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citra: Default to HW renderer.

This commit is contained in:
bunnei 2016-08-15 23:30:02 -04:00
parent 33d17d0b62
commit 7b4dcacbb2
3 changed files with 4 additions and 4 deletions

View File

@ -68,7 +68,7 @@ void Config::ReadValues() {
Settings::values.frame_skip = sdl2_config->GetInteger("Core", "frame_skip", 0); Settings::values.frame_skip = sdl2_config->GetInteger("Core", "frame_skip", 0);
// Renderer // Renderer
Settings::values.use_hw_renderer = sdl2_config->GetBoolean("Renderer", "use_hw_renderer", false); Settings::values.use_hw_renderer = sdl2_config->GetBoolean("Renderer", "use_hw_renderer", true);
Settings::values.use_shader_jit = sdl2_config->GetBoolean("Renderer", "use_shader_jit", true); Settings::values.use_shader_jit = sdl2_config->GetBoolean("Renderer", "use_shader_jit", true);
Settings::values.use_scaled_resolution = sdl2_config->GetBoolean("Renderer", "use_scaled_resolution", false); Settings::values.use_scaled_resolution = sdl2_config->GetBoolean("Renderer", "use_scaled_resolution", false);

View File

@ -44,11 +44,11 @@ frame_skip =
[Renderer] [Renderer]
# Whether to use software or hardware rendering. # Whether to use software or hardware rendering.
# 0 (default): Software, 1: Hardware # 0: Software, 1 (default): Hardware
use_hw_renderer = use_hw_renderer =
# Whether to use the Just-In-Time (JIT) compiler for shader emulation # Whether to use the Just-In-Time (JIT) compiler for shader emulation
# 0 : Interpreter (slow), 1 (default): JIT (fast) # 0: Interpreter (slow), 1 (default): JIT (fast)
use_shader_jit = use_shader_jit =
# Whether to use native 3DS screen resolution or to scale rendering resolution to the displayed screen size. # Whether to use native 3DS screen resolution or to scale rendering resolution to the displayed screen size.

View File

@ -45,7 +45,7 @@ void Config::ReadValues() {
qt_config->endGroup(); qt_config->endGroup();
qt_config->beginGroup("Renderer"); qt_config->beginGroup("Renderer");
Settings::values.use_hw_renderer = qt_config->value("use_hw_renderer", false).toBool(); Settings::values.use_hw_renderer = qt_config->value("use_hw_renderer", true).toBool();
Settings::values.use_shader_jit = qt_config->value("use_shader_jit", true).toBool(); Settings::values.use_shader_jit = qt_config->value("use_shader_jit", true).toBool();
Settings::values.use_scaled_resolution = qt_config->value("use_scaled_resolution", false).toBool(); Settings::values.use_scaled_resolution = qt_config->value("use_scaled_resolution", false).toBool();