yuzu-emu
/
yuzu-android
Archived
1
0
Fork 0

Merge pull request #2131 from ricardotk/typos

Fix typos
This commit is contained in:
wwylele 2016-10-21 11:35:47 +08:00 committed by GitHub
commit 8b36777731
15 changed files with 18 additions and 18 deletions

View File

@ -35,4 +35,4 @@ If you like, you can [donate by PayPal](https://www.paypal.com/cgi-bin/webscr?cm
* Eventually 3D displays to get proper 3D output working * Eventually 3D displays to get proper 3D output working
* ... etc ... * ... etc ...
We also more than gladly accept used 3DS consoles, preferrably ones with firmware 4.5 or lower! If you would like to give yours away, don't hesitate to join our IRC channel #citra on [Freenode](http://webchat.freenode.net/?channels=citra) and talk to neobrain or bunnei. Mind you, IRC is slow-paced, so it might be a while until people reply. If you're in a hurry you can just leave contact details in the channel or via private message and we'll get back to you. We also more than gladly accept used 3DS consoles, preferably ones with firmware 4.5 or lower! If you would like to give yours away, don't hesitate to join our IRC channel #citra on [Freenode](http://webchat.freenode.net/?channels=citra) and talk to neobrain or bunnei. Mind you, IRC is slow-paced, so it might be a while until people reply. If you're in a hurry you can just leave contact details in the channel or via private message and we'll get back to you.

View File

@ -10,7 +10,7 @@ if ! git diff --cached --check -- $paths_to_check ; then
cat<<END cat<<END
Error: This commit would contain trailing spaces or tabs, which is against this repo's policy. Error: This commit would contain trailing spaces or tabs, which is against this repo's policy.
Please correct those issues before commiting. (Use 'git diff --check' for more details) Please correct those issues before committing. (Use 'git diff --check' for more details)
If you know what you are doing, you can try 'git commit --no-verify' to bypass the check If you know what you are doing, you can try 'git commit --no-verify' to bypass the check
END END
exit 1 exit 1

View File

@ -23,12 +23,12 @@ static size_t CurrentRegionIndex() {
// This function only returns a 0 or 1. // This function only returns a 0 or 1.
if (g_regions[0].frame_counter == 0xFFFFu && g_regions[1].frame_counter != 0xFFFEu) { if (g_regions[0].frame_counter == 0xFFFFu && g_regions[1].frame_counter != 0xFFFEu) {
// Wraparound has occured. // Wraparound has occurred.
return 1; return 1;
} }
if (g_regions[1].frame_counter == 0xFFFFu && g_regions[0].frame_counter != 0xFFFEu) { if (g_regions[1].frame_counter == 0xFFFFu && g_regions[0].frame_counter != 0xFFFEu) {
// Wraparound has occured. // Wraparound has occurred.
return 0; return 0;
} }

View File

@ -117,7 +117,7 @@ void PipeWrite(DspPipe pipe_number, const std::vector<u8>& buffer) {
} }
enum class StateChange { enum class StateChange {
Initalize = 0, Initialize = 0,
Shutdown = 1, Shutdown = 1,
Wakeup = 2, Wakeup = 2,
Sleep = 3, Sleep = 3,
@ -130,7 +130,7 @@ void PipeWrite(DspPipe pipe_number, const std::vector<u8>& buffer) {
// sleeping and reset it back after wakeup on behalf of the DSP. // sleeping and reset it back after wakeup on behalf of the DSP.
switch (static_cast<StateChange>(buffer[0])) { switch (static_cast<StateChange>(buffer[0])) {
case StateChange::Initalize: case StateChange::Initialize:
LOG_INFO(Audio_DSP, "Application has requested initialization of DSP hardware"); LOG_INFO(Audio_DSP, "Application has requested initialization of DSP hardware");
ResetPipes(); ResetPipes();
AudioPipeWriteStructAddresses(); AudioPipeWriteStructAddresses();

