UI: Relocate tas menu and add brief description
This commit is contained in:
parent
5401cf6eb5
commit
75d8ec1e9f
|
@ -117,7 +117,7 @@ struct InputSubsystem::Impl {
|
|||
Common::ParamPackage{{"display", "Keyboard/Mouse"}, {"class", "keyboard"}},
|
||||
};
|
||||
if (Settings::values.tas_enable) {
|
||||
devices.push_back(
|
||||
devices.emplace_back(
|
||||
Common::ParamPackage{{"display", "TAS Controller"}, {"class", "tas"}});
|
||||
}
|
||||
#ifdef HAVE_SDL2
|
||||
|
|
|
@ -40,12 +40,15 @@ constexpr std::array<std::pair<std::string_view, TasButton>, 20> text_to_tas_but
|
|||
|
||||
Tas::Tas() {
|
||||
if (!Settings::values.tas_enable) {
|
||||
needs_reset = true;
|
||||
return;
|
||||
}
|
||||
LoadTasFiles();
|
||||
}
|
||||
|
||||
Tas::~Tas() = default;
|
||||
Tas::~Tas() {
|
||||
Stop();
|
||||
};
|
||||
|
||||
void Tas::LoadTasFiles() {
|
||||
script_length = 0;
|
||||
|
@ -184,6 +187,9 @@ std::string Tas::ButtonsToString(u32 button) const {
|
|||
|
||||
void Tas::UpdateThread() {
|
||||
if (!Settings::values.tas_enable) {
|
||||
if (is_running) {
|
||||
Stop();
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -196,7 +202,11 @@ void Tas::UpdateThread() {
|
|||
LoadTasFiles();
|
||||
LOG_DEBUG(Input, "tas_reset done");
|
||||
}
|
||||
if (is_running) {
|
||||
|
||||
if (!is_running) {
|
||||
tas_data.fill({});
|
||||
return;
|
||||
}
|
||||
if (current_command < script_length) {
|
||||
LOG_DEBUG(Input, "Playing TAS {}/{}", current_command, script_length);
|
||||
size_t frame = current_command++;
|
||||
|
@ -222,9 +232,6 @@ void Tas::UpdateThread() {
|
|||
SwapToStoredController();
|
||||
}
|
||||
}
|
||||
} else {
|
||||
tas_data.fill({});
|
||||
}
|
||||
LOG_DEBUG(Input, "TAS inputs: {}", DebugInputs(tas_data));
|
||||
}
|
||||
|
||||
|
@ -237,8 +244,8 @@ TasAnalog Tas::ReadCommandAxis(const std::string& line) const {
|
|||
seglist.push_back(segment);
|
||||
}
|
||||
|
||||
const float x = std::stof(seglist.at(0)) / 32767.f;
|
||||
const float y = std::stof(seglist.at(1)) / 32767.f;
|
||||
const float x = std::stof(seglist.at(0)) / 32767.0f;
|
||||
const float y = std::stof(seglist.at(1)) / 32767.0f;
|
||||
|
||||
return {x, y};
|
||||
}
|
||||
|
@ -293,12 +300,20 @@ std::string Tas::WriteCommandButtons(u32 data) const {
|
|||
}
|
||||
|
||||
void Tas::StartStop() {
|
||||
is_running = !is_running;
|
||||
if (is_running) {
|
||||
SwapToTasController();
|
||||
} else {
|
||||
SwapToStoredController();
|
||||
if (!Settings::values.tas_enable) {
|
||||
return;
|
||||
}
|
||||
if (is_running) {
|
||||
Stop();
|
||||
} else {
|
||||
is_running = true;
|
||||
SwapToTasController();
|
||||
}
|
||||
}
|
||||
|
||||
void Tas::Stop() {
|
||||
is_running = false;
|
||||
SwapToStoredController();
|
||||
}
|
||||
|
||||
void Tas::SwapToTasController() {
|
||||
|
@ -315,7 +330,8 @@ void Tas::SwapToTasController() {
|
|||
continue;
|
||||
}
|
||||
|
||||
auto tas_param = Common::ParamPackage{{"pad", static_cast<u8>(index)}};
|
||||
Common::ParamPackage tas_param;
|
||||
tas_param.Set("pad", static_cast<u8>(index));
|
||||
auto button_mapping = GetButtonMappingForDevice(tas_param);
|
||||
