Merge pull request #3248 from ReinUsesLisp/vk-image
vk_image: Add an image object abstraction
This commit is contained in:
commit
7bd447355f
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@ -159,6 +159,8 @@ if (ENABLE_VULKAN)
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renderer_vulkan/vk_buffer_cache.h
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renderer_vulkan/vk_buffer_cache.h
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renderer_vulkan/vk_device.cpp
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renderer_vulkan/vk_device.cpp
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renderer_vulkan/vk_device.h
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renderer_vulkan/vk_device.h
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renderer_vulkan/vk_image.cpp
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renderer_vulkan/vk_image.h
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renderer_vulkan/vk_memory_manager.cpp
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renderer_vulkan/vk_memory_manager.cpp
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renderer_vulkan/vk_memory_manager.h
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renderer_vulkan/vk_memory_manager.h
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renderer_vulkan/vk_resource_manager.cpp
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renderer_vulkan/vk_resource_manager.cpp
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@ -0,0 +1,106 @@
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// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <memory>
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#include <vector>
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#include "common/assert.h"
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#include "video_core/renderer_vulkan/declarations.h"
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#include "video_core/renderer_vulkan/vk_device.h"
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#include "video_core/renderer_vulkan/vk_image.h"
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#include "video_core/renderer_vulkan/vk_scheduler.h"
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namespace Vulkan {
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VKImage::VKImage(const VKDevice& device, VKScheduler& scheduler,
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const vk::ImageCreateInfo& image_ci, vk::ImageAspectFlags aspect_mask)
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: device{device}, scheduler{scheduler}, format{image_ci.format}, aspect_mask{aspect_mask},
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image_num_layers{image_ci.arrayLayers}, image_num_levels{image_ci.mipLevels} {
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UNIMPLEMENTED_IF_MSG(image_ci.queueFamilyIndexCount != 0,
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"Queue family tracking is not implemented");
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const auto dev = device.GetLogical();
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image = dev.createImageUnique(image_ci, nullptr, device.GetDispatchLoader());
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const u32 num_ranges = image_num_layers * image_num_levels;
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barriers.resize(num_ranges);
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subrange_states.resize(num_ranges, {{}, image_ci.initialLayout});
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}
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VKImage::~VKImage() = default;
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void VKImage::Transition(u32 base_layer, u32 num_layers, u32 base_level, u32 num_levels,
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vk::PipelineStageFlags new_stage_mask, vk::AccessFlags new_access,
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vk::ImageLayout new_layout) {
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if (!HasChanged(base_layer, num_layers, base_level, num_levels, new_access, new_layout)) {
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return;
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}
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std::size_t cursor = 0;
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for (u32 layer_it = 0; layer_it < num_layers; ++layer_it) {
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for (u32 level_it = 0; level_it < num_levels; ++level_it, ++cursor) {
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const u32 layer = base_layer + layer_it;
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const u32 level = base_level + level_it;
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auto& state = GetSubrangeState(layer, level);
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barriers[cursor] = vk::ImageMemoryBarrier(
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state.access, new_access, state.layout, new_layout, VK_QUEUE_FAMILY_IGNORED,
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VK_QUEUE_FAMILY_IGNORED, *image, {aspect_mask, level, 1, layer, 1});
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state.access = new_access;
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state.layout = new_layout;
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}
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}
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scheduler.RequestOutsideRenderPassOperationContext();
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scheduler.Record([barriers = barriers, cursor](auto cmdbuf, auto& dld) {
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// TODO(Rodrigo): Implement a way to use the latest stage across subresources.
