Merge pull request #946 from lioncash/compress
qt/main: Collapse if statement in UpdateRecentFiles()
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commit
75df8a3969
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@ -81,6 +81,8 @@ static void ShowCalloutMessage(const QString& message, CalloutFlag flag) {
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void GMainWindow::ShowCallouts() {}
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void GMainWindow::ShowCallouts() {}
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const int GMainWindow::max_recent_files_item;
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GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) {
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GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) {
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debug_context = Tegra::DebugContext::Construct();
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debug_context = Tegra::DebugContext::Construct();
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@ -579,11 +581,11 @@ void GMainWindow::StoreRecentFile(const QString& filename) {
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}
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}
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void GMainWindow::UpdateRecentFiles() {
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void GMainWindow::UpdateRecentFiles() {
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unsigned int num_recent_files =
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const int num_recent_files =
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std::min(UISettings::values.recent_files.size(), static_cast<int>(max_recent_files_item));
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std::min(UISettings::values.recent_files.size(), max_recent_files_item);
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for (unsigned int i = 0; i < num_recent_files; i++) {
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for (int i = 0; i < num_recent_files; i++) {
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QString text = QString("&%1. %2").arg(i + 1).arg(
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const QString text = QString("&%1. %2").arg(i + 1).arg(
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QFileInfo(UISettings::values.recent_files[i]).fileName());
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QFileInfo(UISettings::values.recent_files[i]).fileName());
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actions_recent_files[i]->setText(text);
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actions_recent_files[i]->setText(text);
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actions_recent_files[i]->setData(UISettings::values.recent_files[i]);
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actions_recent_files[i]->setData(UISettings::values.recent_files[i]);
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@ -595,12 +597,8 @@ void GMainWindow::UpdateRecentFiles() {
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actions_recent_files[j]->setVisible(false);
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actions_recent_files[j]->setVisible(false);
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}
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}
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// Grey out the recent files menu if the list is empty
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// Enable the recent files menu if the list isn't empty
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if (num_recent_files == 0) {
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ui.menu_recent_files->setEnabled(num_recent_files != 0);
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ui.menu_recent_files->setEnabled(false);
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} else {
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ui.menu_recent_files->setEnabled(true);
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}
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}
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}
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void GMainWindow::OnGameListLoadFile(QString game_path) {
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void GMainWindow::OnGameListLoadFile(QString game_path) {
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