GetGpuAddr() const { GPUVAddr GetGpuAddr() const {
@ -140,7 +140,7 @@ private:
Tegra::Engines::ShaderType stage); Tegra::Engines::ShaderType stage);
GPUVAddr gpu_addr{}; GPUVAddr gpu_addr{};
ProgramCode program_code; VideoCommon::Shader::ProgramCode program_code;
VideoCommon::Shader::Registry registry; VideoCommon::Shader::Registry registry;
VideoCommon::Shader::ShaderIR shader_ir; VideoCommon::Shader::ShaderIR shader_ir;
ShaderEntries entries; ShaderEntries entries;

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@ -13,6 +13,7 @@
#include "common/common_types.h" #include "common/common_types.h"
#include "video_core/shader/ast.h" #include "video_core/shader/ast.h"
#include "video_core/shader/control_flow.h" #include "video_core/shader/control_flow.h"
#include "video_core/shader/memory_util.h"
#include "video_core/shader/registry.h" #include "video_core/shader/registry.h"
#include "video_core/shader/shader_ir.h" #include "video_core/shader/shader_ir.h"
@ -115,17 +116,6 @@ Pred GetPredicate(u32 index, bool negated) {
return static_cast<Pred>(static_cast<u64>(index) + (negated ? 8ULL : 0ULL)); return static_cast<Pred>(static_cast<u64>(index) + (negated ? 8ULL : 0ULL));
} }
/**
* Returns whether the instruction at the specified offset is a 'sched' instruction.
* Sched instructions always appear before a sequence of 3 instructions.
*/
constexpr bool IsSchedInstruction(u32 offset, u32 main_offset) {
constexpr u32 SchedPeriod = 4;
u32 absolute_offset = offset - main_offset;
return (absolute_offset % SchedPeriod) == 0;
}
enum class ParseResult : u32 { enum class ParseResult : u32 {
ControlCaught, ControlCaught,
BlockEnd, BlockEnd,

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@ -13,6 +13,7 @@
#include "video_core/engines/shader_bytecode.h" #include "video_core/engines/shader_bytecode.h"
#include "video_core/engines/shader_header.h" #include "video_core/engines/shader_header.h"
#include "video_core/shader/control_flow.h" #include "video_core/shader/control_flow.h"
#include "video_core/shader/memory_util.h"
#include "video_core/shader/node_helper.h" #include "video_core/shader/node_helper.h"
#include "video_core/shader/shader_ir.h" #include "video_core/shader/shader_ir.h"
@ -23,17 +24,6 @@ using Tegra::Shader::OpCode;
namespace { namespace {
/**
* Returns whether the instruction at the specified offset is a 'sched' instruction.
* Sched instructions always appear before a sequence of 3 instructions.
*/
constexpr bool IsSchedInstruction(u32 offset, u32 main_offset) {
constexpr u32 SchedPeriod = 4;
u32 absolute_offset = offset - main_offset;
return (absolute_offset % SchedPeriod) == 0;
}
void DeduceTextureHandlerSize(VideoCore::GuestDriverProfile& gpu_driver, void DeduceTextureHandlerSize(VideoCore::GuestDriverProfile& gpu_driver,
const std::list<Sampler>& used_samplers) { const std::list<Sampler>& used_samplers) {
if (gpu_driver.IsTextureHandlerSizeKnown() || used_samplers.size() <= 1) { if (gpu_driver.IsTextureHandlerSizeKnown() || used_samplers.size() <= 1) {

