yuzu: Use new input on main and bootmanager
This commit is contained in:
parent
29ae42f3e2
commit
737d305f63
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@ -27,12 +27,15 @@
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#include "common/assert.h"
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#include "common/assert.h"
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#include "common/microprofile.h"
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#include "common/microprofile.h"
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#include "common/param_package.h"
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#include "common/scm_rev.h"
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#include "common/scm_rev.h"
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#include "common/scope_exit.h"
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#include "common/scope_exit.h"
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#include "common/settings.h"
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#include "common/settings.h"
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#include "core/core.h"
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#include "core/core.h"
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#include "core/frontend/framebuffer_layout.h"
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#include "core/frontend/framebuffer_layout.h"
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#include "input_common/keyboard.h"
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#include "input_common/drivers/keyboard.h"
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#include "input_common/drivers/mouse.h"
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#include "input_common/drivers/touch_screen.h"
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#include "input_common/main.h"
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#include "input_common/main.h"
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#include "video_core/renderer_base.h"
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#include "video_core/renderer_base.h"
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#include "video_core/video_core.h"
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#include "video_core/video_core.h"
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@ -294,7 +297,6 @@ GRenderWindow::GRenderWindow(GMainWindow* parent, EmuThread* emu_thread_,
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layout->setContentsMargins(0, 0, 0, 0);
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layout->setContentsMargins(0, 0, 0, 0);
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setLayout(layout);
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setLayout(layout);
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input_subsystem->Initialize();
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input_subsystem->Initialize();
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this->setMouseTracking(true);
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this->setMouseTracking(true);
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connect(this, &GRenderWindow::FirstFrameDisplayed, parent, &GMainWindow::OnLoadComplete);
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connect(this, &GRenderWindow::FirstFrameDisplayed, parent, &GMainWindow::OnLoadComplete);
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@ -392,34 +394,34 @@ void GRenderWindow::closeEvent(QCloseEvent* event) {
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void GRenderWindow::keyPressEvent(QKeyEvent* event) {
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void GRenderWindow::keyPressEvent(QKeyEvent* event) {
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if (!event->isAutoRepeat()) {
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if (!event->isAutoRepeat()) {
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// input_subsystem->GetKeyboard()->PressKey(event->key());
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input_subsystem->GetKeyboard()->PressKey(event->key());
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}
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}
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}
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}
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void GRenderWindow::keyReleaseEvent(QKeyEvent* event) {
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void GRenderWindow::keyReleaseEvent(QKeyEvent* event) {
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if (!event->isAutoRepeat()) {
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if (!event->isAutoRepeat()) {
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// input_subsystem->GetKeyboard()->ReleaseKey(event->key());
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input_subsystem->GetKeyboard()->ReleaseKey(event->key());
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}
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}
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}
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}
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//MouseInput::MouseButton GRenderWindow::QtButtonToMouseButton(Qt::MouseButton button) {
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InputCommon::MouseButton GRenderWindow::QtButtonToMouseButton(Qt::MouseButton button) {
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// switch (button) {
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switch (button) {
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// case Qt::LeftButton:
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case Qt::LeftButton:
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// return MouseInput::MouseButton::Left;
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return InputCommon::MouseButton::Left;
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// case Qt::RightButton:
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case Qt::RightButton:
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// return MouseInput::MouseButton::Right;
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return InputCommon::MouseButton::Right;
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// case Qt::MiddleButton:
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case Qt::MiddleButton:
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// return MouseInput::MouseButton::Wheel;
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return InputCommon::MouseButton::Wheel;
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// case Qt::BackButton:
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case Qt::BackButton:
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// return MouseInput::MouseButton::Backward;
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return InputCommon::MouseButton::Backward;
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// case Qt::ForwardButton:
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case Qt::ForwardButton:
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// return MouseInput::MouseButton::Forward;
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return InputCommon::MouseButton::Forward;
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// case Qt::TaskButton:
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case Qt::TaskButton:
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// return MouseInput::MouseButton::Task;
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return InputCommon::MouseButton::Task;
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// default:
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default:
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// return MouseInput::MouseButton::Extra;
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return InputCommon::MouseButton::Extra;
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// }
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}
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//}
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}
