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Merge pull request #6575 from FernandoS27/new_settings

Settings: Eliminate ASYNC & MULTICORE Toggles and add GPU Accuracy to  status bar
This commit is contained in:
bunnei 2021-07-25 11:45:45 -07:00 committed by GitHub
commit 7e272d3cd8
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GPG Key ID: 4AEE18F83AFDEB23
5 changed files with 108 additions and 40 deletions

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@ -38,6 +38,26 @@ QPushButton#RendererStatusBarButton:!checked {
color: #0066ff; color: #0066ff;
} }
QPushButton#GPUStatusBarButton {
color: #656565;
border: 1px solid transparent;
background-color: transparent;
padding: 0px 3px 0px 3px;
text-align: center;
}
QPushButton#GPUStatusBarButton:hover {
border: 1px solid #76797C;
}
QPushButton#GPUStatusBarButton:checked {
color: #ff8040;
}
QPushButton#GPUStatusBarButton:!checked {
color: #40dd40;
}
QPushButton#buttonRefreshDevices { QPushButton#buttonRefreshDevices {
min-width: 21px; min-width: 21px;
min-height: 21px; min-height: 21px;

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@ -1283,6 +1283,27 @@ QPushButton#RendererStatusBarButton:!checked {
color: #00ccdd; color: #00ccdd;
} }
QPushButton#GPUStatusBarButton {
min-width: 0px;
color: #656565;
border: 1px solid transparent;
background-color: transparent;
padding: 0px 3px 0px 3px;
text-align: center;
}
QPushButton#GPUStatusBarButton:hover {
border: 1px solid #76797C;
}
QPushButton#GPUStatusBarButton:checked {
color: #ff8040;
}
QPushButton#GPUStatusBarButton:!checked {
color: #40dd40;
}
QPushButton#buttonRefreshDevices { QPushButton#buttonRefreshDevices {
min-width: 23px; min-width: 23px;
min-height: 23px; min-height: 23px;

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@ -2186,6 +2186,27 @@ QPushButton#RendererStatusBarButton:!checked {
color: #00ccdd; color: #00ccdd;
} }
QPushButton#GPUStatusBarButton {
min-width: 0px;
color: #656565;
border: 1px solid transparent;
background-color: transparent;
padding: 0px 3px 0px 3px;
text-align: center;
}
QPushButton#GPUStatusBarButton:hover {
border: 1px solid #76797C;
}
QPushButton#GPUStatusBarButton:checked {
color: #ff8040;
}
QPushButton#GPUStatusBarButton:!checked {
color: #40dd40;
}
QPushButton#buttonRefreshDevices { QPushButton#buttonRefreshDevices {
min-width: 19px; min-width: 19px;
min-height: 19px; min-height: 19px;