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@ -0,0 +1,77 @@
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <cstddef>
#include <boost/container_hash/hash.hpp>
#include "common/common_types.h"
#include "core/core.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/memory_manager.h"
#include "video_core/shader/memory_util.h"
#include "video_core/shader/shader_ir.h"
namespace VideoCommon::Shader {
GPUVAddr GetShaderAddress(Core::System& system,
Tegra::Engines::Maxwell3D::Regs::ShaderProgram program) {
const auto& gpu{system.GPU().Maxwell3D()};
const auto& shader_config{gpu.regs.shader_config[static_cast<std::size_t>(program)]};
return gpu.regs.code_address.CodeAddress() + shader_config.offset;
}
bool IsSchedInstruction(std::size_t offset, std::size_t main_offset) {
// Sched instructions appear once every 4 instructions.
constexpr std::size_t SchedPeriod = 4;
const std::size_t absolute_offset = offset - main_offset;
return (absolute_offset % SchedPeriod) == 0;
}
std::size_t CalculateProgramSize(const ProgramCode& program, bool is_compute) {
// This is the encoded version of BRA that jumps to itself. All Nvidia
// shaders end with one.
static constexpr u64 SELF_JUMPING_BRANCH = 0xE2400FFFFF07000FULL;
static constexpr u64 MASK = 0xFFFFFFFFFF7FFFFFULL;
const std::size_t start_offset = is_compute ? KERNEL_MAIN_OFFSET : STAGE_MAIN_OFFSET;
std::size_t offset = start_offset;
while (offset < program.size()) {
const u64 instruction = program[offset];
if (!IsSchedInstruction(offset, start_offset)) {
if ((instruction & MASK) == SELF_JUMPING_BRANCH) {
// End on Maxwell's "nop" instruction
break;
}
if (instruction == 0) {
break;
}
}
++offset;
}
// The last instruction is included in the program size
return std::min(offset + 1, program.size());
}
ProgramCode GetShaderCode(Tegra::MemoryManager& memory_manager, GPUVAddr gpu_addr,
const u8* host_ptr, bool is_compute) {
ProgramCode code(VideoCommon::Shader::MAX_PROGRAM_LENGTH);
ASSERT_OR_EXECUTE(host_ptr != nullptr, { return code; });
memory_manager.ReadBlockUnsafe(gpu_addr, code.data(), code.size() * sizeof(u64));
code.resize(CalculateProgramSize(code, is_compute));
return code;
}
u64 GetUniqueIdentifier(Tegra::Engines::ShaderType shader_type, bool is_a, const ProgramCode& code,
const ProgramCode& code_b) {
u64 unique_identifier = boost::hash_value(code);
if (is_a) {
// VertexA programs include two programs
boost::hash_combine(unique_identifier, boost::hash_value(code_b));
}
return unique_identifier;
}
} // namespace VideoCommon::Shader

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@ -0,0 +1,47 @@
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <cstddef>
#include <vector>
#include "common/common_types.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/engines/shader_type.h"
namespace Core {
class System;
}
namespace Tegra {
class MemoryManager;
}
namespace VideoCommon::Shader {
using ProgramCode = std::vector<u64>;
constexpr u32 STAGE_MAIN_OFFSET = 10;
constexpr u32 KERNEL_MAIN_OFFSET = 0;
/// Gets the address for the specified shader stage program
GPUVAddr GetShaderAddress(Core::System& system,
Tegra::Engines::Maxwell3D::Regs::ShaderProgram program);
/// Gets if the current instruction offset is a scheduler instruction
bool IsSchedInstruction(std::size_t offset, std::size_t main_offset);
/// Calculates the size of a program stream
std::size_t CalculateProgramSize(const ProgramCode& program, bool is_compute);
/// Gets the shader program code from memory for the specified address
ProgramCode GetShaderCode(Tegra::MemoryManager& memory_manager, GPUVAddr gpu_addr,
const u8* host_ptr, bool is_compute);
/// Hashes one (or two) program streams
u64 GetUniqueIdentifier(Tegra::Engines::ShaderType shader_type, bool is_a, const ProgramCode& code,
const ProgramCode& code_b = {});
} // namespace VideoCommon::Shader

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@ -18,6 +18,7 @@
#include "video_core/engines/shader_header.h" #include "video_core/engines/shader_header.h"
#include "video_core/shader/ast.h" #include "video_core/shader/ast.h"
#include "video_core/shader/compiler_settings.h" #include "video_core/shader/compiler_settings.h"
#include "video_core/shader/memory_util.h"
#include "video_core/shader/node.h" #include "video_core/shader/node.h"
#include "video_core/shader/registry.h" #include "video_core/shader/registry.h"
@ -25,8 +26,6 @@ namespace VideoCommon::Shader {
struct ShaderBlock; struct ShaderBlock;
using ProgramCode = std::vector<u64>;
constexpr u32 MAX_PROGRAM_LENGTH = 0x1000; constexpr u32 MAX_PROGRAM_LENGTH = 0x1000;
class ConstBuffer { class ConstBuffer {