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void GRenderWindow::mousePressEvent(QMouseEvent* event) {
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void GRenderWindow::mousePressEvent(QMouseEvent* event) {
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// Touch input is handled in TouchBeginEvent
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// Touch input is handled in TouchBeginEvent
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@ -430,12 +432,9 @@ void GRenderWindow::mousePressEvent(QMouseEvent* event) {
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// coordinates and map them to the current render area
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// coordinates and map them to the current render area
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const auto pos = mapFromGlobal(QCursor::pos());
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const auto pos = mapFromGlobal(QCursor::pos());
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const auto [x, y] = ScaleTouch(pos);
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const auto [x, y] = ScaleTouch(pos);
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//const auto button = QtButtonToMouseButton(event->button());
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const auto [touch_x, touch_y] = MapToTouchScreen(x, y);
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//input_subsystem->GetMouse()->PressButton(x, y, button);
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const auto button = QtButtonToMouseButton(event->button());
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input_subsystem->GetMouse()->PressButton(x, y, touch_x, touch_y, button);
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if (event->button() == Qt::LeftButton) {
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this->TouchPressed(x, y, 0);
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}
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emit MouseActivity();
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emit MouseActivity();
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}
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}
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@ -449,10 +448,10 @@ void GRenderWindow::mouseMoveEvent(QMouseEvent* event) {
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// coordinates and map them to the current render area
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// coordinates and map them to the current render area
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const auto pos = mapFromGlobal(QCursor::pos());
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const auto pos = mapFromGlobal(QCursor::pos());
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const auto [x, y] = ScaleTouch(pos);
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const auto [x, y] = ScaleTouch(pos);
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const auto [touch_x, touch_y] = MapToTouchScreen(x, y);
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const int center_x = width() / 2;
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const int center_x = width() / 2;
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const int center_y = height() / 2;
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const int center_y = height() / 2;
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//input_subsystem->GetMouse()->MouseMove(x, y, center_x, center_y);
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input_subsystem->GetMouse()->MouseMove(x, y, touch_x, touch_y, center_x, center_y);
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this->TouchMoved(x, y, 0);
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if (Settings::values.mouse_panning) {
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if (Settings::values.mouse_panning) {
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QCursor::setPos(mapToGlobal({center_x, center_y}));
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QCursor::setPos(mapToGlobal({center_x, center_y}));
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@ -467,12 +466,8 @@ void GRenderWindow::mouseReleaseEvent(QMouseEvent* event) {
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return;
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return;
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}
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}
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//const auto button = QtButtonToMouseButton(event->button());
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const auto button = QtButtonToMouseButton(event->button());
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//input_subsystem->GetMouse()->ReleaseButton(button);
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input_subsystem->GetMouse()->ReleaseButton(button);
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if (event->button() == Qt::LeftButton) {
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this->TouchReleased(0);
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}
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}
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}
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void GRenderWindow::TouchBeginEvent(const QTouchEvent* event) {
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void GRenderWindow::TouchBeginEvent(const QTouchEvent* event) {
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@ -495,7 +490,7 @@ void GRenderWindow::TouchUpdateEvent(const QTouchEvent* event) {
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for (std::size_t id = 0; id < touch_ids.size(); ++id) {
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for (std::size_t id = 0; id < touch_ids.size(); ++id) {
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if (!TouchExist(touch_ids[id], touch_points)) {
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if (!TouchExist(touch_ids[id], touch_points)) {
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touch_ids[id] = 0;
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touch_ids[id] = 0;
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this->TouchReleased(id + 1);
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input_subsystem->GetTouchScreen()->TouchReleased(id);
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}
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}
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}
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}
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}
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}
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@ -504,28 +499,28 @@ void GRenderWindow::TouchEndEvent() {
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for (std::size_t id = 0; id < touch_ids.size(); ++id) {
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for (std::size_t id = 0; id < touch_ids.size(); ++id) {
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if (touch_ids[id] != 0) {
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if (touch_ids[id] != 0) {
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touch_ids[id] = 0;
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touch_ids[id] = 0;
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this->TouchReleased(id + 1);
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input_subsystem->GetTouchScreen()->TouchReleased(id);
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}
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}
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}
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}
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}
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}
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bool GRenderWindow::TouchStart(const QTouchEvent::TouchPoint& touch_point) {
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void GRenderWindow::TouchStart(const QTouchEvent::TouchPoint& touch_point) {
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for (std::size_t id = 0; id < touch_ids.size(); ++id) {