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@ -789,41 +789,28 @@ void GMainWindow::InitializeWidgets() {
dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue()); dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue());
statusBar()->insertPermanentWidget(0, dock_status_button); statusBar()->insertPermanentWidget(0, dock_status_button);
// Setup ASync button gpu_accuracy_button = new QPushButton();
async_status_button = new QPushButton(); gpu_accuracy_button->setObjectName(QStringLiteral("GPUStatusBarButton"));
async_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton")); gpu_accuracy_button->setCheckable(true);
async_status_button->setFocusPolicy(Qt::NoFocus); gpu_accuracy_button->setFocusPolicy(Qt::NoFocus);
connect(async_status_button, &QPushButton::clicked, [&] { connect(gpu_accuracy_button, &QPushButton::clicked, [this] {
if (emulation_running) { switch (Settings::values.gpu_accuracy.GetValue()) {
return; case Settings::GPUAccuracy::High: {
Settings::values.gpu_accuracy.SetValue(Settings::GPUAccuracy::Normal);
break;
}
case Settings::GPUAccuracy::Normal:
case Settings::GPUAccuracy::Extreme:
default: {
Settings::values.gpu_accuracy.SetValue(Settings::GPUAccuracy::High);
} }
Settings::values.use_asynchronous_gpu_emulation.SetValue(
!Settings::values.use_asynchronous_gpu_emulation.GetValue());
async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation.GetValue());
Core::System::GetInstance().ApplySettings();
});
async_status_button->setText(tr("ASYNC"));
async_status_button->setCheckable(true);
async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation.GetValue());
// Setup Multicore button
multicore_status_button = new QPushButton();
multicore_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
multicore_status_button->setFocusPolicy(Qt::NoFocus);
connect(multicore_status_button, &QPushButton::clicked, [&] {
if (emulation_running) {
return;
} }
Settings::values.use_multi_core.SetValue(!Settings::values.use_multi_core.GetValue());
multicore_status_button->setChecked(Settings::values.use_multi_core.GetValue());
Core::System::GetInstance().ApplySettings();
});
multicore_status_button->setText(tr("MULTICORE"));
multicore_status_button->setCheckable(true);
multicore_status_button->setChecked(Settings::values.use_multi_core.GetValue());
statusBar()->insertPermanentWidget(0, multicore_status_button); Core::System::GetInstance().ApplySettings();
statusBar()->insertPermanentWidget(0, async_status_button); UpdateGPUAccuracyButton();
});
UpdateGPUAccuracyButton();
statusBar()->insertPermanentWidget(0, gpu_accuracy_button);
// Setup Renderer API button // Setup Renderer API button
renderer_status_button = new QPushButton(); renderer_status_button = new QPushButton();
@ -1401,8 +1388,6 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
game_list_placeholder->hide(); game_list_placeholder->hide();
} }
status_bar_update_timer.start(500); status_bar_update_timer.start(500);
async_status_button->setDisabled(true);
multicore_status_button->setDisabled(true);
renderer_status_button->setDisabled(true); renderer_status_button->setDisabled(true);
if (UISettings::values.hide_mouse || Settings::values.mouse_panning) { if (UISettings::values.hide_mouse || Settings::values.mouse_panning) {
@ -1506,8 +1491,6 @@ void GMainWindow::ShutdownGame() {
emu_speed_label->setVisible(false); emu_speed_label->setVisible(false);
game_fps_label->setVisible(false); game_fps_label->setVisible(false);
emu_frametime_label->setVisible(false); emu_frametime_label->setVisible(false);
async_status_button->setEnabled(true);
multicore_status_button->setEnabled(true);
renderer_status_button->setEnabled(true); renderer_status_button->setEnabled(true);
emulation_running = false; emulation_running = false;
@ -2947,12 +2930,35 @@ void GMainWindow::UpdateStatusBar() {
emu_frametime_label->setVisible(true); emu_frametime_label->setVisible(true);
} }
void GMainWindow::UpdateGPUAccuracyButton() {
switch (Settings::values.gpu_accuracy.GetValue()) {
case Settings::GPUAccuracy::Normal: {
gpu_accuracy_button->setText(tr("GPU NORMAL"));
gpu_accuracy_button->setChecked(false);
break;
}
case Settings::GPUAccuracy::High: {
gpu_accuracy_button->setText(tr("GPU HIGH"));
gpu_accuracy_button->setChecked(true);
break;
}
case Settings::GPUAccuracy::Extreme: {
gpu_accuracy_button->setText(tr("GPU EXTREME"));
gpu_accuracy_button->setChecked(true);
break;
}
default: {
gpu_accuracy_button->setText(tr("GPU ERROR"));
gpu_accuracy_button->setChecked(true);
}
}
}
void GMainWindow::UpdateStatusButtons() { void GMainWindow::UpdateStatusButtons() {
dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue()); dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue());
multicore_status_button->setChecked(Settings::values.use_multi_core.GetValue());
async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation.GetValue());
renderer_status_button->setChecked(Settings::values.renderer_backend.GetValue() == renderer_status_button->setChecked(Settings::values.renderer_backend.GetValue() ==
Settings::RendererBackend::Vulkan); Settings::RendererBackend::Vulkan);
UpdateGPUAccuracyButton();
} }
void GMainWindow::UpdateUISettings() { void GMainWindow::UpdateUISettings() {

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@ -292,6 +292,7 @@ private:
void UpdateWindowTitle(std::string_view title_name = {}, std::string_view title_version = {}, void UpdateWindowTitle(std::string_view title_name = {}, std::string_view title_version = {},
std::string_view gpu_vendor = {}); std::string_view gpu_vendor = {});
void UpdateStatusBar(); void UpdateStatusBar();
void UpdateGPUAccuracyButton();
void UpdateStatusButtons(); void UpdateStatusButtons();
void UpdateUISettings(); void UpdateUISettings();
void HideMouseCursor(); void HideMouseCursor();
@ -317,8 +318,7 @@ private:
QLabel* emu_speed_label = nullptr; QLabel* emu_speed_label = nullptr;
QLabel* game_fps_label = nullptr; QLabel* game_fps_label = nullptr;
QLabel* emu_frametime_label = nullptr; QLabel* emu_frametime_label = nullptr;
QPushButton* async_status_button = nullptr; QPushButton* gpu_accuracy_button = nullptr;
QPushButton* multicore_status_button = nullptr;
QPushButton* renderer_status_button = nullptr; QPushButton* renderer_status_button = nullptr;
QPushButton* dock_status_button = nullptr; QPushButton* dock_status_button = nullptr;
QTimer status_bar_update_timer; QTimer status_bar_update_timer;