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Merge pull request #3452 from Morph1984/anisotropic-filtering

frontend/Graphics: Add "Advanced" graphics tab and experimental Anisotropic Filtering support
This commit is contained in:
bunnei 2020-03-07 22:28:35 -05:00 committed by GitHub
commit 84e9f9f395
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GPG Key ID: 4AEE18F83AFDEB23
16 changed files with 245 additions and 35 deletions

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@ -430,6 +430,7 @@ struct Values {
float resolution_factor;
int aspect_ratio;
int max_anisotropy;
bool use_frame_limit;
u16 frame_limit;
bool use_disk_shader_cache;

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@ -38,7 +38,7 @@ OGLSampler SamplerCacheOpenGL::CreateSampler(const Tegra::Texture::TSCEntry& tsc
glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_ANISOTROPY, tsc.GetMaxAnisotropy());
} else if (GLAD_GL_EXT_texture_filter_anisotropic) {
glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_ANISOTROPY_EXT, tsc.GetMaxAnisotropy());
} else if (tsc.GetMaxAnisotropy() != 1) {
} else {
LOG_WARNING(Render_OpenGL, "Anisotropy not supported by host GPU driver");
}

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@ -8,6 +8,7 @@
#include "common/assert.h"
#include "common/bit_field.h"
#include "common/common_types.h"
#include "core/settings.h"
namespace Tegra::Texture {
@ -294,6 +295,14 @@ enum class TextureMipmapFilter : u32 {
Linear = 3,
};
enum class Anisotropy {
Default,
Filter2x,
Filter4x,
Filter8x,
Filter16x,
};
struct TSCEntry {
union {
struct {
@ -328,7 +337,20 @@ struct TSCEntry {
};
float GetMaxAnisotropy() const {
return static_cast<float>(1U << max_anisotropy);
switch (static_cast<Anisotropy>(Settings::values.max_anisotropy)) {
case Anisotropy::Default:
return static_cast<float>(1U << max_anisotropy);
case Anisotropy::Filter2x:
return static_cast<float>(2U << max_anisotropy);
case Anisotropy::Filter4x:
return static_cast<float>(4U << max_anisotropy);
case Anisotropy::Filter8x:
return static_cast<float>(8U << max_anisotropy);
case Anisotropy::Filter16x:
return static_cast<float>(16U << max_anisotropy);
default:
return static_cast<float>(1U << max_anisotropy);
}
}
float GetMinLod() const {

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@ -42,6 +42,9 @@ add_executable(yuzu
configuration/configure_graphics.cpp
configuration/configure_graphics.h
configuration/configure_graphics.ui
configuration/configure_graphics_advanced.cpp
configuration/configure_graphics_advanced.h
configuration/configure_graphics_advanced.ui
configuration/configure_hotkeys.cpp
configuration/configure_hotkeys.h
configuration/configure_hotkeys.ui

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@ -631,6 +631,7 @@ void Config::ReadRendererValues() {
Settings::values.resolution_factor =
ReadSetting(QStringLiteral("resolution_factor"), 1.0).toFloat();
Settings::values.aspect_ratio = ReadSetting(QStringLiteral("aspect_ratio"), 0).toInt();
Settings::values.max_anisotropy = ReadSetting(QStringLiteral("max_anisotropy"), 0).toInt();
Settings::values.use_frame_limit =
ReadSetting(QStringLiteral("use_frame_limit"), true).toBool();
Settings::values.frame_limit = ReadSetting(QStringLiteral("frame_limit"), 100).toInt();
@ -1067,6 +1068,7 @@ void Config::SaveRendererValues() {
WriteSetting(QStringLiteral("resolution_factor"),
static_cast<double>(Settings::values.resolution_factor), 1.0);
WriteSetting(QStringLiteral("aspect_ratio"), Settings::values.aspect_ratio, 0);
WriteSetting(QStringLiteral("max_anisotropy"), Settings::values.max_anisotropy, 0);
WriteSetting(QStringLiteral("use_frame_limit"), Settings::values.use_frame_limit, true);
WriteSetting(QStringLiteral("frame_limit"), Settings::values.frame_limit, 100);
WriteSetting(QStringLiteral("use_disk_shader_cache"), Settings::values.use_disk_shader_cache,

