wait_object: Make wait behavior only require one object to signal.
- This was holdover from citra.
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@ -50,17 +50,8 @@ std::shared_ptr<Thread> WaitObject::GetHighestPriorityReadyThread() const {
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if (ShouldWait(thread.get()))
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if (ShouldWait(thread.get()))
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continue;
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continue;
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// A thread is ready to run if it's either in ThreadStatus::WaitSynch
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candidate = thread.get();
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// and the rest of the objects it is waiting on are ready.
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candidate_priority = thread->GetPriority();
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bool ready_to_run = true;
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if (thread_status == ThreadStatus::WaitSynch) {
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ready_to_run = thread->AllWaitObjectsReady();
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}
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if (ready_to_run) {
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candidate = thread.get();
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candidate_priority = thread->GetPriority();
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}
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}
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}
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return SharedFrom(candidate);
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return SharedFrom(candidate);
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