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buffer_cache: Avoid [[nodiscard]] to make clang-format happy

This commit is contained in:
ReinUsesLisp 2019-07-06 01:17:05 -03:00
parent 83050c9495
commit 79a23ca5f0
1 changed files with 4 additions and 5 deletions

View File

@ -110,9 +110,8 @@ public:
MarkedForDestruction().clear();
}
[[nodiscard]] BufferInfo UploadMemory(GPUVAddr gpu_addr, std::size_t size,
std::size_t alignment = 4, bool internalize = false,
bool is_written = false) {
BufferInfo UploadMemory(GPUVAddr gpu_addr, std::size_t size, std::size_t alignment = 4,
bool internalize = false, bool is_written = false) {
std::lock_guard lock{RasterizerCache<Buffer>::mutex};
auto& memory_manager = system.GPU().MemoryManager();
@ -145,8 +144,8 @@ public:
}
/// Uploads from a host memory. Returns the OpenGL buffer where it's located and its offset.
[[nodiscard]] BufferInfo UploadHostMemory(const void* raw_pointer, std::size_t size,
std::size_t alignment = 4) {
BufferInfo UploadHostMemory(const void* raw_pointer, std::size_t size,
std::size_t alignment = 4) {
std::lock_guard lock{RasterizerCache<Buffer>::mutex};
return StreamBufferUpload(raw_pointer, size, alignment);
}