Frontend: Add anti-aliasing method setting
This commit is contained in:
parent
510caeefb3
commit
74e39ed6ee
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@ -826,6 +826,7 @@ void Config::ReadRendererValues() {
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ReadGlobalSetting(Settings::values.aspect_ratio);
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ReadGlobalSetting(Settings::values.aspect_ratio);
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ReadGlobalSetting(Settings::values.resolution_setup);
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ReadGlobalSetting(Settings::values.resolution_setup);
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ReadGlobalSetting(Settings::values.scaling_filter);
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ReadGlobalSetting(Settings::values.scaling_filter);
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ReadGlobalSetting(Settings::values.anti_aliasing);
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ReadGlobalSetting(Settings::values.max_anisotropy);
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ReadGlobalSetting(Settings::values.max_anisotropy);
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ReadGlobalSetting(Settings::values.use_speed_limit);
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ReadGlobalSetting(Settings::values.use_speed_limit);
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ReadGlobalSetting(Settings::values.speed_limit);
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ReadGlobalSetting(Settings::values.speed_limit);
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@ -1374,6 +1375,10 @@ void Config::SaveRendererValues() {
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static_cast<u32>(Settings::values.scaling_filter.GetValue(global)),
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static_cast<u32>(Settings::values.scaling_filter.GetValue(global)),
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static_cast<u32>(Settings::values.scaling_filter.GetDefault()),
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static_cast<u32>(Settings::values.scaling_filter.GetDefault()),
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Settings::values.scaling_filter.UsingGlobal());
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Settings::values.scaling_filter.UsingGlobal());
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WriteSetting(QString::fromStdString(Settings::values.anti_aliasing.GetLabel()),
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static_cast<u32>(Settings::values.anti_aliasing.GetValue(global)),
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static_cast<u32>(Settings::values.anti_aliasing.GetDefault()),
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Settings::values.anti_aliasing.UsingGlobal());
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WriteGlobalSetting(Settings::values.max_anisotropy);
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WriteGlobalSetting(Settings::values.max_anisotropy);
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WriteGlobalSetting(Settings::values.use_speed_limit);
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WriteGlobalSetting(Settings::values.use_speed_limit);
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WriteGlobalSetting(Settings::values.speed_limit);
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WriteGlobalSetting(Settings::values.speed_limit);
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@ -191,5 +191,6 @@ Q_DECLARE_METATYPE(Settings::FullscreenMode);
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Q_DECLARE_METATYPE(Settings::NvdecEmulation);
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Q_DECLARE_METATYPE(Settings::NvdecEmulation);
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Q_DECLARE_METATYPE(Settings::ResolutionSetup);
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Q_DECLARE_METATYPE(Settings::ResolutionSetup);
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Q_DECLARE_METATYPE(Settings::ScalingFilter);
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Q_DECLARE_METATYPE(Settings::ScalingFilter);
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Q_DECLARE_METATYPE(Settings::AntiAliasing);
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Q_DECLARE_METATYPE(Settings::RendererBackend);
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Q_DECLARE_METATYPE(Settings::RendererBackend);
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Q_DECLARE_METATYPE(Settings::ShaderBackend);
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Q_DECLARE_METATYPE(Settings::ShaderBackend);
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@ -107,6 +107,8 @@ void ConfigureGraphics::SetConfiguration() {
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static_cast<int>(Settings::values.resolution_setup.GetValue()));
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static_cast<int>(Settings::values.resolution_setup.GetValue()));
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ui->scaling_filter_combobox->setCurrentIndex(
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ui->scaling_filter_combobox->setCurrentIndex(
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static_cast<int>(Settings::values.scaling_filter.GetValue()));
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static_cast<int>(Settings::values.scaling_filter.GetValue()));
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ui->anti_aliasing_combobox->setCurrentIndex(
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static_cast<int>(Settings::values.anti_aliasing.GetValue()));
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} else {
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} else {
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ConfigurationShared::SetPerGameSetting(ui->api, &Settings::values.renderer_backend);
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ConfigurationShared::SetPerGameSetting(ui->api, &Settings::values.renderer_backend);
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ConfigurationShared::SetHighlight(ui->api_widget,
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ConfigurationShared::SetHighlight(ui->api_widget,
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@ -137,6 +139,11 @@ void ConfigureGraphics::SetConfiguration() {
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ConfigurationShared::SetHighlight(ui->scaling_filter_label,
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ConfigurationShared::SetHighlight(ui->scaling_filter_label,
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!Settings::values.scaling_filter.UsingGlobal());
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!Settings::values.scaling_filter.UsingGlobal());
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ConfigurationShared::SetPerGameSetting(ui->anti_aliasing_combobox,
