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main: Set async gpu properly after loading per-game setting

Another error that got pass me and only noticed when I was doing the per-game settings UI rework. This prevents asynchronous GPU emulation from being disabled while multi core is enabled as a result of a poorly put together per-game config.
This commit is contained in:
lat9nq 2020-07-14 01:02:10 -04:00
parent edb2caaae5
commit 8160e142e1
1 changed files with 4 additions and 0 deletions

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@ -1053,6 +1053,10 @@ void GMainWindow::BootGame(const QString& filename) {
if (!(loader == nullptr || loader->ReadProgramId(title_id) != Loader::ResultStatus::Success)) { if (!(loader == nullptr || loader->ReadProgramId(title_id) != Loader::ResultStatus::Success)) {
// Load per game settings // Load per game settings
Config per_game_config(fmt::format("{:016X}.ini", title_id), false); Config per_game_config(fmt::format("{:016X}.ini", title_id), false);
Settings::values.use_asynchronous_gpu_emulation.SetValue(
Settings::values.use_asynchronous_gpu_emulation.GetValue() ||
Settings::values.use_multi_core.GetValue());
} }
Settings::LogSettings(); Settings::LogSettings();