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shared_translation: Add tooltips for general settings

This commit is contained in:
FearlessTobi 2024-02-06 22:11:34 +01:00
parent 2c357c929c
commit 7cfb51e5e7
1 changed files with 21 additions and 18 deletions

View File

@ -45,21 +45,19 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent) {
Settings, memory_layout_mode, tr("Memory Layout"),
tr("Increases the amount of emulated RAM from the stock 4GB of the retail Switch to the "
"developer kit's 8/6GB.\nIts doesnt improve stability or performance and is intended "
"to let big texture mods fit in the “console's” RAM.\nEnabling it will increase RAM "
"to let big texture mods fit in emulated RAM.\nEnabling it will increase memory "
"use. It is not recommended to enable unless a specific game with a texture mod needs "
"it.\n"
"8GB is known to break Pokémon Scarlet/Violet."));
"it."));
INSERT(Settings, use_speed_limit, QStringLiteral(), QStringLiteral());
INSERT(
Settings, speed_limit, tr("Limit Speed Percent"),
tr("Controls the game's running speed, but its up to each game if they will run faster or "
"not.\n200% for a 30 FPS game is 60 FPS, and for a "
"60 FPS game it will be 120 FPS.\nDisabling it means unlocking the framerate to the "
"maximum your PC can reach."));
INSERT(Settings, speed_limit, tr("Limit Speed Percent"),
tr("Controls the game's maximum rendering speed, but its up to each game if it runs "
"faster or not.\n200% for a 30 FPS game is 60 FPS, and for a "
"60 FPS game it will be 120 FPS.\nDisabling it means unlocking the framerate to the "
"maximum your PC can reach."));
// Cpu
INSERT(Settings, cpu_accuracy, tr("Accuracy:"),
tr("This setting controls the accuracy of the emulated CPU.\nDon't change this, unless "
tr("This setting controls the accuracy of the emulated CPU.\nDon't change this unless "
"you know what you are doing."));
INSERT(Settings, cpu_backend, tr("Backend:"), QStringLiteral());
@ -103,7 +101,7 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent) {
"performance and the best in rendering accuracy.\n"
"GLASM is a deprecated NVIDIA-only backend that offers much better shader building "
"performance at the cost of FPS and rendering accuracy.\n"
"SPIR-V is experimental, and no GPU driver makes a good implementation of it yet."));
"SPIR-V compiles the fastest, but yields poor results on most GPU drivers."));
INSERT(Settings, resolution_setup, tr("Resolution:"),
tr("Forces the game to render at a different resolution.\nHigher resolutions require "
"much more VRAM and bandwidth.\n"
@ -141,12 +139,12 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent) {
"GPU: Use the GPU's compute shaders to decode ASTC textures, recommended for most "
"games and users.\n"
"CPU Asynchronously: Use the CPU to decode ASTC textures as they arrive. Completely "
"eliminates ASTC decoding stuttering at the cost of rendering issues, while the "
"eliminates ASTC decoding\nstuttering at the cost of rendering issues while the "
"texture is being decoded."));
INSERT(
Settings, astc_recompression, tr("ASTC Recompression Method:"),
tr("Almost all desktop and laptop dedicated GPUs lack support for ASTC textures, forcing "
"the emulator to recompress to an intermediate format any card supports, RGBA8.\n"
"the emulator to decompress to an intermediate format any card supports, RGBA8.\n"
"This option recompresses RGBA8 to either the BC1 or BC3 format, saving VRAM but "
"negatively affecting image quality."));
INSERT(
@ -243,14 +241,19 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent) {
// Ui
// Ui General
INSERT(UISettings, select_user_on_boot, tr("Prompt for user on game boot"), QStringLiteral());
INSERT(UISettings, select_user_on_boot, tr("Prompt for user on game boot"),
tr("Ask to select a user profile on each boot, useful if multiple people use yuzu on "
"the same PC."));
INSERT(UISettings, pause_when_in_background, tr("Pause emulation when in background"),
QStringLiteral());
tr("This setting pauses yuzu when focusing other windows."));
INSERT(UISettings, confirm_before_stopping, tr("Confirm before stopping emulation"),
QStringLiteral());
INSERT(UISettings, hide_mouse, tr("Hide mouse on inactivity"), QStringLiteral());
tr("This setting overrides game prompts asking to confirm stopping the game.\nEnabling "
"it bypasses such prompts and directly exits the emulation."));
INSERT(UISettings, hide_mouse, tr("Hide mouse on inactivity"),
tr("This setting hides the mouse after 2.5s of inactivity."));
INSERT(UISettings, controller_applet_disabled, tr("Disable controller applet"),
QStringLiteral());
tr("Forcibly disables the use of the controller applet by guests.\nWhen a guest "
"attempts to open the controller applet, it is immediately closed."));
// Linux
INSERT(Settings, enable_gamemode, tr("Enable Gamemode"), QStringLiteral());