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&Settings::values.anti_aliasing);
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ConfigurationShared::SetHighlight(ui->anti_aliasing_label,
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!Settings::values.anti_aliasing.UsingGlobal());
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ui->bg_combobox->setCurrentIndex(Settings::values.bg_red.UsingGlobal() ? 0 : 1);
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ui->bg_combobox->setCurrentIndex(Settings::values.bg_red.UsingGlobal() ? 0 : 1);
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ui->bg_button->setEnabled(!Settings::values.bg_red.UsingGlobal());
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ui->bg_button->setEnabled(!Settings::values.bg_red.UsingGlobal());
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ConfigurationShared::SetHighlight(ui->bg_layout, !Settings::values.bg_red.UsingGlobal());
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ConfigurationShared::SetHighlight(ui->bg_layout, !Settings::values.bg_red.UsingGlobal());
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@ -156,6 +163,10 @@ void ConfigureGraphics::ApplyConfiguration() {
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ui->scaling_filter_combobox->currentIndex() -
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ui->scaling_filter_combobox->currentIndex() -
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((Settings::IsConfiguringGlobal()) ? 0 : ConfigurationShared::USE_GLOBAL_OFFSET));
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((Settings::IsConfiguringGlobal()) ? 0 : ConfigurationShared::USE_GLOBAL_OFFSET));
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const auto anti_aliasing = static_cast<Settings::AntiAliasing>(
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ui->anti_aliasing_combobox->currentIndex() -
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((Settings::IsConfiguringGlobal()) ? 0 : ConfigurationShared::USE_GLOBAL_OFFSET));
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.fullscreen_mode,
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.fullscreen_mode,
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ui->fullscreen_mode_combobox);
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ui->fullscreen_mode_combobox);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.aspect_ratio,
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.aspect_ratio,
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@ -193,6 +204,9 @@ void ConfigureGraphics::ApplyConfiguration() {
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if (Settings::values.scaling_filter.UsingGlobal()) {
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if (Settings::values.scaling_filter.UsingGlobal()) {
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Settings::values.scaling_filter.SetValue(scaling_filter);
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Settings::values.scaling_filter.SetValue(scaling_filter);
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}
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}
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if (Settings::values.anti_aliasing.UsingGlobal()) {
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Settings::values.anti_aliasing.SetValue(anti_aliasing);
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}
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} else {
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} else {
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if (ui->resolution_combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
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if (ui->resolution_combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
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Settings::values.resolution_setup.SetGlobal(true);
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Settings::values.resolution_setup.SetGlobal(true);
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@ -206,6 +220,12 @@ void ConfigureGraphics::ApplyConfiguration() {
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Settings::values.scaling_filter.SetGlobal(false);
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Settings::values.scaling_filter.SetGlobal(false);
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Settings::values.scaling_filter.SetValue(scaling_filter);
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Settings::values.scaling_filter.SetValue(scaling_filter);
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}
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}
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if (ui->anti_aliasing_combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
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Settings::values.anti_aliasing.SetGlobal(true);
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} else {
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Settings::values.anti_aliasing.SetGlobal(false);
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Settings::values.anti_aliasing.SetValue(anti_aliasing);
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}
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if (ui->api->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
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if (ui->api->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
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Settings::values.renderer_backend.SetGlobal(true);
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Settings::values.renderer_backend.SetGlobal(true);
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Settings::values.shader_backend.SetGlobal(true);
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Settings::values.shader_backend.SetGlobal(true);
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@ -354,6 +374,7 @@ void ConfigureGraphics::SetupPerGameUI() {
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ui->aspect_ratio_combobox->setEnabled(Settings::values.aspect_ratio.UsingGlobal());
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ui->aspect_ratio_combobox->setEnabled(Settings::values.aspect_ratio.UsingGlobal());
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ui->resolution_combobox->setEnabled(Settings::values.resolution_setup.UsingGlobal());
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ui->resolution_combobox->setEnabled(Settings::values.resolution_setup.UsingGlobal());
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ui->scaling_filter_combobox->setEnabled(Settings::values.scaling_filter.UsingGlobal());
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ui->scaling_filter_combobox->setEnabled(Settings::values.scaling_filter.UsingGlobal());
