hle: service: nvflinger: buffer_queue_consumer: Always free released buffers.
This commit is contained in:
parent
cad53179ed
commit
888e814130
|
@ -89,14 +89,6 @@ Status BufferQueueConsumer::AcquireBuffer(BufferItem* out_buffer,
|
|||
|
||||
LOG_DEBUG(Service_NVFlinger, "acquiring slot={}", slot);
|
||||
|
||||
// If the front buffer is still being tracked, update its slot state
|
||||
if (core->StillTracking(*front)) {
|
||||
slots[slot].acquire_called = true;
|
||||
slots[slot].needs_cleanup_on_release = false;
|
||||
slots[slot].buffer_state = BufferState::Acquired;
|
||||
slots[slot].fence = Fence::NoFence();
|
||||
}
|
||||
|
||||
// If the buffer has previously been acquired by the consumer, set graphic_buffer to nullptr to
|
||||
// avoid unnecessarily remapping this buffer on the consumer side.
|
||||
if (out_buffer->acquire_called) {
|
||||
|
@ -139,26 +131,11 @@ Status BufferQueueConsumer::ReleaseBuffer(s32 slot, u64 frame_number, const Fenc
|
|||
++current;
|
||||
}
|
||||
|
||||
if (slots[slot].buffer_state == BufferState::Acquired) {
|
||||
slots[slot].fence = release_fence;
|
||||
slots[slot].buffer_state = BufferState::Free;
|
||||
|
||||
listener = core->connected_producer_listener;
|
||||
|
||||
LOG_DEBUG(Service_NVFlinger, "releasing slot {}", slot);
|
||||
} else if (slots[slot].needs_cleanup_on_release) {
|
||||
LOG_DEBUG(Service_NVFlinger, "releasing a stale buffer slot {} (state = {})", slot,
|
||||
slots[slot].buffer_state);
|
||||
|
||||
slots[slot].needs_cleanup_on_release = false;
|
||||
|
||||
return Status::StaleBufferSlot;
|
||||
} else {
|
||||
LOG_ERROR(Service_NVFlinger, "attempted to release buffer slot {} but its state was {}",
|
||||
slot, slots[slot].buffer_state);
|
||||
|
||||
return Status::BadValue;
|
||||
}
|
||||
|
||||
core->SignalDequeueCondition();
|
||||
}
|
||||
|
|
|
@ -84,10 +84,6 @@ void BufferQueueCore::FreeBufferLocked(s32 slot) {
|
|||
|
||||
slots[slot].graphic_buffer.reset();
|
||||
|
||||
if (slots[slot].buffer_state == BufferState::Acquired) {
|
||||
slots[slot].needs_cleanup_on_release = true;
|
||||
}
|
||||
|
||||
slots[slot].buffer_state = BufferState::Free;
|
||||
slots[slot].frame_number = UINT32_MAX;
|
||||
slots[slot].acquire_called = false;
|
||||
|
|
|
@ -31,7 +31,6 @@ struct BufferSlot final {
|
|||
u64 frame_number{};
|
||||
Fence fence;
|
||||
bool acquire_called{};
|
||||
bool needs_cleanup_on_release{};
|
||||
bool attached_by_consumer{};
|
||||
bool is_preallocated{};
|
||||
};
|
||||
|
|
Reference in New Issue