GPU: Allow the usage of RGBA32_FLOAT in the texture copy engine.
This commit is contained in:
parent
8c99dd055c
commit
8d70d1ea45
|
@ -26,6 +26,8 @@ u32 RenderTargetBytesPerPixel(RenderTargetFormat format) {
|
|||
ASSERT(format != RenderTargetFormat::NONE);
|
||||
|
||||
switch (format) {
|
||||
case RenderTargetFormat::RGBA32_FLOAT:
|
||||
return 16;
|
||||
case RenderTargetFormat::RGBA8_UNORM:
|
||||
case RenderTargetFormat::RGB10_A2_UNORM:
|
||||
return 4;
|
||||
|
|
|
@ -15,6 +15,7 @@ namespace Tegra {
|
|||
|
||||
enum class RenderTargetFormat : u32 {
|
||||
NONE = 0x0,
|
||||
RGBA32_FLOAT = 0xC0,
|
||||
RGBA16_FLOAT = 0xCA,
|
||||
RGB10_A2_UNORM = 0xD1,
|
||||
RGBA8_UNORM = 0xD5,
|
||||
|
|
Reference in New Issue