auto analog_mapping = GetAnalogMappingForDevice(tas_param);
|
||||
auto& buttons = player.buttons;
|
||||
|
@ -328,25 +344,33 @@ void Tas::SwapToTasController() {
|
|||
analogs[i] = analog_mapping[static_cast<Settings::NativeAnalog::Values>(i)].Serialize();
|
||||
}
|
||||
}
|
||||
is_old_input_saved = true;
|
||||
Settings::values.is_device_reload_pending.store(true);
|
||||
}
|
||||
|
||||
void Tas::SwapToStoredController() {
|
||||
if (!Settings::values.tas_swap_controllers) {
|
||||
if (!is_old_input_saved) {
|
||||
return;
|
||||
}
|
||||
auto& players = Settings::values.players.GetValue();
|
||||
for (std::size_t index = 0; index < players.size(); index++) {
|
||||
players[index] = player_mappings[index];
|
||||
}
|
||||
is_old_input_saved = false;
|
||||
Settings::values.is_device_reload_pending.store(true);
|
||||
}
|
||||
|
||||
void Tas::Reset() {
|
||||
if (!Settings::values.tas_enable) {
|
||||
return;
|
||||
}
|
||||
needs_reset = true;
|
||||
}
|
||||
|
||||
bool Tas::Record() {
|
||||
if (!Settings::values.tas_enable) {
|
||||
return true;
|
||||
}
|
||||
is_recording = !is_recording;
|
||||
return is_recording;
|
||||
}
|
||||
|
|
|
@ -13,8 +13,8 @@
|
|||
|
||||
/*
|
||||
To play back TAS scripts on Yuzu, select the folder with scripts in the configuration menu below
|
||||
Emulation -> Configure TAS. The file itself has normal text format and has to be called
|
||||
script0-1.txt for controller 1, script0-2.txt for controller 2 and so forth (with max. 8 players).
|
||||
Tools -> Configure TAS. The file itself has normal text format and has to be called script0-1.txt
|
||||
for controller 1, script0-2.txt for controller 2 and so forth (with max. 8 players).
|
||||
|
||||
A script file has the same format as TAS-nx uses, so final files will look like this:
|
||||
|
||||
|
@ -56,26 +56,26 @@ enum class TasState {
|
|||
};
|
||||
|
||||
enum class TasButton : u32 {
|
||||
BUTTON_A = 0x000001,
|
||||
BUTTON_B = 0x000002,
|
||||
BUTTON_X = 0x000004,
|
||||
BUTTON_Y = 0x000008,
|
||||
STICK_L = 0x000010,
|
||||
STICK_R = 0x000020,
|
||||
TRIGGER_L = 0x000040,
|
||||
TRIGGER_R = 0x000080,
|
||||
TRIGGER_ZL = 0x000100,
|
||||
TRIGGER_ZR = 0x000200,
|
||||
BUTTON_PLUS = 0x000400,
|
||||
BUTTON_MINUS = 0x000800,
|
||||
BUTTON_LEFT = 0x001000,
|
||||
BUTTON_UP = 0x002000,
|
||||
BUTTON_RIGHT = 0x004000,
|
||||
BUTTON_DOWN = 0x008000,
|
||||
BUTTON_SL = 0x010000,
|
||||
BUTTON_SR = 0x020000,
|
||||
BUTTON_HOME = 0x040000,
|
||||
BUTTON_CAPTURE = 0x080000,
|
||||
BUTTON_A = 1U << 0,
|
||||
BUTTON_B = 1U << 1,
|
||||
BUTTON_X = 1U << 2,
|
||||
BUTTON_Y = 1U << 3,
|
||||
STICK_L = 1U << 4,
|
||||
STICK_R = 1U << 5,
|
||||
TRIGGER_L = 1U << 6,
|
||||
TRIGGER_R = 1U << 7,
|
||||
TRIGGER_ZL = 1U << 8,
|
||||
TRIGGER_ZR = 1U << 9,
|
||||
BUTTON_PLUS = 1U << 10,
|
||||
BUTTON_MINUS = 1U << 11,
|
||||
BUTTON_LEFT = 1U << 12,
|
||||
BUTTON_UP = 1U << 13,
|
||||
BUTTON_RIGHT = 1U << 14,
|
||||
BUTTON_DOWN = 1U << 15,
|
||||
BUTTON_SL = 1U << 16,
|
||||
BUTTON_SR = 1U << 17,
|
||||
BUTTON_HOME = 1U << 18,
|
||||
BUTTON_CAPTURE = 1U << 19,
|
||||
};
|
||||
|
||||
enum class TasAxes : u8 {
|
||||
|
@ -105,6 +105,9 @@ public:
|
|||
// Sets the flag to start or stop the TAS command excecution and swaps controllers profiles
|
||||
void StartStop();
|
||||
|
||||
// Stop the TAS and reverts any controller profile
|
||||
void Stop();
|
||||
|
||||
// Sets the flag to reload the file and start from the begining in the next update
|
||||
void Reset();
|
||||
|
||||
|
@ -219,6 +222,7 @@ private:
|
|||
|
||||
size_t script_length{0};
|
||||
std::array<TasData, PLAYER_NUMBER> tas_data;
|
||||
bool is_old_input_saved{false};
|
||||
bool is_recording{false};
|
||||
bool is_running{false};
|
||||
bool needs_reset{false};
|
||||
|
|
|
@ -55,7 +55,7 @@ void ConfigureTasDialog::SetDirectory(DirectoryTarget target, QLineEdit* edit) {
|
|||
|
||||
QString str = QFileDialog::getExistingDirectory(this, caption, edit->text());
|
||||
|
||||
if (str.isNull() || str.isEmpty()) {
|
||||
if (str.isEmpty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -19,7 +19,50 @@
|
|||
<item>
|
||||
<widget class="QGroupBox" name="groupBox">
|
||||
<property name="title">
|
||||
<string>TAS Settings</string>
|
||||
<string>TAS</string>
|
||||
</property>
|
||||
<layout class="QGridLayout" name="gridLayout">
|
||||
<item row="0" column="0" colspan="1">
|
||||
<widget class="QLabel" name="label_1">
|
||||
<property name="text">
|
||||
<string>Reads controller input from scripts in the same format as TAS-nx scripts. For a more detailed explanation please consult the FAQ on the yuzu website.</string>
|
||||
</property>
|
||||
<property name="wordWrap">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="0" colspan="1">
|
||||
<widget class="QLabel" name="label_2">
|
||||
<property name="text">
|
||||
<string>To check which hotkeys control the playback/recording, please refer to the Hotkey settings (General -> Hotkeys).</string>
|
||||
</property>
|
||||
<property name="wordWrap">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="2" column="0" colspan="1">
|
||||
<widget class="QLabel" name="label_2">
|
||||
<property name="text">
|
||||
<string>WARNING: This is an experimental feature. It will not play back scripts frame perfectly with the current, imperfect syncing method.</string>
|
||||
</property>
|
||||
<property name="wordWrap">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout">
|
||||
<item>
|
||||
<widget class="QGroupBox" name="groupBox">
|
||||
<property name="title">
|
||||
<string>Settings</string>
|
||||
</property>
|
||||
<layout class="QGridLayout" name="gridLayout">
|
||||
<item row="0" column="0" colspan="4">
|
||||
|
@ -63,7 +106,7 @@
|
|||
<item>
|
||||
<widget class="QGroupBox" name="groupBox">
|
||||
<property name="title">
|
||||
<string>TAS Directories</string>
|
||||
<string>Script Directory</string>
|
||||
</property>
|
||||
<layout class="QGridLayout" name="gridLayout">
|
||||
<item row="0" column="0">
|
||||
|
|
|
@ -99,7 +99,7 @@ void ConfigureVibration::SetVibrationDevices(std::size_t player_index) {
|
|||
const auto guid = param.Get("guid", "");
|
||||
const auto port = param.Get("port", "");
|
||||
|
||||
if (engine.empty() || engine == "keyboard" || engine == "mouse") {
|
||||
