Merge pull request #677 from bunnei/crop-fb
Implement buffer cropping and default to handheld mode
This commit is contained in:
commit
7c3cc08957
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@ -18,7 +18,8 @@ u32 nvdisp_disp0::ioctl(Ioctl command, const std::vector<u8>& input, std::vector
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}
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}
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void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u32 height,
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void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u32 height,
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u32 stride, NVFlinger::BufferQueue::BufferTransformFlags transform) {
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u32 stride, NVFlinger::BufferQueue::BufferTransformFlags transform,
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const MathUtil::Rectangle<int>& crop_rect) {
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VAddr addr = nvmap_dev->GetObjectAddress(buffer_handle);
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VAddr addr = nvmap_dev->GetObjectAddress(buffer_handle);
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LOG_WARNING(Service,
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LOG_WARNING(Service,
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"Drawing from address {:X} offset {:08X} Width {} Height {} Stride {} Format {}",
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"Drawing from address {:X} offset {:08X} Width {} Height {} Stride {} Format {}",
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@ -26,7 +27,8 @@ void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u3
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using PixelFormat = Tegra::FramebufferConfig::PixelFormat;
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using PixelFormat = Tegra::FramebufferConfig::PixelFormat;
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const Tegra::FramebufferConfig framebuffer{
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const Tegra::FramebufferConfig framebuffer{
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addr, offset, width, height, stride, static_cast<PixelFormat>(format), transform};
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addr, offset, width, height, stride, static_cast<PixelFormat>(format),
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transform, crop_rect};
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Core::System::GetInstance().perf_stats.EndGameFrame();
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Core::System::GetInstance().perf_stats.EndGameFrame();
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@ -7,6 +7,7 @@
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#include <memory>
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#include <memory>
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#include <vector>
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#include <vector>
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#include "common/common_types.h"
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#include "common/common_types.h"
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#include "common/math_util.h"
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#include "core/hle/service/nvdrv/devices/nvdevice.h"
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#include "core/hle/service/nvdrv/devices/nvdevice.h"
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#include "core/hle/service/nvflinger/buffer_queue.h"
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#include "core/hle/service/nvflinger/buffer_queue.h"
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@ -23,7 +24,8 @@ public:
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/// Performs a screen flip, drawing the buffer pointed to by the handle.
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/// Performs a screen flip, drawing the buffer pointed to by the handle.
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void flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u32 height, u32 stride,
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void flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u32 height, u32 stride,
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NVFlinger::BufferQueue::BufferTransformFlags transform);
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NVFlinger::BufferQueue::BufferTransformFlags transform,
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const MathUtil::Rectangle<int>& crop_rect);
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private:
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private:
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std::shared_ptr<nvmap> nvmap_dev;
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std::shared_ptr<nvmap> nvmap_dev;
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@ -57,13 +57,15 @@ const IGBPBuffer& BufferQueue::RequestBuffer(u32 slot) const {
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return itr->igbp_buffer;
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return itr->igbp_buffer;
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}
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}
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void BufferQueue::QueueBuffer(u32 slot, BufferTransformFlags transform) {
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void BufferQueue::QueueBuffer(u32 slot, BufferTransformFlags transform,
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const MathUtil::Rectangle<int>& crop_rect) {
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auto itr = std::find_if(queue.begin(), queue.end(),
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auto itr = std::find_if(queue.begin(), queue.end(),
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[&](const Buffer& buffer) { return buffer.slot == slot; });
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[&](const Buffer& buffer) { return buffer.slot == slot; });
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ASSERT(itr != queue.end());
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ASSERT(itr != queue.end());
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ASSERT(itr->status == Buffer::Status::Dequeued);
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ASSERT(itr->status == Buffer::Status::Dequeued);
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itr->status = Buffer::Status::Queued;
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itr->status = Buffer::Status::Queued;
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itr->transform = transform;
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itr->transform = transform;
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itr->crop_rect = crop_rect;
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}
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}
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boost::optional<const BufferQueue::Buffer&> BufferQueue::AcquireBuffer() {
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boost::optional<const BufferQueue::Buffer&> BufferQueue::AcquireBuffer() {
