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Merge pull request #1194 from lioncash/alloc

gl_shader_cache: Remove unused program_code vector in GetShaderAddress()
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bunnei 2018-08-28 11:27:44 -04:00 committed by GitHub
commit 72e4499a9e
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1 changed files with 1 additions and 2 deletions

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@ -14,9 +14,8 @@ namespace OpenGL {
/// Gets the address for the specified shader stage program /// Gets the address for the specified shader stage program
static Tegra::GPUVAddr GetShaderAddress(Maxwell::ShaderProgram program) { static Tegra::GPUVAddr GetShaderAddress(Maxwell::ShaderProgram program) {
auto& gpu = Core::System::GetInstance().GPU().Maxwell3D(); auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
GLShader::ProgramCode program_code(GLShader::MAX_PROGRAM_CODE_LENGTH);
auto& shader_config = gpu.regs.shader_config[static_cast<size_t>(program)]; auto& shader_config = gpu.regs.shader_config[static_cast<size_t>(program)];
return gpu.regs.code_address.CodeAddress() + shader_config.offset; return gpu.regs.code_address.CodeAddress() + shader_config.offset;
} }