Merge pull request #3512 from bunnei/fix-renderdoc
renderer_opengl: Keep frames synchronized when using a GPU debugger.
This commit is contained in:
commit
86b1f15d9a
|
@ -157,6 +157,7 @@ Device::Device() : base_bindings{BuildBaseBindings()} {
|
|||
has_precise_bug = TestPreciseBug();
|
||||
has_broken_compute = is_intel_proprietary;
|
||||
has_fast_buffer_sub_data = is_nvidia;
|
||||
has_debug_tool = HasExtension(extensions, "GL_EXT_debug_tool");
|
||||
|
||||
LOG_INFO(Render_OpenGL, "Renderer_VariableAOFFI: {}", has_variable_aoffi);
|
||||
LOG_INFO(Render_OpenGL, "Renderer_ComponentIndexingBug: {}", has_component_indexing_bug);
|
||||
|
|
|
@ -84,6 +84,10 @@ public:
|
|||
return has_fast_buffer_sub_data;
|
||||
}
|
||||
|
||||
bool HasDebugTool() const {
|
||||
return has_debug_tool;
|
||||
}
|
||||
|
||||
private:
|
||||
static bool TestVariableAoffi();
|
||||
static bool TestPreciseBug();
|
||||
|
@ -102,6 +106,7 @@ private:
|
|||
bool has_precise_bug{};
|
||||
bool has_broken_compute{};
|
||||
bool has_fast_buffer_sub_data{};
|
||||
bool has_debug_tool{};
|
||||
};
|
||||
|
||||
} // namespace OpenGL
|
||||
|
|
|
@ -56,7 +56,7 @@ public:
|
|||
std::deque<Frame*> present_queue;
|
||||
Frame* previous_frame{};
|
||||
|
||||
FrameMailbox() {
|
||||
FrameMailbox() : has_debug_tool{Device().HasDebugTool()} {
|
||||
for (auto& frame : swap_chain) {
|
||||
free_queue.push(&frame);
|
||||
}
|
||||
|
@ -127,9 +127,13 @@ public:
|
|||
std::unique_lock lock{swap_chain_lock};
|
||||
present_queue.push_front(frame);
|
||||
present_cv.notify_one();
|
||||
|
||||
DebugNotifyNextFrame();
|
||||
}
|
||||
|
||||
Frame* TryGetPresentFrame(int timeout_ms) {
|
||||
DebugWaitForNextFrame();
|
||||
|
||||
std::unique_lock lock{swap_chain_lock};
|
||||
// wait for new entries in the present_queue
|
||||
present_cv.wait_for(lock, std::chrono::milliseconds(timeout_ms),
|
||||
|
@ -155,6 +159,33 @@ public:
|
|||
previous_frame = frame;
|
||||
return frame;
|
||||
}
|
||||
|
||||
private:
|
||||
std::mutex debug_synch_mutex;
|
||||
std::condition_variable debug_synch_condition;
|
||||
std::atomic_int frame_for_debug{};
|
||||
const bool has_debug_tool; // When true, using a GPU debugger, so keep frames in lock-step
|
||||
|
||||
/// Signal that a new frame is available (called from GPU thread)
|
||||
void DebugNotifyNextFrame() {
|
||||
if (!has_debug_tool) {
|
||||
return;
|
||||
}
|
||||
frame_for_debug++;
|
||||
std::lock_guard lock{debug_synch_mutex};
|
||||
debug_synch_condition.notify_one();
|
||||
}
|
||||
|
||||
/// Wait for a new frame to be available (called from presentation thread)
|
||||
void DebugWaitForNextFrame() {
|
||||
if (!has_debug_tool) {
|
||||
return;
|
||||
}
|
||||
const int last_frame = frame_for_debug;
|
||||
std::unique_lock lock{debug_synch_mutex};
|
||||
debug_synch_condition.wait(lock,
|
||||
[this, last_frame] { return frame_for_debug > last_frame; });
|
||||
}
|
||||
};
|
||||
|
||||
namespace {
|
||||
|
|
Reference in New Issue