if (engine.empty() || engine == "keyboard" || engine == "mouse" || engine == "tas") {
|
||||
continue;
|
||||
}
|
||||
|
||||
|
|
|
@ -78,7 +78,7 @@ void ControllerDialog::InputController(ControllerInput input) {
|
|||
u32 buttons = 0;
|
||||
int index = 0;
|
||||
for (bool btn : input.button_values) {
|
||||
buttons += (btn ? 1 : 0) << index;
|
||||
buttons |= (btn ? 1U : 0U) << index;
|
||||
index++;
|
||||
}
|
||||
input_subsystem->GetTas()->RecordInput(buttons, input.axis_values);
|
||||
|
|
|
@ -1022,18 +1022,25 @@ void GMainWindow::InitializeHotkeys() {
|
|||
}
|
||||
});
|
||||
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("TAS Start/Stop"), this),
|
||||
&QShortcut::activated, this, [&] { input_subsystem->GetTas()->StartStop(); });
|
||||
&QShortcut::activated, this, [&] {
|
||||
if (!emulation_running) {
|
||||
return;
|
||||
}
|
||||
input_subsystem->GetTas()->StartStop();
|
||||
});
|
||||
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("TAS Reset"), this),
|
||||
&QShortcut::activated, this, [&] { input_subsystem->GetTas()->Reset(); });
|
||||
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("TAS Record"), this),
|
||||
&QShortcut::activated, this, [&] {
|
||||
if (!emulation_running) {
|
||||
return;
|
||||
}
|
||||
bool is_recording = input_subsystem->GetTas()->Record();
|
||||
if (!is_recording) {
|
||||
QMessageBox::StandardButton reply;
|
||||
reply = QMessageBox::question(this, tr("TAS Recording"),
|
||||
const auto res = QMessageBox::question(this, tr("TAS Recording"),
|
||||
tr("Overwrite file of player 1?"),
|
||||
QMessageBox::Yes | QMessageBox::No);
|
||||
input_subsystem->GetTas()->SaveRecording(reply == QMessageBox::Yes);
|
||||
input_subsystem->GetTas()->SaveRecording(res == QMessageBox::Yes);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
@ -1487,6 +1494,8 @@ void GMainWindow::ShutdownGame() {
|
|||
game_list->show();
|
||||
}
|
||||
game_list->SetFilterFocus();
|
||||
tas_label->clear();
|
||||
input_subsystem->GetTas()->Stop();
|
||||
|
||||
render_window->removeEventFilter(render_window);
|
||||
render_window->setAttribute(Qt::WA_Hover, false);
|
||||
|
|
|
@ -320,7 +320,7 @@ private:
|
|||
QLabel* emu_speed_label = nullptr;
|
||||
QLabel* game_fps_label = nullptr;
|
||||
QLabel* emu_frametime_label = nullptr;
|
||||
QLabel* TASlabel;
|
||||
QLabel* tas_label = nullptr;
|
||||
QPushButton* gpu_accuracy_button = nullptr;
|
||||
QPushButton* renderer_status_button = nullptr;
|
||||
QPushButton* dock_status_button = nullptr;
|
||||
|
|
|
@ -72,7 +72,6 @@
|
|||
<addaction name="action_Restart"/>
|
||||
<addaction name="separator"/>
|
||||
<addaction name="action_Configure"/>
|
||||
<addaction name="action_Configure_Tas"/>
|
||||
<addaction name="action_Configure_Current_Game"/>
|
||||
</widget>
|
||||
<widget class="QMenu" name="menu_View">
|
||||
|
@ -101,6 +100,7 @@
|
|||
<addaction name="action_Rederive"/>
|
||||
<addaction name="separator"/>
|
||||
<addaction name="action_Capture_Screenshot"/>
|
||||
<addaction name="action_Configure_Tas"/>
|
||||
</widget>
|
||||
<widget class="QMenu" name="menu_Help">
|
||||
<property name="title">
|
||||
|
|
Reference in New Issue