gl_shader_decompiler: Move position varying location from 15 to 0 and apply an offset
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ee4d538850
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@ -30,7 +30,7 @@ using Tegra::Shader::SubOp;
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constexpr u32 PROGRAM_END = MAX_PROGRAM_CODE_LENGTH;
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constexpr u32 PROGRAM_HEADER_SIZE = sizeof(Tegra::Shader::Header);
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constexpr u32 POSITION_VARYING_LOCATION = 15;
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enum : u32 { POSITION_VARYING_LOCATION = 0, GENERIC_VARYING_START_LOCATION = 1 };
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constexpr u32 MAX_GEOMETRY_BUFFERS = 6;
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constexpr u32 MAX_ATTRIBUTES = 0x100; // Size in vec4s, this value is untested
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@ -559,7 +559,10 @@ private:
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// TODO(bunnei): Use proper number of elements for these
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u32 idx =
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static_cast<u32>(element.first) - static_cast<u32>(Attribute::Index::Attribute_0);
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ASSERT(idx != POSITION_VARYING_LOCATION);
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if (stage != Maxwell3D::Regs::ShaderStage::Vertex) {
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// If inputs are varyings, add an offset
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idx += GENERIC_VARYING_START_LOCATION;
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}
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std::string attr{GetInputAttribute(element.first, element.second)};
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if (stage == Maxwell3D::Regs::ShaderStage::Geometry) {
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@ -580,10 +583,11 @@ private:
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}
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for (const auto& index : declr_output_attribute) {
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// TODO(bunnei): Use proper number of elements for these
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declarations.AddLine("layout (location = " +
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std::to_string(static_cast<u32>(index) -
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static_cast<u32>(Attribute::Index::Attribute_0)) +
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") out vec4 " + GetOutputAttribute(index) + ';');
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const u32 idx = static_cast<u32>(index) -
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static_cast<u32>(Attribute::Index::Attribute_0) +
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GENERIC_VARYING_START_LOCATION;
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declarations.AddLine("layout (location = " + std::to_string(idx) + ") out vec4 " +
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GetOutputAttribute(index) + ';');
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}
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declarations.AddNewLine();
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}
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