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@ -6,6 +6,7 @@
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#include <vector>
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#include <vector>
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#include <boost/optional.hpp>
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#include <boost/optional.hpp>
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#include "common/math_util.h"
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#include "common/swap.h"
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#include "common/swap.h"
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#include "core/hle/kernel/event.h"
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#include "core/hle/kernel/event.h"
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@ -68,12 +69,14 @@ public:
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Status status = Status::Free;
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Status status = Status::Free;
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IGBPBuffer igbp_buffer;
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IGBPBuffer igbp_buffer;
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BufferTransformFlags transform;
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BufferTransformFlags transform;
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MathUtil::Rectangle<int> crop_rect;
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};
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};
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void SetPreallocatedBuffer(u32 slot, IGBPBuffer& buffer);
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void SetPreallocatedBuffer(u32 slot, IGBPBuffer& buffer);
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boost::optional<u32> DequeueBuffer(u32 width, u32 height);
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boost::optional<u32> DequeueBuffer(u32 width, u32 height);
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const IGBPBuffer& RequestBuffer(u32 slot) const;
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const IGBPBuffer& RequestBuffer(u32 slot) const;
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void QueueBuffer(u32 slot, BufferTransformFlags transform);
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void QueueBuffer(u32 slot, BufferTransformFlags transform,
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const MathUtil::Rectangle<int>& crop_rect);
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boost::optional<const Buffer&> AcquireBuffer();
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boost::optional<const Buffer&> AcquireBuffer();
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void ReleaseBuffer(u32 slot);
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void ReleaseBuffer(u32 slot);
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u32 Query(QueryType type);
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u32 Query(QueryType type);
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@ -149,7 +149,8 @@ void NVFlinger::Compose() {
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ASSERT(nvdisp);
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ASSERT(nvdisp);
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nvdisp->flip(igbp_buffer.gpu_buffer_id, igbp_buffer.offset, igbp_buffer.format,
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nvdisp->flip(igbp_buffer.gpu_buffer_id, igbp_buffer.offset, igbp_buffer.format,
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igbp_buffer.width, igbp_buffer.height, igbp_buffer.stride, buffer->transform);
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igbp_buffer.width, igbp_buffer.height, igbp_buffer.stride, buffer->transform,
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buffer->crop_rect);
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buffer_queue->ReleaseBuffer(buffer->slot);
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buffer_queue->ReleaseBuffer(buffer->slot);
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}
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}
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@ -7,6 +7,7 @@
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#include <memory>
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#include <memory>
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#include <boost/optional.hpp>
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#include <boost/optional.hpp>
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#include "common/alignment.h"
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#include "common/alignment.h"
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#include "common/math_util.h"
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#include "common/scope_exit.h"
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#include "common/scope_exit.h"
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#include "core/core_timing.h"
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#include "core/core_timing.h"
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#include "core/hle/ipc_helpers.h"
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#include "core/hle/ipc_helpers.h"
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@ -27,8 +28,8 @@ struct DisplayInfo {
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char display_name[0x40]{"Default"};
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char display_name[0x40]{"Default"};
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u64 unknown_1{1};
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u64 unknown_1{1};
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u64 unknown_2{1};
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u64 unknown_2{1};
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u64 width{1920};
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u64 width{1280};
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u64 height{1080};
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u64 height{720};
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};
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};
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static_assert(sizeof(DisplayInfo) == 0x60, "DisplayInfo has wrong size");
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static_assert(sizeof(DisplayInfo) == 0x60, "DisplayInfo has wrong size");
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@ -327,8 +328,8 @@ public:
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protected:
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protected:
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void SerializeData() override {
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void SerializeData() override {
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// TODO(Subv): Figure out what this value means, writing non-zero here will make libnx try
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// TODO(Subv): Figure out what this value means, writing non-zero here will make libnx
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// to read an IGBPBuffer object from the parcel.
