gl_rasterizer: Make floating-point literal a float
Gets rid of an unnecessary expansion from float to double.
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@ -1156,7 +1156,7 @@ void RasterizerOpenGL::SyncViewport() {
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flags[Dirty::ClipControl] = false;
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flags[Dirty::ClipControl] = false;
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bool flip_y = false;
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bool flip_y = false;
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if (regs.viewport_transform[0].scale_y < 0.0) {
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if (regs.viewport_transform[0].scale_y < 0.0f) {
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flip_y = !flip_y;
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flip_y = !flip_y;
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}
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}
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if (regs.screen_y_control.y_negate != 0) {
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if (regs.screen_y_control.y_negate != 0) {
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