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@ -83,6 +83,11 @@
<string>Graphics</string>
</attribute>
</widget>
<widget class="ConfigureGraphicsAdvanced" name="graphicsAdvancedTab">
<attribute name="title">
<string>GraphicsAdvanced</string>
</attribute>
</widget>
<widget class="ConfigureAudio" name="audioTab">
<attribute name="title">
<string>Audio</string>
@ -159,6 +164,12 @@
<header>configuration/configure_graphics.h</header>
<container>1</container>
</customwidget>
<customwidget>
<class>ConfigureGraphicsAdvanced</class>
<extends>QWidget</extends>
<header>configuration/configure_graphics_advanced.h</header>
<container>1</container>
</customwidget>
<customwidget>
<class>ConfigureWeb</class>
<extends>QWidget</extends>

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@ -41,6 +41,7 @@ void ConfigureDialog::ApplyConfiguration() {
ui->inputTab->ApplyConfiguration();
ui->hotkeysTab->ApplyConfiguration(registry);
ui->graphicsTab->ApplyConfiguration();
ui->graphicsAdvancedTab->ApplyConfiguration();
ui->audioTab->ApplyConfiguration();
ui->debugTab->ApplyConfiguration();
ui->webTab->ApplyConfiguration();
@ -76,7 +77,7 @@ void ConfigureDialog::PopulateSelectionList() {
const std::array<std::pair<QString, QList<QWidget*>>, 5> items{
{{tr("General"), {ui->generalTab, ui->webTab, ui->debugTab, ui->uiTab}},
{tr("System"), {ui->systemTab, ui->profileManagerTab, ui->serviceTab, ui->filesystemTab}},
{tr("Graphics"), {ui->graphicsTab}},
{tr("Graphics"), {ui->graphicsTab, ui->graphicsAdvancedTab}},
{tr("Audio"), {ui->audioTab}},
{tr("Controls"), {ui->inputTab, ui->hotkeysTab}}},
};
@ -105,6 +106,7 @@ void ConfigureDialog::UpdateVisibleTabs() {
{ui->inputTab, tr("Input")},
{ui->hotkeysTab, tr("Hotkeys")},
{ui->graphicsTab, tr("Graphics")},
{ui->graphicsAdvancedTab, tr("Advanced")},
{ui->audioTab, tr("Audio")},
{ui->debugTab, tr("Debug")},
{ui->webTab, tr("Web")},

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@ -100,13 +100,8 @@ void ConfigureGraphics::SetConfiguration() {
ui->aspect_ratio_combobox->setCurrentIndex(Settings::values.aspect_ratio);
ui->use_disk_shader_cache->setEnabled(runtime_lock);
ui->use_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache);
ui->use_accurate_gpu_emulation->setChecked(Settings::values.use_accurate_gpu_emulation);
ui->use_asynchronous_gpu_emulation->setEnabled(runtime_lock);
ui->use_asynchronous_gpu_emulation->setChecked(Settings::values.use_asynchronous_gpu_emulation);
ui->use_vsync->setEnabled(runtime_lock);
ui->use_vsync->setChecked(Settings::values.use_vsync);
ui->force_30fps_mode->setEnabled(runtime_lock);
ui->force_30fps_mode->setChecked(Settings::values.force_30fps_mode);
UpdateBackgroundColorButton(QColor::fromRgbF(Settings::values.bg_red, Settings::values.bg_green,
Settings::values.bg_blue));
UpdateDeviceComboBox();
@ -119,11 +114,8 @@ void ConfigureGraphics::ApplyConfiguration() {
ToResolutionFactor(static_cast<Resolution>(ui->resolution_factor_combobox->currentIndex()));
Settings::values.aspect_ratio = ui->aspect_ratio_combobox->currentIndex();
Settings::values.use_disk_shader_cache = ui->use_disk_shader_cache->isChecked();
Settings::values.use_accurate_gpu_emulation = ui->use_accurate_gpu_emulation->isChecked();
Settings::values.use_asynchronous_gpu_emulation =
ui->use_asynchronous_gpu_emulation->isChecked();
Settings::values.use_vsync = ui->use_vsync->isChecked();
Settings::values.force_30fps_mode = ui->force_30fps_mode->isChecked();
Settings::values.bg_red = static_cast<float>(bg_color.redF());
Settings::values.bg_green = static_cast<float>(bg_color.greenF());
Settings::values.bg_blue = static_cast<float>(bg_color.blueF());

