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yuzu-android
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cmake: make OpenGL loader optional

Co-authored-by: liushuyu <liushuyu@users.noreply.github.com>
This commit is contained in:
Liam 2022-12-10 15:12:27 -05:00
parent a5bc86a9ac
commit 8d1d6e149f
2 changed files with 3 additions and 1 deletions

View File

@ -22,6 +22,8 @@ CMAKE_DEPENDENT_OPTION(YUZU_USE_BUNDLED_SDL2 "Download bundled SDL2 binaries" ON
# On Linux system SDL2 is likely to be lacking HIDAPI support which have drawbacks but is needed for SDL motion
CMAKE_DEPENDENT_OPTION(YUZU_USE_EXTERNAL_SDL2 "Compile external SDL2" ON "ENABLE_SDL2;NOT MSVC" OFF)
option(ENABLE_OPENGL "Enable OpenGL" ON)
mark_as_advanced(FORCE ENABLE_OPENGL)
option(ENABLE_QT "Enable the Qt frontend" ON)
option(ENABLE_QT6 "Allow usage of Qt6 to be attempted" OFF)
set(QT6_LOCATION "" CACHE PATH "Additional Location to search for Qt6 libraries like C:/Qt/6.3.1/msvc2019_64/")

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@ -402,7 +402,7 @@ if (MSVC)
copy_yuzu_FFmpeg_deps(yuzu)
endif()
if (NOT APPLE)
if (NOT APPLE AND ENABLE_OPENGL)
target_compile_definitions(yuzu PRIVATE HAS_OPENGL)
endif()