View File

@ -424,7 +424,7 @@ GraphicsVertexShaderWidget::GraphicsVertexShaderWidget(
// Create an HBoxLayout to store the widgets used to specify a particular attribute // Create an HBoxLayout to store the widgets used to specify a particular attribute
// and store it in a QWidget to allow for easy hiding and unhiding. // and store it in a QWidget to allow for easy hiding and unhiding.
auto row_layout = new QHBoxLayout; auto row_layout = new QHBoxLayout;
// Remove unecessary padding between rows // Remove unnecessary padding between rows
row_layout->setContentsMargins(0, 0, 0, 0); row_layout->setContentsMargins(0, 0, 0, 0);
row_layout->addWidget(new QLabel(tr("Attribute %1").arg(i, 2))); row_layout->addWidget(new QLabel(tr("Attribute %1").arg(i, 2)));
@ -590,7 +590,7 @@ void GraphicsVertexShaderWidget::OnCycleIndexChanged(int index) {
.arg(record.dest_out.w.ToFloat32()); .arg(record.dest_out.w.ToFloat32());
if (record.mask & Pica::Shader::DebugDataRecord::ADDR_REG_OUT) if (record.mask & Pica::Shader::DebugDataRecord::ADDR_REG_OUT)
text += tr("Addres Registers: %1, %2\n") text += tr("Address Registers: %1, %2\n")
.arg(record.address_registers[0]) .arg(record.address_registers[0])
.arg(record.address_registers[1]); .arg(record.address_registers[1]);
if (record.mask & Pica::Shader::DebugDataRecord::CMP_RESULT) if (record.mask & Pica::Shader::DebugDataRecord::CMP_RESULT)

View File

@ -136,7 +136,7 @@ void RegistersWidget::UpdateCPSRValues() {
cpsr->child(2)->setText(1, QString::number((cpsr_val >> 6) & 1)); // F - FIQ disable cpsr->child(2)->setText(1, QString::number((cpsr_val >> 6) & 1)); // F - FIQ disable
cpsr->child(3)->setText(1, QString::number((cpsr_val >> 7) & 1)); // I - IRQ disable cpsr->child(3)->setText(1, QString::number((cpsr_val >> 7) & 1)); // I - IRQ disable
cpsr->child(4)->setText(1, QString::number((cpsr_val >> 8) & 1)); // A - Imprecise abort cpsr->child(4)->setText(1, QString::number((cpsr_val >> 8) & 1)); // A - Imprecise abort
cpsr->child(5)->setText(1, QString::number((cpsr_val >> 9) & 1)); // E - Data endianess cpsr->child(5)->setText(1, QString::number((cpsr_val >> 9) & 1)); // E - Data endianness
cpsr->child(6)->setText(1, cpsr->child(6)->setText(1,
QString::number((cpsr_val >> 10) & 0x3F)); // IT - If-Then state (DNM) QString::number((cpsr_val >> 10) & 0x3F)); // IT - If-Then state (DNM)
cpsr->child(7)->setText(1, cpsr->child(7)->setText(1,

View File

@ -64,7 +64,7 @@ public:
* A specialization of GameListItem for path values. * A specialization of GameListItem for path values.
* This class ensures that for every full path value it holds, a correct string representation * This class ensures that for every full path value it holds, a correct string representation
* of just the filename (with no extension) will be displayed to the user. * of just the filename (with no extension) will be displayed to the user.
* If this class recieves valid SMDH data, it will also display game icons and titles. * If this class receives valid SMDH data, it will also display game icons and titles.
*/ */
class GameListItemPath : public GameListItem { class GameListItemPath : public GameListItem {

View File

@ -31,7 +31,7 @@ static FORCE_INLINE u64 fmix64(u64 k) {
return k; return k;
} }
// This is the 128-bit variant of the MurmurHash3 hash function that is targetted for 64-bit // This is the 128-bit variant of the MurmurHash3 hash function that is targeted for 64-bit
// platforms (MurmurHash3_x64_128). It was taken from: // platforms (MurmurHash3_x64_128). It was taken from:
// https://code.google.com/p/smhasher/source/browse/trunk/MurmurHash3.cpp // https://code.google.com/p/smhasher/source/browse/trunk/MurmurHash3.cpp
void MurmurHash3_128(const void* key, int len, u32 seed, void* out) { void MurmurHash3_128(const void* key, int len, u32 seed, void* out) {