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constexpr auto stage_stub = vk::PipelineStageFlagBits::eAllCommands;
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cmdbuf.pipelineBarrier(stage_stub, stage_stub, {}, 0, nullptr, 0, nullptr,
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static_cast<u32>(cursor), barriers.data(), dld);
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});
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}
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bool VKImage::HasChanged(u32 base_layer, u32 num_layers, u32 base_level, u32 num_levels,
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vk::AccessFlags new_access, vk::ImageLayout new_layout) noexcept {
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const bool is_full_range = base_layer == 0 && num_layers == image_num_layers &&
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base_level == 0 && num_levels == image_num_levels;
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if (!is_full_range) {
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state_diverged = true;
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}
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if (!state_diverged) {
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auto& state = GetSubrangeState(0, 0);
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if (state.access != new_access || state.layout != new_layout) {
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return true;
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}
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}
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for (u32 layer_it = 0; layer_it < num_layers; ++layer_it) {
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for (u32 level_it = 0; level_it < num_levels; ++level_it) {
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const u32 layer = base_layer + layer_it;
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const u32 level = base_level + level_it;
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auto& state = GetSubrangeState(layer, level);
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if (state.access != new_access || state.layout != new_layout) {
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return true;
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}
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}
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}
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return false;
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}
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void VKImage::CreatePresentView() {
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// Image type has to be 2D to be presented.
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const vk::ImageViewCreateInfo image_view_ci({}, *image, vk::ImageViewType::e2D, format, {},
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{aspect_mask, 0, 1, 0, 1});
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const auto dev = device.GetLogical();
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const auto& dld = device.GetDispatchLoader();
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present_view = dev.createImageViewUnique(image_view_ci, nullptr, dld);
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}
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VKImage::SubrangeState& VKImage::GetSubrangeState(u32 layer, u32 level) noexcept {
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return subrange_states[static_cast<std::size_t>(layer * image_num_levels) +
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static_cast<std::size_t>(level)];
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}
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} // namespace Vulkan
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@ -0,0 +1,84 @@
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// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <vector>
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#include "common/common_types.h"
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#include "video_core/renderer_vulkan/declarations.h"
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namespace Vulkan {
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class VKDevice;
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class VKScheduler;
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class VKImage {
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public:
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explicit VKImage(const VKDevice& device, VKScheduler& scheduler,
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const vk::ImageCreateInfo& image_ci, vk::ImageAspectFlags aspect_mask);
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~VKImage();
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/// Records in the passed command buffer an image transition and updates the state of the image.
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void Transition(u32 base_layer, u32 num_layers, u32 base_level, u32 num_levels,
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vk::PipelineStageFlags new_stage_mask, vk::AccessFlags new_access,
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vk::ImageLayout new_layout);
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/// Returns a view compatible with presentation, the image has to be 2D.
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vk::ImageView GetPresentView() {
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if (!present_view) {
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CreatePresentView();
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}
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return *present_view;
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}
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/// Returns the Vulkan image handler.
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vk::Image GetHandle() const {
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return *image;
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}
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/// Returns the Vulkan format for this image.
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vk::Format GetFormat() const {
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return format;
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}
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/// Returns the Vulkan aspect mask.
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vk::ImageAspectFlags GetAspectMask() const {
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return aspect_mask;
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}
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private:
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struct SubrangeState final {
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vk::AccessFlags access{}; ///< Current access bits.
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vk::ImageLayout layout = vk::ImageLayout::eUndefined; ///< Current image layout.
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};
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bool HasChanged(u32 base_layer, u32 num_layers, u32 base_level, u32 num_levels,
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vk::AccessFlags new_access, vk::ImageLayout new_layout) noexcept;
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/// Creates a presentation view.
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void CreatePresentView();
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/// Returns the subrange state for a layer and layer.
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SubrangeState& GetSubrangeState(u32 layer, u32 level) noexcept;
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const VKDevice& device; ///< Device handler.
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VKScheduler& scheduler; ///< Device scheduler.
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const vk::Format format; ///< Vulkan format.
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const vk::ImageAspectFlags aspect_mask; ///< Vulkan aspect mask.
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const u32 image_num_layers; ///< Number of layers.
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const u32 image_num_levels; ///< Number of mipmap levels.
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UniqueImage image; ///< Image handle.
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UniqueImageView present_view; ///< Image view compatible with presentation.
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std::vector<vk::ImageMemoryBarrier> barriers; ///< Pool of barriers.
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std::vector<SubrangeState> subrange_states; ///< Current subrange state.
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bool state_diverged = false; ///< True when subresources mismatch in layout.
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};
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} // namespace Vulkan
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