Merge pull request #10060 from german77/no_dead
core: hid: Remove deadzone of virtual controller
This commit is contained in:
commit
74d203fbe3
|
@ -280,6 +280,10 @@ void EmulatedController::LoadVirtualGamepadParams() {
|
|||
virtual_stick_params[Settings::NativeAnalog::LStick].Set("axis_y", 1);
|
||||
virtual_stick_params[Settings::NativeAnalog::RStick].Set("axis_x", 2);
|
||||
virtual_stick_params[Settings::NativeAnalog::RStick].Set("axis_y", 3);
|
||||
virtual_stick_params[Settings::NativeAnalog::LStick].Set("deadzone", 0.0f);
|
||||
virtual_stick_params[Settings::NativeAnalog::LStick].Set("range", 1.0f);
|
||||
virtual_stick_params[Settings::NativeAnalog::RStick].Set("deadzone", 0.0f);
|
||||
virtual_stick_params[Settings::NativeAnalog::RStick].Set("range", 1.0f);
|
||||
}
|
||||
|
||||
void EmulatedController::ReloadInput() {
|
||||
|
|
Reference in New Issue