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for (std::size_t id = 0; id < touch_ids.size(); ++id) {
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if (touch_ids[id] == 0) {
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if (touch_ids[id] == 0) {
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touch_ids[id] = touch_point.id() + 1;
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touch_ids[id] = touch_point.id() + 1;
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const auto [x, y] = ScaleTouch(touch_point.pos());
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const auto [x, y] = ScaleTouch(touch_point.pos());
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this->TouchPressed(x, y, id + 1);
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const auto [touch_x, touch_y] = MapToTouchScreen(x, y);
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return true;
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input_subsystem->GetTouchScreen()->TouchPressed(touch_x, touch_y, id);
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}
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}
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}
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}
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return false;
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}
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}
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bool GRenderWindow::TouchUpdate(const QTouchEvent::TouchPoint& touch_point) {
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bool GRenderWindow::TouchUpdate(const QTouchEvent::TouchPoint& touch_point) {
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for (std::size_t id = 0; id < touch_ids.size(); ++id) {
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for (std::size_t id = 0; id < touch_ids.size(); ++id) {
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if (touch_ids[id] == static_cast<std::size_t>(touch_point.id() + 1)) {
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if (touch_ids[id] == static_cast<std::size_t>(touch_point.id() + 1)) {
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const auto [x, y] = ScaleTouch(touch_point.pos());
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const auto [x, y] = ScaleTouch(touch_point.pos());
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this->TouchMoved(x, y, id + 1);
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const auto [touch_x, touch_y] = MapToTouchScreen(x, y);
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input_subsystem->GetTouchScreen()->TouchMoved(touch_x, touch_y, id);
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return true;
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return true;
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}
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}
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}
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}
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@ -556,9 +551,9 @@ bool GRenderWindow::event(QEvent* event) {
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void GRenderWindow::focusOutEvent(QFocusEvent* event) {
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void GRenderWindow::focusOutEvent(QFocusEvent* event) {
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QWidget::focusOutEvent(event);
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QWidget::focusOutEvent(event);
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//input_subsystem->GetKeyboard()->ReleaseAllKeys();
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input_subsystem->GetKeyboard()->ReleaseAllKeys();
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//input_subsystem->GetMouse()->ReleaseAllButtons();
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input_subsystem->GetMouse()->ReleaseAllButtons();
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this->TouchReleased(0);
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input_subsystem->GetTouchScreen()->ReleaseAllTouch();
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}
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}
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void GRenderWindow::resizeEvent(QResizeEvent* event) {
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void GRenderWindow::resizeEvent(QResizeEvent* event) {
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@ -30,11 +30,8 @@ class System;
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namespace InputCommon {
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namespace InputCommon {
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class InputSubsystem;
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class InputSubsystem;
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}
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namespace MouseInput {
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enum class MouseButton;
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enum class MouseButton;
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}
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} // namespace InputCommon
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namespace VideoCore {
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namespace VideoCore {
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enum class LoadCallbackStage;
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enum class LoadCallbackStage;
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@ -165,7 +162,7 @@ public:
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void keyReleaseEvent(QKeyEvent* event) override;
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void keyReleaseEvent(QKeyEvent* event) override;
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/// Converts a Qt mouse button into MouseInput mouse button
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/// Converts a Qt mouse button into MouseInput mouse button
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// static MouseInput::MouseButton QtButtonToMouseButton(Qt::MouseButton button);
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static InputCommon::MouseButton QtButtonToMouseButton(Qt::MouseButton button);
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void mousePressEvent(QMouseEvent* event) override;
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void mousePressEvent(QMouseEvent* event) override;
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void mouseMoveEvent(QMouseEvent* event) override;
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void mouseMoveEvent(QMouseEvent* event) override;
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@ -214,7 +211,7 @@ private:
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void TouchUpdateEvent(const QTouchEvent* event);
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void TouchUpdateEvent(const QTouchEvent* event);
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void TouchEndEvent();
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void TouchEndEvent();
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bool TouchStart(const QTouchEvent::TouchPoint& touch_point);
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void TouchStart(const QTouchEvent::TouchPoint& touch_point);
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bool TouchUpdate(const QTouchEvent::TouchPoint& touch_point);
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bool TouchUpdate(const QTouchEvent::TouchPoint& touch_point);
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bool TouchExist(std::size_t id, const QList<QTouchEvent::TouchPoint>& touch_points) const;
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bool TouchExist(std::size_t id, const QList<QTouchEvent::TouchPoint>& touch_points) const;
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@ -106,8 +106,8 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
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#include "core/loader/loader.h"
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#include "core/loader/loader.h"
