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vulkan_device: Enable robustBufferAccess

Fix regression on Pascal on Animal Crossing: New Horizons, fixing a
validation error.
This commit is contained in:
ReinUsesLisp 2021-01-17 03:12:42 -03:00
parent 82c2601555
commit 8fd518ec40
1 changed files with 2 additions and 1 deletions

View File

@ -207,7 +207,7 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2, .sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2,
.pNext = nullptr, .pNext = nullptr,
.features{ .features{
.robustBufferAccess = false, .robustBufferAccess = true,
.fullDrawIndexUint32 = false, .fullDrawIndexUint32 = false,
.imageCubeArray = true, .imageCubeArray = true,
.independentBlend = true, .independentBlend = true,
@ -581,6 +581,7 @@ void Device::CheckSuitability(bool requires_swapchain) const {
} }
const VkPhysicalDeviceFeatures features{physical.GetFeatures()}; const VkPhysicalDeviceFeatures features{physical.GetFeatures()};
const std::array feature_report{ const std::array feature_report{
std::make_pair(features.robustBufferAccess, "robustBufferAccess"),
std::make_pair(features.vertexPipelineStoresAndAtomics, "vertexPipelineStoresAndAtomics"), std::make_pair(features.vertexPipelineStoresAndAtomics, "vertexPipelineStoresAndAtomics"),
std::make_pair(features.robustBufferAccess, "robustBufferAccess"), std::make_pair(features.robustBufferAccess, "robustBufferAccess"),
std::make_pair(features.imageCubeArray, "imageCubeArray"), std::make_pair(features.imageCubeArray, "imageCubeArray"),