host_shaders: Misc copyright/style changes
This commit is contained in:
parent
864f2e0b81
commit
87abab71ff
|
@ -1,4 +1,8 @@
|
|||
// Adapted from
|
||||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
// Source code is adapted from
|
||||
// https://www.geeks3d.com/20110405/fxaa-fast-approximate-anti-aliasing-demo-glsl-opengl-test-radeon-geforce/3/
|
||||
|
||||
#version 460
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
// Copyright 2019 yuzu Emulator Project
|
||||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
|
@ -16,10 +16,12 @@ layout (location = 0) out vec4 posPos;
|
|||
#ifdef VULKAN
|
||||
|
||||
#define BINDING_COLOR_TEXTURE 0
|
||||
#define VERTEX_ID gl_VertexIndex
|
||||
|
||||
#else // ^^^ Vulkan ^^^ // vvv OpenGL vvv
|
||||
|
||||
#define BINDING_COLOR_TEXTURE 0
|
||||
#define VERTEX_ID gl_VertexID
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -28,11 +30,7 @@ layout (binding = BINDING_COLOR_TEXTURE) uniform sampler2D input_texture;
|
|||
const float FXAA_SUBPIX_SHIFT = 0;
|
||||
|
||||
void main() {
|
||||
#ifdef VULKAN
|
||||
vec2 vertex = vertices[gl_VertexIndex];
|
||||
#else
|
||||
vec2 vertex = vertices[gl_VertexID];
|
||||
#endif
|
||||
vec2 vertex = vertices[VERTEX_ID];
|
||||
gl_Position = vec4(vertex, 0.0, 1.0);
|
||||
vec2 vert_tex_coord = (vertex + 1.0) / 2.0;
|
||||
posPos.xy = vert_tex_coord;
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
// Copyright 2019 yuzu Emulator Project
|
||||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
|
|
|
@ -1,8 +1,8 @@
|
|||
// Copyright 2019 yuzu Emulator Project
|
||||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
// Code obtained from this 2 sources:
|
||||
// Code adapted from the following sources:
|
||||
// - https://learnopengl.com/Advanced-Lighting/Bloom
|
||||
// - https://www.rastergrid.com/blog/2010/09/efficient-gaussian-blur-with-linear-sampling/
|
||||
|
||||
|
|
Reference in New Issue