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// try to read an IGBPBuffer object from the parcel.
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Write<u32_le>(1);
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Write<u32_le>(1);
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WriteObject(buffer);
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WriteObject(buffer);
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Write<u32_le>(0);
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Write<u32_le>(0);
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@ -360,8 +361,8 @@ public:
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INSERT_PADDING_WORDS(3);
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INSERT_PADDING_WORDS(3);
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u32_le timestamp;
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u32_le timestamp;
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s32_le is_auto_timestamp;
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s32_le is_auto_timestamp;
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s32_le crop_left;
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s32_le crop_top;
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s32_le crop_top;
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s32_le crop_left;
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s32_le crop_right;
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s32_le crop_right;
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s32_le crop_bottom;
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s32_le crop_bottom;
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s32_le scaling_mode;
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s32_le scaling_mode;
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@ -370,6 +371,10 @@ public:
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INSERT_PADDING_WORDS(2);
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INSERT_PADDING_WORDS(2);
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u32_le fence_is_valid;
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u32_le fence_is_valid;
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std::array<Fence, 2> fences;
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std::array<Fence, 2> fences;
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MathUtil::Rectangle<int> GetCropRect() const {
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return {crop_left, crop_top, crop_right, crop_bottom};
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}
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};
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};
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static_assert(sizeof(Data) == 80, "ParcelData has wrong size");
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static_assert(sizeof(Data) == 80, "ParcelData has wrong size");
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@ -519,7 +524,8 @@ private:
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} else if (transaction == TransactionId::QueueBuffer) {
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} else if (transaction == TransactionId::QueueBuffer) {
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IGBPQueueBufferRequestParcel request{ctx.ReadBuffer()};
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IGBPQueueBufferRequestParcel request{ctx.ReadBuffer()};
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buffer_queue->QueueBuffer(request.data.slot, request.data.transform);
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buffer_queue->QueueBuffer(request.data.slot, request.data.transform,
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request.data.GetCropRect());
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IGBPQueueBufferResponseParcel response{1280, 720};
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IGBPQueueBufferResponseParcel response{1280, 720};
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ctx.WriteBuffer(response.Serialize());
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ctx.WriteBuffer(response.Serialize());
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@ -532,7 +538,7 @@ private:
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IGBPQueryResponseParcel response{value};
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IGBPQueryResponseParcel response{value};
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ctx.WriteBuffer(response.Serialize());
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ctx.WriteBuffer(response.Serialize());
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} else if (transaction == TransactionId::CancelBuffer) {
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} else if (transaction == TransactionId::CancelBuffer) {
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LOG_WARNING(Service_VI, "(STUBBED) called, transaction=CancelBuffer");
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LOG_CRITICAL(Service_VI, "(STUBBED) called, transaction=CancelBuffer");
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} else {
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} else {
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ASSERT_MSG(false, "Unimplemented");
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ASSERT_MSG(false, "Unimplemented");
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}
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}
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@ -67,6 +67,7 @@ struct FramebufferConfig {
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using TransformFlags = Service::NVFlinger::BufferQueue::BufferTransformFlags;
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using TransformFlags = Service::NVFlinger::BufferQueue::BufferTransformFlags;
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TransformFlags transform_flags;
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TransformFlags transform_flags;
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MathUtil::Rectangle<int> crop_rect;
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};
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};
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namespace Engines {
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namespace Engines {
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@ -154,6 +154,7 @@ void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuf
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// Framebuffer orientation handling
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// Framebuffer orientation handling
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framebuffer_transform_flags = framebuffer.transform_flags;
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framebuffer_transform_flags = framebuffer.transform_flags;
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framebuffer_crop_rect = framebuffer.crop_rect;
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// Ensure no bad interactions with GL_UNPACK_ALIGNMENT, which by default
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// Ensure no bad interactions with GL_UNPACK_ALIGNMENT, which by default
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// only allows rows to have a memory alignement of 4.
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// only allows rows to have a memory alignement of 4.