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ui->anti_aliasing_combobox->setEnabled(Settings::values.anti_aliasing.UsingGlobal());
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ui->use_asynchronous_gpu_emulation->setEnabled(
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ui->use_asynchronous_gpu_emulation->setEnabled(
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Settings::values.use_asynchronous_gpu_emulation.UsingGlobal());
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Settings::values.use_asynchronous_gpu_emulation.UsingGlobal());
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ui->nvdec_emulation->setEnabled(Settings::values.nvdec_emulation.UsingGlobal());
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ui->nvdec_emulation->setEnabled(Settings::values.nvdec_emulation.UsingGlobal());
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@ -388,6 +409,9 @@ void ConfigureGraphics::SetupPerGameUI() {
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ConfigurationShared::SetColoredComboBox(
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ConfigurationShared::SetColoredComboBox(
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ui->scaling_filter_combobox, ui->scaling_filter_label,
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ui->scaling_filter_combobox, ui->scaling_filter_label,
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static_cast<int>(Settings::values.scaling_filter.GetValue(true)));
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static_cast<int>(Settings::values.scaling_filter.GetValue(true)));
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ConfigurationShared::SetColoredComboBox(
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ui->anti_aliasing_combobox, ui->anti_aliasing_label,
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static_cast<int>(Settings::values.anti_aliasing.GetValue(true)));
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ConfigurationShared::InsertGlobalItem(
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ConfigurationShared::InsertGlobalItem(
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ui->api, static_cast<int>(Settings::values.renderer_backend.GetValue(true)));
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ui->api, static_cast<int>(Settings::values.renderer_backend.GetValue(true)));
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ConfigurationShared::InsertGlobalItem(
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ConfigurationShared::InsertGlobalItem(
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@ -437,6 +437,45 @@
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</layout>
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</layout>
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</widget>
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</widget>
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</item>
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</item>
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<item>
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<widget class="QWidget" name="anti_aliasing_layout" native="true">
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<layout class="QHBoxLayout" name="horizontalLayout_7">
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<property name="leftMargin">
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<number>0</number>
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</property>
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<property name="topMargin">
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<number>0</number>
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</property>
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<property name="rightMargin">
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<number>0</number>
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</property>
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<property name="bottomMargin">
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<number>0</number>
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</property>
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<item>
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<widget class="QLabel" name="anti_aliasing_label">
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<property name="text">
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<string>Anti-Aliasing Method:</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QComboBox" name="anti_aliasing_combobox">
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<item>
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<property name="text">
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<string>None</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>FXAA</string>
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</property>
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</item>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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<item>
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<item>
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<widget class="QWidget" name="bg_layout" native="true">
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<widget class="QWidget" name="bg_layout" native="true">
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<property name="sizePolicy">
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<property name="sizePolicy">
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@ -453,6 +453,7 @@ void Config::ReadValues() {
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ReadSetting("Renderer", Settings::values.resolution_setup);
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ReadSetting("Renderer", Settings::values.resolution_setup);
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ReadSetting("Renderer", Settings::values.scaling_filter);
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ReadSetting("Renderer", Settings::values.scaling_filter);
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ReadSetting("Renderer", Settings::values.anti_aliasing);
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ReadSetting("Renderer", Settings::values.fullscreen_mode);
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ReadSetting("Renderer", Settings::values.fullscreen_mode);
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ReadSetting("Renderer", Settings::values.aspect_ratio);
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ReadSetting("Renderer", Settings::values.aspect_ratio);
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ReadSetting("Renderer", Settings::values.max_anisotropy);
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ReadSetting("Renderer", Settings::values.max_anisotropy);
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