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@ -84,30 +84,6 @@
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="use_vsync">
<property name="toolTip">
<string>VSync prevents the screen from tearing, but some graphics cards have lower performance with VSync enabled. Keep it enabled if you don't notice a performance difference.</string>
</property>
<property name="text">
<string>Use VSync (OpenGL only)</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="use_accurate_gpu_emulation">
<property name="text">
<string>Use accurate GPU emulation (slow)</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="force_30fps_mode">
<property name="text">
<string>Force 30 FPS mode</string>
</property>
</widget>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout_2">
<item>

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@ -0,0 +1,48 @@
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "core/core.h"
#include "core/settings.h"
#include "ui_configure_graphics_advanced.h"
#include "yuzu/configuration/configure_graphics_advanced.h"
ConfigureGraphicsAdvanced::ConfigureGraphicsAdvanced(QWidget* parent)
: QWidget(parent), ui(new Ui::ConfigureGraphicsAdvanced) {
ui->setupUi(this);
SetConfiguration();
}
ConfigureGraphicsAdvanced::~ConfigureGraphicsAdvanced() = default;
void ConfigureGraphicsAdvanced::SetConfiguration() {
const bool runtime_lock = !Core::System::GetInstance().IsPoweredOn();
ui->use_accurate_gpu_emulation->setChecked(Settings::values.use_accurate_gpu_emulation);
ui->use_vsync->setEnabled(runtime_lock);
ui->use_vsync->setChecked(Settings::values.use_vsync);
ui->force_30fps_mode->setEnabled(runtime_lock);
ui->force_30fps_mode->setChecked(Settings::values.force_30fps_mode);
ui->anisotropic_filtering_combobox->setEnabled(runtime_lock);
ui->anisotropic_filtering_combobox->setCurrentIndex(Settings::values.max_anisotropy);
}
void ConfigureGraphicsAdvanced::ApplyConfiguration() {
Settings::values.use_accurate_gpu_emulation = ui->use_accurate_gpu_emulation->isChecked();
Settings::values.use_vsync = ui->use_vsync->isChecked();
Settings::values.force_30fps_mode = ui->force_30fps_mode->isChecked();
Settings::values.max_anisotropy = ui->anisotropic_filtering_combobox->currentIndex();
}
void ConfigureGraphicsAdvanced::changeEvent(QEvent* event) {
if (event->type() == QEvent::LanguageChange) {
RetranslateUI();
}
QWidget::changeEvent(event);
}
void ConfigureGraphicsAdvanced::RetranslateUI() {
ui->retranslateUi(this);
}

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@ -0,0 +1,30 @@
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <QWidget>
namespace Ui {
class ConfigureGraphicsAdvanced;
}
class ConfigureGraphicsAdvanced : public QWidget {
Q_OBJECT
public:
explicit ConfigureGraphicsAdvanced(QWidget* parent = nullptr);
~ConfigureGraphicsAdvanced() override;
void ApplyConfiguration();
private:
void changeEvent(QEvent* event) override;
void RetranslateUI();
void SetConfiguration();
std::unique_ptr<Ui::ConfigureGraphicsAdvanced> ui;
};

