Address trivial review comments
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2d8eba5baf
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7a8f484020
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@ -521,7 +521,7 @@ void Config::ReadPathValues() {
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ReadSetting(QStringLiteral("gameListRootDir"), QStringLiteral(".")).toString();
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UISettings::values.game_dir_deprecated_deepscan =
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ReadSetting(QStringLiteral("gameListDeepScan"), false).toBool();
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int gamedirs_size = qt_config->beginReadArray(QStringLiteral("gamedirs"));
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const int gamedirs_size = qt_config->beginReadArray(QStringLiteral("gamedirs"));
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for (int i = 0; i < gamedirs_size; ++i) {
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qt_config->setArrayIndex(i);
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UISettings::GameDir game_dir;
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@ -927,7 +927,7 @@ void Config::SavePathValues() {
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qt_config->beginWriteArray(QStringLiteral("gamedirs"));
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for (int i = 0; i < UISettings::values.game_dirs.size(); ++i) {
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qt_config->setArrayIndex(i);
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const auto& game_dir = UISettings::values.game_dirs.at(i);
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const auto& game_dir = UISettings::values.game_dirs[i];
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WriteSetting(QStringLiteral("path"), game_dir.path);
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WriteSetting(QStringLiteral("deep_scan"), game_dir.deep_scan, false);
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WriteSetting(QStringLiteral("expanded"), game_dir.expanded, true);
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@ -87,12 +87,12 @@ QString GameList::getLastFilterResultItem() {
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QStandardItem* folder;
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QStandardItem* child;
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QString file_path;
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int folder_count = item_model->rowCount();
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const int folder_count = item_model->rowCount();
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for (int i = 0; i < folder_count; ++i) {
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folder = item_model->item(i, 0);
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QModelIndex folder_index = folder->index();
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int childrenCount = folder->rowCount();
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for (int j = 0; j < childrenCount; ++j) {
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const QModelIndex folder_index = folder->index();
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const int children_count = folder->rowCount();
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for (int j = 0; j < children_count; ++j) {
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if (!tree_view->isRowHidden(j, folder_index)) {
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child = folder->child(j, 0);
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file_path = child->data(GameListItemPath::FullPathRole).toString();
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@ -160,7 +160,7 @@ static bool ContainsAllWords(const QString& haystack, const QString& userinput)
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// Syncs the expanded state of Game Directories with settings to persist across sessions
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void GameList::onItemExpanded(const QModelIndex& item) {
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GameListItemType type = item.data(GameListItem::TypeRole).value<GameListItemType>();
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const auto type = item.data(GameListItem::TypeRole).value<GameListItemType>();
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if (type == GameListItemType::CustomDir || type == GameListItemType::InstalledDir ||
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type == GameListItemType::SystemDir)
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item.data(GameListDir::GameDirRole).value<UISettings::GameDir*>()->expanded =
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@ -169,11 +169,11 @@ void GameList::onItemExpanded(const QModelIndex& item) {
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// Event in order to filter the gamelist after editing the searchfield
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void GameList::onTextChanged(const QString& new_text) {
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int folder_count = tree_view->model()->rowCount();
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const int folder_count = tree_view->model()->rowCount();
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QString edit_filter_text = new_text.toLower();
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QStandardItem* folder;
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QStandardItem* child;
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int childrenTotal = 0;
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int children_total = 0;
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QModelIndex root_index = item_model->invisibleRootItem()->index();
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// If the searchfield is empty every item is visible
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@ -181,22 +181,22 @@ void GameList::onTextChanged(const QString& new_text) {
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if (edit_filter_text.isEmpty()) {
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for (int i = 0; i < folder_count; ++i) {
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folder = item_model->item(i, 0);
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QModelIndex folder_index = folder->index();
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int childrenCount = folder->rowCount();
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for (int j = 0; j < childrenCount; ++j) {
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++childrenTotal;
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const QModelIndex folder_index = folder->index();
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const int children_count = folder->rowCount();
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for (int j = 0; j < children_count; ++j) {
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++children_total;
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tree_view->setRowHidden(j, folder_index, false);
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}
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}
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search_field->setFilterResult(childrenTotal, childrenTotal);
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search_field->setFilterResult(children_total, children_total);
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} else {
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int result_count = 0;
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for (int i = 0; i < folder_count; ++i) {
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folder = item_model->item(i, 0);
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QModelIndex folder_index = folder->index();
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int childrenCount = folder->rowCount();
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for (int j = 0; j < childrenCount; ++j) {
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++childrenTotal;
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const QModelIndex folder_index = folder->index();
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const int children_count = folder->rowCount();
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for (int j = 0; j < children_count; ++j) {
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++children_total;
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const QStandardItem* child = folder->child(j, 0);
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const QString file_path =
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child->data(GameListItemPath::FullPathRole).toString().toLower();
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@ -220,7 +220,7 @@ void GameList::onTextChanged(const QString& new_text) {
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} else {
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tree_view->setRowHidden(j, folder_index, true);
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}
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search_field->setFilterResult(result_count, childrenTotal);
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search_field->setFilterResult(result_count, children_total);
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}
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}
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}