View File

@ -17,7 +17,7 @@ struct Entry;
* *
* @param path The input file path as a null-terminated string * @param path The input file path as a null-terminated string
* @param root The name of the root source directory as a null-terminated string. Path up to and * @param root The name of the root source directory as a null-terminated string. Path up to and
* including the last occurence of this name will be stripped * including the last occurrence of this name will be stripped
* @return A pointer to the same string passed as `path`, but starting at the trimmed portion * @return A pointer to the same string passed as `path`, but starting at the trimmed portion
*/ */
const char* TrimSourcePath(const char* path, const char* root = "src"); const char* TrimSourcePath(const char* path, const char* root = "src");

View File

@ -23,7 +23,7 @@ namespace Kernel {
static MemoryRegionInfo memory_regions[3]; static MemoryRegionInfo memory_regions[3];
/// Size of the APPLICATION, SYSTEM and BASE memory regions (respectively) for each sytem /// Size of the APPLICATION, SYSTEM and BASE memory regions (respectively) for each system
/// memory configuration type. /// memory configuration type.
static const u32 memory_region_sizes[8][3] = { static const u32 memory_region_sizes[8][3] = {
// Old 3DS layouts // Old 3DS layouts

View File

@ -204,7 +204,7 @@ static std::tuple<u32*, u32*> GetWaitSynchTimeoutParameterRegister(Thread* threa
} }
/** /**
* Updates the WaitSynchronization timeout paramter according to the difference * Updates the WaitSynchronization timeout parameter according to the difference
* between ticks of the last WaitSynchronization call and the incoming one. * between ticks of the last WaitSynchronization call and the incoming one.
* @param timeout_low a pointer to the register for the low part of the timeout parameter * @param timeout_low a pointer to the register for the low part of the timeout parameter
* @param timeout_high a pointer to the register for the high part of the timeout parameter * @param timeout_high a pointer to the register for the high part of the timeout parameter

View File

@ -1227,7 +1227,7 @@ ResultCode CROHelper::Link(VAddr crs_address, bool link_on_load_bug_fix) {
// The bug itself is: // The bug itself is:
// If a relocation target is in .data segment, it will relocate to the // If a relocation target is in .data segment, it will relocate to the
// user-specified buffer. But if this is linking during loading, // user-specified buffer. But if this is linking during loading,
// the .data segment hasn't been tranfer from CRO to the buffer, // the .data segment hasn't been transfer from CRO to the buffer,
// thus the relocation will be overwritten by data transfer. // thus the relocation will be overwritten by data transfer.
// To fix this bug, we need temporarily restore the old .data segment // To fix this bug, we need temporarily restore the old .data segment
// offset and apply imported symbols. // offset and apply imported symbols.

View File

@ -163,7 +163,7 @@ ResultStatus AppLoader_NCCH::LoadExec() {
Kernel::g_current_process->ideal_processor = Kernel::g_current_process->ideal_processor =
exheader_header.arm11_system_local_caps.ideal_processor; exheader_header.arm11_system_local_caps.ideal_processor;
// Copy data while converting endianess // Copy data while converting endianness
std::array<u32, ARRAY_SIZE(exheader_header.arm11_kernel_caps.descriptors)> kernel_caps; std::array<u32, ARRAY_SIZE(exheader_header.arm11_kernel_caps.descriptors)> kernel_caps;
std::copy_n(exheader_header.arm11_kernel_caps.descriptors, kernel_caps.size(), std::copy_n(exheader_header.arm11_kernel_caps.descriptors, kernel_caps.size(),
begin(kernel_caps)); begin(kernel_caps));

View File

@ -11,7 +11,7 @@
#include "core/loader/loader.h" #include "core/loader/loader.h"
//////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////
/// NCCH header (Note: "NCCH" appears to be a publically unknown acronym) /// NCCH header (Note: "NCCH" appears to be a publicly unknown acronym)
struct NCCH_Header { struct NCCH_Header {
u8 signature[0x100]; u8 signature[0x100];

View File

@ -292,7 +292,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
} }
} }
// Retreive vertex from register data // Retrieve vertex from register data
Shader::OutputVertex output_vertex = output_registers.ToVertex(regs.vs); Shader::OutputVertex output_vertex = output_registers.ToVertex(regs.vs);
// Send to renderer // Send to renderer