Shader: Added bitfields for the texture type of the various sampling instructions.
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656758fd81
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73b937b190
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@ -222,6 +222,13 @@ enum class PredicateResultMode : u64 {
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NotZero = 0x3,
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NotZero = 0x3,
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};
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};
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enum class TextureType : u64 {
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Texture1D = 0,
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Texture2D = 1,
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Texture3D = 2,
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TextureCube = 3,
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};
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union Instruction {
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union Instruction {
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Instruction& operator=(const Instruction& instr) {
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Instruction& operator=(const Instruction& instr) {
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value = instr.value;
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value = instr.value;
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@ -429,6 +436,8 @@ union Instruction {
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} conversion;
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} conversion;
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union {
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union {
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BitField<28, 1, u64> array;
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BitField<29, 2, TextureType> texture_type;
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BitField<31, 4, u64> component_mask;
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BitField<31, 4, u64> component_mask;
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bool IsComponentEnabled(size_t component) const {
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bool IsComponentEnabled(size_t component) const {
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@ -437,9 +446,39 @@ union Instruction {
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} tex;
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} tex;
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union {
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union {
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BitField<50, 3, u64> component_mask_selector;
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BitField<28, 1, u64> array;
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BitField<29, 2, TextureType> texture_type;
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BitField<56, 2, u64> component;
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} tld4;
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union {
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BitField<52, 2, u64> component;
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} tld4s;
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union {
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BitField<0, 8, Register> gpr0;
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BitField<0, 8, Register> gpr0;
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BitField<28, 8, Register> gpr28;
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BitField<28, 8, Register> gpr28;
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BitField<50, 3, u64> component_mask_selector;
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BitField<53, 4, u64> texture_info;
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TextureType GetTextureType() const {
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// The TEXS instruction has a weird encoding for the texture type.
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if (texture_info == 0)
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return TextureType::Texture1D;
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if (texture_info >= 1 && texture_info <= 9)
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return TextureType::Texture2D;
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if (texture_info >= 10 && texture_info <= 11)
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return TextureType::Texture3D;
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if (texture_info >= 12 && texture_info <= 13)
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return TextureType::TextureCube;
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UNIMPLEMENTED();
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}
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bool IsArrayTexture() const {
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// TEXS only supports Texture2D arrays.
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return texture_info >= 7 && texture_info <= 9;
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}
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bool HasTwoDestinations() const {
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bool HasTwoDestinations() const {
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return gpr28.Value() != Register::ZeroIndex;
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return gpr28.Value() != Register::ZeroIndex;
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@ -459,6 +498,31 @@ union Instruction {
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}
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}
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} texs;
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} texs;
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union {
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BitField<53, 4, u64> texture_info;
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TextureType GetTextureType() const {
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// The TLDS instruction has a weird encoding for the texture type.
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if (texture_info >= 0 && texture_info <= 1) {
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return TextureType::Texture1D;
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}
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if (texture_info == 2 || texture_info == 8 || texture_info == 12 ||
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texture_info >= 4 && texture_info <= 6) {
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return TextureType::Texture2D;
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}
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if (texture_info == 7) {
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return TextureType::Texture3D;
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}
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UNIMPLEMENTED();
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}
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bool IsArrayTexture() const {
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// TEXS only supports Texture2D arrays.
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return texture_info == 8;
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}
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} tlds;
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union {
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union {
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BitField<20, 24, u64> target;
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BitField<20, 24, u64> target;
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BitField<5, 1, u64> constant_buffer;
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BitField<5, 1, u64> constant_buffer;
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