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shader: Implement SEL

This commit is contained in:
ameerj 2021-02-24 20:31:15 -05:00
parent 726625cf50
commit 8810c88b7e
4 changed files with 53 additions and 16 deletions

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@ -79,6 +79,7 @@ add_library(shader_recompiler STATIC
frontend/maxwell/translate/impl/move_register.cpp frontend/maxwell/translate/impl/move_register.cpp
frontend/maxwell/translate/impl/move_special_register.cpp frontend/maxwell/translate/impl/move_special_register.cpp
frontend/maxwell/translate/impl/not_implemented.cpp frontend/maxwell/translate/impl/not_implemented.cpp
frontend/maxwell/translate/impl/select_source_with_predicate.cpp
frontend/maxwell/translate/translate.cpp frontend/maxwell/translate/translate.cpp
frontend/maxwell/translate/translate.h frontend/maxwell/translate/translate.h
ir_opt/collect_shader_info_pass.cpp ir_opt/collect_shader_info_pass.cpp

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@ -729,18 +729,6 @@ void TranslatorVisitor::SAM(u64) {
ThrowNotImplemented(Opcode::SAM); ThrowNotImplemented(Opcode::SAM);
} }
void TranslatorVisitor::SEL_reg(u64) {
ThrowNotImplemented(Opcode::SEL_reg);
}
void TranslatorVisitor::SEL_cbuf(u64) {
ThrowNotImplemented(Opcode::SEL_cbuf);
}
void TranslatorVisitor::SEL_imm(u64) {
ThrowNotImplemented(Opcode::SEL_imm);
}
void TranslatorVisitor::SETCRSPTR(u64) { void TranslatorVisitor::SETCRSPTR(u64) {
ThrowNotImplemented(Opcode::SETCRSPTR); ThrowNotImplemented(Opcode::SETCRSPTR);
} }

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@ -0,0 +1,44 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/bit_field.h"
#include "common/common_types.h"
#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
namespace Shader::Maxwell {
namespace {
void SEL(TranslatorVisitor& v, u64 insn, const IR::U32& src) {
union {
u64 raw;
BitField<0, 8, IR::Reg> dest_reg;
BitField<8, 8, IR::Reg> op_a;
BitField<39, 3, IR::Pred> pred;
BitField<42, 1, u64> neg_pred;
} const sel{insn};
const IR::U1 pred = v.ir.GetPred(sel.pred);
IR::U32 op_a{v.X(sel.op_a)};
IR::U32 op_b{src};
if (sel.neg_pred != 0) {
std::swap(op_a, op_b);
}
const IR::U32 result{v.ir.Select(pred, op_a, op_b)};
v.X(sel.dest_reg, result);
}
} // Anonymous namespace
void TranslatorVisitor::SEL_reg(u64 insn) {
SEL(*this, insn, GetReg20(insn));
}
void TranslatorVisitor::SEL_cbuf(u64 insn) {
SEL(*this, insn, GetCbuf(insn));
}
void TranslatorVisitor::SEL_imm(u64 insn) {
SEL(*this, insn, GetImm20(insn));
}
} // namespace Shader::Maxwell

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@ -109,11 +109,13 @@ IR::Opcode UndefOpcode(const FlagTag&) noexcept {
class Pass { class Pass {
public: public:
void WriteVariable(auto variable, IR::Block* block, const IR::Value& value) { template <typename Type>
void WriteVariable(Type variable, IR::Block* block, const IR::Value& value) {
current_def[variable].insert_or_assign(block, value); current_def[variable].insert_or_assign(block, value);
} }
IR::Value ReadVariable(auto variable, IR::Block* block) { template <typename Type>
IR::Value ReadVariable(Type variable, IR::Block* block) {
const ValueMap& def{current_def[variable]}; const ValueMap& def{current_def[variable]};
if (const auto it{def.find(block)}; it != def.end()) { if (const auto it{def.find(block)}; it != def.end()) {
return it->second; return it->second;
@ -132,7 +134,8 @@ public:
} }
private: private:
IR::Value ReadVariableRecursive(auto variable, IR::Block* block) { template <typename Type>
IR::Value ReadVariableRecursive(Type variable, IR::Block* block) {
IR::Value val; IR::Value val;
if (!sealed_blocks.contains(block)) { if (!sealed_blocks.contains(block)) {
// Incomplete CFG // Incomplete CFG
@ -154,7 +157,8 @@ private:
return val; return val;
} }
IR::Value AddPhiOperands(auto variable, IR::Inst& phi, IR::Block* block) { template <typename Type>
IR::Value AddPhiOperands(Type variable, IR::Inst& phi, IR::Block* block) {
for (IR::Block* const imm_pred : block->ImmediatePredecessors()) { for (IR::Block* const imm_pred : block->ImmediatePredecessors()) {
phi.AddPhiOperand(imm_pred, ReadVariable(variable, imm_pred)); phi.AddPhiOperand(imm_pred, ReadVariable(variable, imm_pred));
} }