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@ -230,7 +230,7 @@ void GameList::onUpdateThemedIcons() {
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for (int i = 0; i < item_model->invisibleRootItem()->rowCount(); i++) {
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QStandardItem* child = item_model->invisibleRootItem()->child(i);
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int icon_size = UISettings::values.icon_size;
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const int icon_size = UISettings::values.icon_size;
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switch (child->data(GameListItem::TypeRole).value<GameListItemType>()) {
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case GameListItemType::InstalledDir:
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child->setData(
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@ -249,7 +249,8 @@ void GameList::onUpdateThemedIcons() {
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case GameListItemType::CustomDir: {
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const UISettings::GameDir* game_dir =
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child->data(GameListDir::GameDirRole).value<UISettings::GameDir*>();
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QString icon_name = QFileInfo::exists(game_dir->path) ? QStringLiteral("folder")
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const QString icon_name = QFileInfo::exists(game_dir->path)
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? QStringLiteral("folder")
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: QStringLiteral("bad_folder");
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child->setData(
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QIcon::fromTheme(icon_name).pixmap(icon_size).scaled(
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@ -357,14 +358,14 @@ void GameList::AddEntry(const QList<QStandardItem*>& entry_items, GameListDir* p
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}
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void GameList::ValidateEntry(const QModelIndex& item) {
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auto selected = item.sibling(item.row(), 0);
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const auto selected = item.sibling(item.row(), 0);
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switch (selected.data(GameListItem::TypeRole).value<GameListItemType>()) {
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case GameListItemType::Game: {
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QString file_path = selected.data(GameListItemPath::FullPathRole).toString();
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const QString file_path = selected.data(GameListItemPath::FullPathRole).toString();
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if (file_path.isEmpty())
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return;
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QFileInfo file_info(file_path);
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const QFileInfo file_info(file_path);
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if (!file_info.exists())
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return;
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@ -391,7 +392,7 @@ void GameList::ValidateEntry(const QModelIndex& item) {
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bool GameList::isEmpty() {
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for (int i = 0; i < item_model->rowCount(); i++) {
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const QStandardItem* child = item_model->invisibleRootItem()->child(i);
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GameListItemType type = static_cast<GameListItemType>(child->type());
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const auto type = static_cast<GameListItemType>(child->type());
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if (!child->hasChildren() &&
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(type == GameListItemType::InstalledDir || type == GameListItemType::SystemDir)) {
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item_model->invisibleRootItem()->removeRow(child->row());
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@ -422,16 +423,16 @@ void GameList::DonePopulating(QStringList watch_list) {
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QCoreApplication::processEvents();
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}
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tree_view->setEnabled(true);
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int folder_count = tree_view->model()->rowCount();
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int childrenTotal = 0;
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const int folder_count = tree_view->model()->rowCount();
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int children_total = 0;
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for (int i = 0; i < folder_count; ++i) {
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int childrenCount = item_model->item(i, 0)->rowCount();
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for (int j = 0; j < childrenCount; ++j) {
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++childrenTotal;
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int children_count = item_model->item(i, 0)->rowCount();
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for (int j = 0; j < children_count; ++j) {
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++children_total;
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}
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}
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search_field->setFilterResult(childrenTotal, childrenTotal);
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if (childrenTotal > 0) {
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search_field->setFilterResult(children_total, children_total);
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if (children_total > 0) {
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search_field->setFocus();
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}
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}
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@ -441,7 +442,7 @@ void GameList::PopupContextMenu(const QPoint& menu_location) {
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if (!item.isValid())
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return;
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auto selected = item.sibling(item.row(), 0);
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const auto selected = item.sibling(item.row(), 0);
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QMenu context_menu;
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switch (selected.data(GameListItem::TypeRole).value<GameListItemType>()) {
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case GameListItemType::Game:
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@ -523,7 +524,7 @@ void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) {
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QAction* move_down = context_menu.addAction(tr(u8"\U000025bc Move Down "));
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QAction* open_directory_location = context_menu.addAction(tr("Open Directory Location"));
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int row = selected.row();
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const int row = selected.row();
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move_up->setEnabled(row > 0);
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move_down->setEnabled(row < item_model->rowCount() - 2);
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@ -532,7 +533,7 @@ void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) {
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// find the indices of the items in settings and swap them
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UISettings::values.game_dirs.swap(
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UISettings::values.game_dirs.indexOf(game_dir),
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UISettings::values.game_dirs.indexOf(*selected.sibling(selected.row() - 1, 0)
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UISettings::values.game_dirs.indexOf(*selected.sibling(row - 1, 0)
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.data(GameListDir::GameDirRole)
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.value<UISettings::GameDir*>()));
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// move the treeview items
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@ -549,7 +550,7 @@ void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) {
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.data(GameListDir::GameDirRole)
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.value<UISettings::GameDir*>()));
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// move the treeview items
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QList<QStandardItem*> item = item_model->takeRow(row);
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const QList<QStandardItem*> item = item_model->takeRow(row);
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item_model->invisibleRootItem()->insertRow(row + 1, item);
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tree_view->setExpanded(selected, game_dir.expanded);