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@ -0,0 +1,111 @@
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>ConfigureGraphicsAdvanced</class>
<widget class="QWidget" name="ConfigureGraphicsAdvanced">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>400</width>
<height>321</height>
</rect>
</property>
<property name="windowTitle">
<string>Form</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout_1">
<item>
<layout class="QVBoxLayout" name="verticalLayout_2">
<item>
<widget class="QGroupBox" name="groupBox_1">
<property name="title">
<string>Advanced Graphics Settings</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout_3">
<item>
<widget class="QCheckBox" name="use_accurate_gpu_emulation">
<property name="text">
<string>Use accurate GPU emulation (slow)</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="use_vsync">
<property name="toolTip">
<string>VSync prevents the screen from tearing, but some graphics cards have lower performance with VSync enabled. Keep it enabled if you don't notice a performance difference.</string>
</property>
<property name="text">
<string>Use VSync (OpenGL only)</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="force_30fps_mode">
<property name="text">
<string>Force 30 FPS mode</string>
</property>
</widget>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout_1">
<item>
<widget class="QLabel" name="af_label">
<property name="text">
<string>Anisotropic Filtering:</string>
</property>
</widget>
</item>
<item>
<widget class="QComboBox" name="anisotropic_filtering_combobox">
<item>
<property name="text">
<string>Default</string>
</property>
</item>
<item>
<property name="text">
<string>2x</string>
</property>
</item>
<item>
<property name="text">
<string>4x</string>
</property>
</item>
<item>
<property name="text">
<string>8x</string>
</property>
</item>
<item>
<property name="text">
<string>16x</string>
</property>
</item>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
</item>
</layout>
</item>
<item>
<spacer name="verticalSpacer">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>40</height>
</size>
</property>
</spacer>
</item>
</layout>
</widget>
<resources/>
<connections/>
</ui>

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@ -381,6 +381,8 @@ void Config::ReadValues() {
static_cast<float>(sdl2_config->GetReal("Renderer", "resolution_factor", 1.0));
Settings::values.aspect_ratio =
static_cast<int>(sdl2_config->GetInteger("Renderer", "aspect_ratio", 0));
Settings::values.max_anisotropy =
static_cast<int>(sdl2_config->GetInteger("Renderer", "max_anisotropy", 0));
Settings::values.use_frame_limit = sdl2_config->GetBoolean("Renderer", "use_frame_limit", true);
Settings::values.frame_limit =
static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100));

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@ -126,6 +126,10 @@ resolution_factor =
# 0: Default (16:9), 1: Force 4:3, 2: Force 21:9, 3: Stretch to Window
aspect_ratio =
# Anisotropic filtering
# 0: Default, 1: 2x, 2: 4x, 3: 8x, 4: 16x
max_anisotropy =
# Whether to enable V-Sync (caps the framerate at 60FPS) or not.
# 0 (default): Off, 1: On
use_vsync =

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@ -120,6 +120,8 @@ void Config::ReadValues() {
static_cast<float>(sdl2_config->GetReal("Renderer", "resolution_factor", 1.0));
Settings::values.aspect_ratio =
static_cast<int>(sdl2_config->GetInteger("Renderer", "aspect_ratio", 0));
Settings::values.max_anisotropy =
static_cast<int>(sdl2_config->GetInteger("Renderer", "max_anisotropy", 0));
Settings::values.use_frame_limit = false;
Settings::values.frame_limit = 100;
Settings::values.use_disk_shader_cache =

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@ -30,6 +30,10 @@ resolution_factor =
# 0: Default (16:9), 1: Force 4:3, 2: Force 21:9, 3: Stretch to Window
aspect_ratio =
# Anisotropic filtering
# 0: Default, 1: 2x, 2: 4x, 3: 8x, 4: 16x
max_anisotropy =
# Whether to enable V-Sync (caps the framerate at 60FPS) or not.
# 0 (default): Off, 1: On
use_vsync =