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yuzu-android
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texture_cache: Use std::vector reservation for sampled_textures

This commit is contained in:
ReinUsesLisp 2019-06-29 20:10:31 -03:00
parent f6f1a8f26a
commit 8eae66907e
1 changed files with 10 additions and 17 deletions

View File

@ -97,25 +97,19 @@ public:
return {}; return {};
} }
const auto params{SurfaceParams::CreateForTexture(system, config, entry)}; const auto params{SurfaceParams::CreateForTexture(system, config, entry)};
auto pair = GetSurface(gpu_addr, params, true, false); const auto [surface, view] = GetSurface(gpu_addr, params, true, false);
if (guard_samplers) { if (guard_samplers) {
if (sampled_textures_stack_pointer == sampled_textures_stack.size()) { sampled_textures.push_back(surface);
sampled_textures_stack.resize(sampled_textures_stack.size() * 2);
} }
sampled_textures_stack[sampled_textures_stack_pointer] = pair.first; return view;
sampled_textures_stack_pointer++;
}
return pair.second;
} }
bool TextureBarrier() { bool TextureBarrier() {
bool must_do = false; const bool any_rt =
for (u32 i = 0; i < sampled_textures_stack_pointer; i++) { std::any_of(sampled_textures.begin(), sampled_textures.end(),
must_do |= sampled_textures_stack[i]->IsRenderTarget(); [](const auto& surface) { return surface->IsRenderTarget(); });
sampled_textures_stack[i] = nullptr; sampled_textures.clear();
} return any_rt;
sampled_textures_stack_pointer = 0;
return must_do;
} }
TView GetDepthBufferSurface(bool preserve_contents) { TView GetDepthBufferSurface(bool preserve_contents) {
@ -259,7 +253,7 @@ protected:
make_siblings(PixelFormat::Z32F, PixelFormat::R32F); make_siblings(PixelFormat::Z32F, PixelFormat::R32F);
make_siblings(PixelFormat::Z32FS8, PixelFormat::RG32F); make_siblings(PixelFormat::Z32FS8, PixelFormat::RG32F);
sampled_textures_stack.resize(64); sampled_textures.reserve(64);
} }
~TextureCache() = default; ~TextureCache() = default;
@ -809,8 +803,7 @@ private:
render_targets; render_targets;
FramebufferTargetInfo depth_buffer; FramebufferTargetInfo depth_buffer;
std::vector<TSurface> sampled_textures_stack{}; std::vector<TSurface> sampled_textures;
u32 sampled_textures_stack_pointer{};
StagingCache staging_cache; StagingCache staging_cache;
std::recursive_mutex mutex; std::recursive_mutex mutex;