host_shaders: Add helper to blit depth stencil fragment shader
This commit is contained in:
parent
ae5725b709
commit
87ff58b1d7
|
@ -9,6 +9,7 @@ set(SHADER_FILES
|
|||
opengl_present.vert
|
||||
pitch_unswizzle.comp
|
||||
vulkan_blit_color_float.frag
|
||||
vulkan_blit_depth_stencil.frag
|
||||
vulkan_present.frag
|
||||
vulkan_present.vert
|
||||
)
|
||||
|
|
|
@ -0,0 +1,16 @@
|
|||
// Copyright 2020 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#version 450
|
||||
#extension GL_ARB_shader_stencil_export : require
|
||||
|
||||
layout(binding = 0) uniform sampler2D depth_tex;
|
||||
layout(binding = 1) uniform isampler2D stencil_tex;
|
||||
|
||||
layout(location = 0) in vec2 texcoord;
|
||||
|
||||
void main() {
|
||||
gl_FragDepth = textureLod(depth_tex, texcoord, 0).r;
|
||||
gl_FragStencilRefARB = textureLod(stencil_tex, texcoord, 0).r;
|
||||
}
|
Reference in New Issue