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Merge pull request #7570 from ameerj/favorites-expanded

game_list: Add persistent setting for the favorites row expanded state
This commit is contained in:
bunnei 2021-12-17 16:09:05 -08:00 committed by GitHub
commit 77d06d5df0
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GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 17 additions and 7 deletions

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@ -776,6 +776,7 @@ void Config::ReadUIGamelistValues() {
ReadBasicSetting(UISettings::values.row_1_text_id); ReadBasicSetting(UISettings::values.row_1_text_id);
ReadBasicSetting(UISettings::values.row_2_text_id); ReadBasicSetting(UISettings::values.row_2_text_id);
ReadBasicSetting(UISettings::values.cache_game_list); ReadBasicSetting(UISettings::values.cache_game_list);
ReadBasicSetting(UISettings::values.favorites_expanded);
const int favorites_size = qt_config->beginReadArray(QStringLiteral("favorites")); const int favorites_size = qt_config->beginReadArray(QStringLiteral("favorites"));
for (int i = 0; i < favorites_size; i++) { for (int i = 0; i < favorites_size; i++) {
qt_config->setArrayIndex(i); qt_config->setArrayIndex(i);
@ -1300,6 +1301,7 @@ void Config::SaveUIGamelistValues() {
WriteBasicSetting(UISettings::values.row_1_text_id); WriteBasicSetting(UISettings::values.row_1_text_id);
WriteBasicSetting(UISettings::values.row_2_text_id); WriteBasicSetting(UISettings::values.row_2_text_id);
WriteBasicSetting(UISettings::values.cache_game_list); WriteBasicSetting(UISettings::values.cache_game_list);
WriteBasicSetting(UISettings::values.favorites_expanded);
qt_config->beginWriteArray(QStringLiteral("favorites")); qt_config->beginWriteArray(QStringLiteral("favorites"));
for (int i = 0; i < UISettings::values.favorited_ids.size(); i++) { for (int i = 0; i < UISettings::values.favorited_ids.size(); i++) {
qt_config->setArrayIndex(i); qt_config->setArrayIndex(i);

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@ -173,13 +173,17 @@ void GameList::OnItemExpanded(const QModelIndex& item) {
const bool is_dir = type == GameListItemType::CustomDir || type == GameListItemType::SdmcDir || const bool is_dir = type == GameListItemType::CustomDir || type == GameListItemType::SdmcDir ||
type == GameListItemType::UserNandDir || type == GameListItemType::UserNandDir ||
type == GameListItemType::SysNandDir; type == GameListItemType::SysNandDir;
const bool is_fave = type == GameListItemType::Favorites;
if (!is_dir) { if (!is_dir && !is_fave) {
return; return;
} }
const bool is_expanded = tree_view->isExpanded(item);
UISettings::values.game_dirs[item.data(GameListDir::GameDirRole).toInt()].expanded = if (is_fave) {
tree_view->isExpanded(item); UISettings::values.favorites_expanded = is_expanded;
return;
}
const int item_dir_index = item.data(GameListDir::GameDirRole).toInt();
UISettings::values.game_dirs[item_dir_index].expanded = is_expanded;
} }
// Event in order to filter the gamelist after editing the searchfield // Event in order to filter the gamelist after editing the searchfield
@ -458,10 +462,13 @@ void GameList::DonePopulating(const QStringList& watch_list) {
emit ShowList(!IsEmpty()); emit ShowList(!IsEmpty());
item_model->invisibleRootItem()->appendRow(new GameListAddDir()); item_model->invisibleRootItem()->appendRow(new GameListAddDir());
// Add favorites row
item_model->invisibleRootItem()->insertRow(0, new GameListFavorites()); item_model->invisibleRootItem()->insertRow(0, new GameListFavorites());
tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(), tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(),
UISettings::values.favorited_ids.size() == 0); UISettings::values.favorited_ids.size() == 0);
tree_view->expand(item_model->invisibleRootItem()->child(0)->index()); tree_view->setExpanded(item_model->invisibleRootItem()->child(0)->index(),
UISettings::values.favorites_expanded.GetValue());
for (const auto id : UISettings::values.favorited_ids) { for (const auto id : UISettings::values.favorited_ids) {
AddFavorite(id); AddFavorite(id);
} }

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@ -74,7 +74,6 @@ struct Values {
QString game_dir_deprecated; QString game_dir_deprecated;
bool game_dir_deprecated_deepscan; bool game_dir_deprecated_deepscan;
QVector<UISettings::GameDir> game_dirs; QVector<UISettings::GameDir> game_dirs;
QVector<u64> favorited_ids;
QStringList recent_files; QStringList recent_files;
QString language; QString language;
@ -96,6 +95,8 @@ struct Values {
Settings::BasicSetting<uint8_t> row_2_text_id{2, "row_2_text_id"}; Settings::BasicSetting<uint8_t> row_2_text_id{2, "row_2_text_id"};
std::atomic_bool is_game_list_reload_pending{false}; std::atomic_bool is_game_list_reload_pending{false};
Settings::BasicSetting<bool> cache_game_list{true, "cache_game_list"}; Settings::BasicSetting<bool> cache_game_list{true, "cache_game_list"};
Settings::BasicSetting<bool> favorites_expanded{true, "favorites_expanded"};
QVector<u64> favorited_ids;
bool configuration_applied; bool configuration_applied;
bool reset_to_defaults; bool reset_to_defaults;