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@ -320,11 +321,24 @@ void RendererOpenGL::DrawScreenTriangles(const ScreenInfo& screen_info, float x,
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}
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}
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}
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}
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ASSERT_MSG(framebuffer_crop_rect.top == 0, "Unimplemented");
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ASSERT_MSG(framebuffer_crop_rect.left == 0, "Unimplemented");
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// Scale the output by the crop width/height. This is commonly used with 1280x720 rendering
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// (e.g. handheld mode) on a 1920x1080 framebuffer.
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f32 scale_u = 1.f, scale_v = 1.f;
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if (framebuffer_crop_rect.GetWidth() > 0) {
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scale_u = static_cast<f32>(framebuffer_crop_rect.GetWidth()) / screen_info.texture.width;
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}
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if (framebuffer_crop_rect.GetHeight() > 0) {
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scale_v = static_cast<f32>(framebuffer_crop_rect.GetHeight()) / screen_info.texture.height;
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}
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std::array<ScreenRectVertex, 4> vertices = {{
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std::array<ScreenRectVertex, 4> vertices = {{
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ScreenRectVertex(x, y, texcoords.top, left),
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ScreenRectVertex(x, y, texcoords.top * scale_u, left * scale_v),
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ScreenRectVertex(x + w, y, texcoords.bottom, left),
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ScreenRectVertex(x + w, y, texcoords.bottom * scale_u, left * scale_v),
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ScreenRectVertex(x, y + h, texcoords.top, right),
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ScreenRectVertex(x, y + h, texcoords.top * scale_u, right * scale_v),
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ScreenRectVertex(x + w, y + h, texcoords.bottom, right),
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ScreenRectVertex(x + w, y + h, texcoords.bottom * scale_u, right * scale_v),
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}};
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}};
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state.texture_units[0].texture_2d = screen_info.display_texture;
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state.texture_units[0].texture_2d = screen_info.display_texture;
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@ -97,4 +97,5 @@ private:
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/// Used for transforming the framebuffer orientation
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/// Used for transforming the framebuffer orientation
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Tegra::FramebufferConfig::TransformFlags framebuffer_transform_flags;
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Tegra::FramebufferConfig::TransformFlags framebuffer_transform_flags;
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MathUtil::Rectangle<int> framebuffer_crop_rect;
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};
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};
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@ -97,7 +97,7 @@ void Config::ReadValues() {
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qt_config->endGroup();
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qt_config->endGroup();
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qt_config->beginGroup("System");
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qt_config->beginGroup("System");
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Settings::values.use_docked_mode = qt_config->value("use_docked_mode", true).toBool();
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Settings::values.use_docked_mode = qt_config->value("use_docked_mode", false).toBool();
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qt_config->endGroup();
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qt_config->endGroup();
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qt_config->beginGroup("Miscellaneous");
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qt_config->beginGroup("Miscellaneous");
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@ -110,7 +110,7 @@ void Config::ReadValues() {
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sdl2_config->GetBoolean("Data Storage", "use_virtual_sd", true);
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sdl2_config->GetBoolean("Data Storage", "use_virtual_sd", true);
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// System
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// System
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Settings::values.use_docked_mode = sdl2_config->GetBoolean("System", "use_docked_mode", true);
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Settings::values.use_docked_mode = sdl2_config->GetBoolean("System", "use_docked_mode", false);
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// Miscellaneous
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// Miscellaneous
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Settings::values.log_filter = sdl2_config->Get("Miscellaneous", "log_filter", "*:Trace");
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Settings::values.log_filter = sdl2_config->Get("Miscellaneous", "log_filter", "*:Trace");
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@ -163,7 +163,7 @@ use_virtual_sd =
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[System]
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[System]
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# Whether the system is docked
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# Whether the system is docked
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# 1 (default): Yes, 0: No
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# 1: Yes, 0 (default): No
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use_docked_mode =
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use_docked_mode =
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# The system region that yuzu will use during emulation
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# The system region that yuzu will use during emulation
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