yuzu-emu
/
yuzu-android
Archived
1
0
Fork 0

Merge pull request #11751 from Kelebek1/transition_msaa_image

Transition MSAA images to general layout without uploading data
This commit is contained in:
liamwhite 2023-10-12 11:17:20 -04:00 committed by GitHub
commit 7b2ac196d2
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 33 additions and 0 deletions

View File

@ -118,6 +118,8 @@ public:
void InsertUploadMemoryBarrier();
void TransitionImageLayout(Image& image) {}
FormatProperties FormatInfo(VideoCommon::ImageType type, GLenum internal_format) const;
bool HasNativeBgr() const noexcept {

View File

@ -2013,4 +2013,32 @@ void TextureCacheRuntime::AccelerateImageUpload(
ASSERT(false);
}
void TextureCacheRuntime::TransitionImageLayout(Image& image) {
if (!image.ExchangeInitialization()) {
VkImageMemoryBarrier barrier{
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = VK_ACCESS_NONE,
.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT,
.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED,
.newLayout = VK_IMAGE_LAYOUT_GENERAL,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.image = image.Handle(),
.subresourceRange{
.aspectMask = image.AspectMask(),
.baseMipLevel = 0,
.levelCount = VK_REMAINING_MIP_LEVELS,
.baseArrayLayer = 0,
.layerCount = VK_REMAINING_ARRAY_LAYERS,
},
};
scheduler.RequestOutsideRenderPassOperationContext();
scheduler.Record([barrier = barrier](vk::CommandBuffer cmdbuf) {
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, barrier);
});
}
}
} // namespace Vulkan

View File

@ -92,6 +92,8 @@ public:
void InsertUploadMemoryBarrier() {}
void TransitionImageLayout(Image& image);
bool HasBrokenTextureViewFormats() const noexcept {
// No known Vulkan driver has broken image views
return false;

View File

@ -1016,6 +1016,7 @@ void TextureCache<P>::RefreshContents(Image& image, ImageId image_id) {
if (image.info.num_samples > 1 && !runtime.CanUploadMSAA()) {
LOG_WARNING(HW_GPU, "MSAA image uploads are not implemented");
runtime.TransitionImageLayout(image);
return;
}
if (True(image.flags & ImageFlagBits::AsynchronousDecode)) {