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#include "core/perf_stats.h"
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#include "core/perf_stats.h"
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#include "core/telemetry_session.h"
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#include "core/telemetry_session.h"
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#include "input_common/drivers/tas_input.h"
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#include "input_common/main.h"
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#include "input_common/main.h"
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#include "input_common/tas/tas_input.h"
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#include "ui_main.h"
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#include "ui_main.h"
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#include "util/overlay_dialog.h"
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#include "util/overlay_dialog.h"
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#include "video_core/gpu.h"
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#include "video_core/gpu.h"
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@ -838,7 +838,6 @@ void GMainWindow::InitializeWidgets() {
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controller_type = Settings::ControllerType::ProController;
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controller_type = Settings::ControllerType::ProController;
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ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get(), *system);
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ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get(), *system);
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configure_dialog.ApplyConfiguration();
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configure_dialog.ApplyConfiguration();
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controller_dialog->refreshConfiguration();
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}
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}
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Settings::values.use_docked_mode.SetValue(!is_docked);
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Settings::values.use_docked_mode.SetValue(!is_docked);
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@ -922,7 +921,7 @@ void GMainWindow::InitializeDebugWidgets() {
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waitTreeWidget->hide();
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waitTreeWidget->hide();
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debug_menu->addAction(waitTreeWidget->toggleViewAction());
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debug_menu->addAction(waitTreeWidget->toggleViewAction());
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controller_dialog = new ControllerDialog(this, input_subsystem.get());
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controller_dialog = new ControllerDialog(this);
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controller_dialog->hide();
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controller_dialog->hide();
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debug_menu->addAction(controller_dialog->toggleViewAction());
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debug_menu->addAction(controller_dialog->toggleViewAction());
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@ -2708,7 +2707,6 @@ void GMainWindow::OnConfigure() {
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ShowTelemetryCallout();
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ShowTelemetryCallout();
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}
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}
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controller_dialog->refreshConfiguration();
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InitializeHotkeys();
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InitializeHotkeys();
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if (UISettings::values.theme != old_theme) {
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if (UISettings::values.theme != old_theme) {
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@ -2969,15 +2967,15 @@ void GMainWindow::UpdateWindowTitle(std::string_view title_name, std::string_vie
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}
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}
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QString GMainWindow::GetTasStateDescription() const {
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QString GMainWindow::GetTasStateDescription() const {
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//auto [tas_status, current_tas_frame, total_tas_frames] = input_subsystem->GetTas()->GetStatus();
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auto [tas_status, current_tas_frame, total_tas_frames] = input_subsystem->GetTas()->GetStatus();
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//switch (tas_status) {
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switch (tas_status) {
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//case TasInput::TasState::Running:
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case InputCommon::TasInput::TasState::Running:
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// return tr("TAS state: Running %1/%2").arg(current_tas_frame).arg(total_tas_frames);
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return tr("TAS state: Running %1/%2").arg(current_tas_frame).arg(total_tas_frames);
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//case TasInput::TasState::Recording:
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case InputCommon::TasInput::TasState::Recording:
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// return tr("TAS state: Recording %1").arg(total_tas_frames);
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return tr("TAS state: Recording %1").arg(total_tas_frames);
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//case TasInput::TasState::Stopped:
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case InputCommon::TasInput::TasState::Stopped:
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// return tr("TAS state: Idle %1/%2").arg(current_tas_frame).arg(total_tas_frames);
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return tr("TAS state: Idle %1/%2").arg(current_tas_frame).arg(total_tas_frames);
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//default:
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default:
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return tr("TAS State: Invalid");
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return tr("TAS State: Invalid");
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}
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}
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}
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}
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@ -3371,6 +3369,7 @@ void GMainWindow::closeEvent(QCloseEvent* event) {
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UpdateUISettings();
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UpdateUISettings();
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game_list->SaveInterfaceLayout();
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game_list->SaveInterfaceLayout();
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hotkey_registry.SaveHotkeys();
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hotkey_registry.SaveHotkeys();
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Core::System::GetInstance().HIDCore().UnloadInputDevices();
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// Shutdown session if the emu thread is active...
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// Shutdown session if the emu thread is active...
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if (emu_thread != nullptr) {
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if (emu_thread != nullptr) {
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