gl_shader_decompiler: Fix typo with ISCADD instruction.
This commit is contained in:
parent
c23c30c76f
commit
799e632ccb
|
@ -927,7 +927,7 @@ private:
|
|||
if (instr.is_b_gpr) {
|
||||
op_b += regs.GetRegisterAsInteger(instr.gpr20);
|
||||
} else {
|
||||
op_b += regs.GetUniform(instr.uniform, instr.gpr0);
|
||||
op_b += regs.GetUniform(instr.uniform, GLSLRegister::Type::Integer);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Reference in New Issue