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});
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@ -80,7 +80,7 @@ signals:
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void NavigateToGamedbEntryRequested(u64 program_id,
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const CompatibilityList& compatibility_list);
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void OpenPerGameGeneralRequested(const std::string& file);
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void OpenDirectory(QString directory);
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void OpenDirectory(const QString& directory);
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void AddDirectory();
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void ShowList(bool show);
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@ -220,11 +220,13 @@ public:
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UISettings::GameDir* game_dir = &directory;
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setData(QVariant::fromValue(game_dir), GameDirRole);
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int icon_size = UISettings::values.icon_size;
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const int icon_size = UISettings::values.icon_size;
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switch (dir_type) {
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case GameListItemType::InstalledDir:
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setData(QIcon::fromTheme("sd_card").pixmap(icon_size).scaled(
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icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
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setData(
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QIcon::fromTheme(QStringLiteral("sd_card"))
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.pixmap(icon_size)
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.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
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Qt::DecorationRole);
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setData("Installed Titles", Qt::DisplayRole);
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break;
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@ -235,7 +237,9 @@ public:
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setData("System Titles", Qt::DisplayRole);
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break;
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case GameListItemType::CustomDir:
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QString icon_name = QFileInfo::exists(game_dir->path) ? "folder" : "bad_folder";
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const QString icon_name = QFileInfo::exists(game_dir->path)
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? QStringLiteral("folder")
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: QStringLiteral("bad_folder");
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setData(QIcon::fromTheme(icon_name).pixmap(icon_size).scaled(
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icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
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Qt::DecorationRole);
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@ -257,9 +261,10 @@ public:
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explicit GameListAddDir() {
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setData(type(), TypeRole);
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int icon_size = UISettings::values.icon_size;
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setData(QIcon::fromTheme("plus").pixmap(icon_size).scaled(
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icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
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const int icon_size = UISettings::values.icon_size;
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setData(QIcon::fromTheme(QStringLiteral("plus"))
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.pixmap(icon_size)
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.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
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Qt::DecorationRole);
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setData("Add New Game Directory", Qt::DisplayRole);
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}
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@ -354,16 +354,16 @@ void GameListWorker::run() {
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for (UISettings::GameDir& game_dir : game_dirs) {
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if (game_dir.path == "INSTALLED") {
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GameListDir* game_list_dir = new GameListDir(game_dir, GameListItemType::InstalledDir);
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auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::InstalledDir);
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emit DirEntryReady({game_list_dir});
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AddTitlesToGameList(game_list_dir);
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} else if (game_dir.path == "SYSTEM") {
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GameListDir* game_list_dir = new GameListDir(game_dir, GameListItemType::SystemDir);
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auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::SystemDir);
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emit DirEntryReady({game_list_dir});
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AddTitlesToGameList(game_list_dir);
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} else {
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watch_list.append(game_dir.path);
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GameListDir* game_list_dir = new GameListDir(game_dir);
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auto* const game_list_dir = new GameListDir(game_dir);
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emit DirEntryReady({game_list_dir});
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provider->ClearAllEntries();
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ScanFileSystem(ScanTarget::FillManualContentProvider, game_dir.path.toStdString(), 2,
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@ -1309,11 +1309,11 @@ void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id,
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QDesktopServices::openUrl(QUrl(QStringLiteral("https://yuzu-emu.org/game/") + directory));
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}
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void GMainWindow::OnGameListOpenDirectory(QString directory) {
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void GMainWindow::OnGameListOpenDirectory(const QString& directory) {
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QString path;
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if (directory == QStringLiteral("INSTALLED")) {
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// TODO: Find a better solution when installing files to the SD card gets implemented
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path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir).c_str() +
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path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) +
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std::string("user/Contents/registered"));
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} else if (directory == QStringLiteral("SYSTEM")) {
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path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir).c_str() +
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@ -1329,7 +1329,7 @@ void GMainWindow::OnGameListOpenDirectory(QString directory) {
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}
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void GMainWindow::OnGameListAddDirectory() {
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QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory"));
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const QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory"));
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if (dir_path.isEmpty())
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return;
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UISettings::GameDir game_dir{dir_path, false, true};
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@ -187,7 +187,7 @@ private slots:
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void OnGameListCopyTID(u64 program_id);
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void OnGameListNavigateToGamedbEntry(u64 program_id,
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const CompatibilityList& compatibility_list);
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void OnGameListOpenDirectory(QString path);
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void OnGameListOpenDirectory(const QString& directory);
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void OnGameListAddDirectory();
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void OnGameListShowList(bool show);
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void OnGameListOpenPerGameProperties(const std::string& file);
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